
All Juliette ever wanted was to go back home. With the help of her ghost recording equipment she makes her way through flooded landscapes, buried houses and abandoned apartments. This is calm psychological horror with emphasis on atmosphere.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Major letdown. They stripped out much of what made the first one so unique and compelling. Gone is the compelling desolate landscape of the first. Instead you find coordinates to pilot your ship between mounds of black sludge. And inside each bit of black sludge awaits one of the least compelling aspects of the first game - indoor exploration. You make a beeline from orb to orb, listen to recordings (or video recordings, the one new aspect), perform the audio trawling that was so unique in the first go-round, and...that's it. It all feels so linear and boring. Gone are the enemies, gone are the puzzles, gone is the potato gun. And to cap it all off the ending reveal is beyond ridiculous. From the heights of the first one to this shocking low, it's puzzling to see just how wrong they went on this one. Avoid.
First of all, if you haven't already, go play the first installment, because [b][i]Sylvio[/i] is one of the best horror games you'll ever play.[/b] In my humble [strike]unpopular[/strike] opinion, [b][i]Sylvio 2[/i] is even better[/b]. Why? 1. Tedious puzzles are removed. 2. The landscape is even more surreal than in the first game (didn't know it was possible). 3. A personal ship is so much better than that ghastly jalopy from the first game. 4. The juice of the matter- ghost interactions - is now so much more engaging thanks to the video recorder. 5. In the previous game Juliette was detached from the immediate story. She was an outsider and an onlooker. Now, the story concerns herself. She's lost and wants home. There's one little grudge that I have with the story - HERE BE SPOILERS, don't open if you've already decided to play.[spoiler] the end explains everything. OBJECTIVELY!!! In a game that was so subtle throughout all its length it's DUMB!! And that particular final explanation is STUPID!!![/spoiler] So, like I said, it's a better game than one of the best horror games you'll ever play. [b]Go play.[/b]
This is my first Steam review and I was compelled to write it after playing Sylvio 2 and actually being angry for having wasted 5.2 hours of my life on it. As other reviewers have made very clear, there is absolutely nothing in this game that touches upon the brilliance of the first game. If even the return of the beautiful female voice of the original game was worth a play through, but it's not. Even her narration has lost its previous appeal. To add insult to injury, the ending is possibly the most ridiculous video game ending I have ever seen. Really. It's a total shame, because after the first game, I would have been willing to support the creators, but after this shambles of a game, I'll think twice about buying another game from them. Save your money and buy the the first Sylvio if you haven't yet.
Poderia definir este game de forma resumida em apenas adjetivos ruins como : Decepcionante, frustrante, repetitivo, mais do mesmo, só a mesma coisa e brochante. Mais vou tenta explicar por que senti isso durante minha experiência. Como eu havia colocado na analise do primeiro Sylvio é super interessante o fato de ter um gravador e um equipamento que capta as coisas do além e traz para a personagem no mundo real, mais porém o jogo 2 exagera e pega essa mecânica e satura até onde não pode mais. A versão demo deste jogo era muito mais empolgante e bem detalhada do que a versão final, e isso com certeza é algo que frustra . Basicamente no jogo você avalia uma estática para pegar as respostas e dicas dos mortos e corre para avaliar outra estática em vídeo e depois volta para estática em áudio e é esse o jogo inteiro, não existe de coletar papeis e documentos sobre a história e nem colecionáveis fora das estáticas e isso frustra. Se torna muito chato estar toda hora tendo que ouvir detalhadamente um satanas falando coisas embaçadas, e o pior é se prender numa parte por que tem ouvir várias vezes o mesmo áudio de traz para frente e fazendo pausas para entender. Esperava um pouco mais deste game, o primeiro é um pouco melhor e tem um pouco mais de vastidão em termos de mecanicas. É uma boa experiência para quem espera algo diferente, mais se pegar o game para virar terá uma experiência bem massante e entediante, levando isso em conta e um bom preço pode ser que você se divirta.
В общем механики из первой части сюда не добавили, да и игра не похожа на вторую часть, может голоса главных героев и похожи, но выглядит совсем как другая игра. Ходишь по подсвеченный меткам, будто тебя за руку водят по локациям и самому ничего разгадывать не надо. В общем игра не стала каким-то откровением и добавление к ней гнетущей атмосферы не делает её лучше первой части. Первая часть была наделена душой, сюжетом и неплохой и интересной механикой. А эта игра проходится максимум за 3-4 часа, как будто разработчик её на коленке как диплом за пару недель настрочил и готово, к сожалению эта часть не завлекла, но посоветуем разработчику больше творческих идей и развития в будущем, ведь первая часть Sylvio вышла действительно классной и интригующей.
Personally, I really enjoyed this game. I'm sure the change in gameplay is not to a lot of people's taste, and it is not as great as the first one. Yes, it's very slow-paced. Yes, the ending is a bit odd and not at all what I was expecting (though I would argue that it does connect to the first game and line up with the hints in this one just fine). But I had a lot of fun with it. I think if you go into it expecting a mirror of the first game, you'll be disappointed. On the other hand, if you think you'd enjoy a walking simulator with a creepy horror atmosphere, no jump scares, and a mission to tease out every clue you can about the spirits, their lives and their deaths, then it's well worth a playthrough.
Hmmmm Im a bit conflicted giving Sylvio 2 a thumbs up because its a horrible sequel to the fantastic Sylvio 1, but even so, I believe strongly in Stroboscop (the dev), this game was just an unfortunately fail to reach the crowdfunding goal but even so, I hope well get to see more and better games like the Sylvio series had to offfer.
Personally I really loved this game (as well as the first). It had the same quirky yet creepy atmosphere that drew me into its predecessor. I was originally put off by its mixed reviews but ended up being pleasantly surprised! Exploring the houses and buildings of this strange dead world and recording and listening to the voices of its long gone inhabitants felt so unique and unlike anything I'd ever played, even including the original.
黒い土の島々が点在する霧に覆われた世界が舞台のミステリーアドベンチャー 主役はジュリエット 船で島々をめぐり、この世界の謎を追い求めます 島ですることは過去に生活していた人々の痕跡を見つけること 具体的には映像や音声を分析するビデオカメラを使います ホラーのタグが付いていますが、それ程怖くないです たまにかつて人だったものが転がってるくらいです ホラゲと思って購入すると拍子抜けすると思います ストーリーは正直分かりにくいです でも、最後の締めは良かった 自分は好きな作品ですが、結構人を選ぶと思います YouTubeにプレイ動画がありますので、気になる方は最初の方だけでも見てみることをおすすめします PS XUnity.AutoTranslatorでリアルタイム翻訳ができました ※一部翻訳されない所があります ご参考までに
I want to preface this by saying I entirely understand why this game has mixed reviews. It helps a lot better to go into this thinking of it as more of an interactive experience rather than a game. Gameplay wise, the main focal point is certainly the EVP investigation elements. Fast forwarding, rewinding, slow, combing through ghostly recordings to get enough evidence to continue on. However outside of that it's largely "Go to clearly marked point A, do the recording, Move on to point B, repeat until the area is clear, then move on to the next area and repeat the process all over again." Still, those EVP mechanics are some of the coolest game mechanics I've ever seen. Especially the video ones. What really shines for this game for me, what lodged this game into my brain, was the atmosphere. My god the atmosphere is phenomenal. Oppressive, bleak, distressing, yet peaceful. Creepy, sad, disturbing, harrowing even at times. Nothing that ever outright jumpscares you, nothing that ever shocks your system to a point of fight or flight, but it still seeps into you as you play. Even the smaller moments of waiting for the boat to arrive at its next destination, you can just feel it permeating around you. There's never any real feeling of danger, but that deep dread feeling just oozes out of this game. Again, I totally understand why this isn't for everybody. If you're looking for something exciting and heart pumping, this probably isn't for you. Despite that, I would honestly still recommend playing through this game at least once in your life. I can see the vision for this project very clearly, and in my opinion it's still very effective despite the gameplay being somewhat basic outside of the EVP mechanic. Sit back with some popcorn and treat it like a movie experience. All in all, strictly treating it as a game I would give it a 6.5/10, but as like, idk how to explain it, as a media experience? Solid 8/10.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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