
SWORN is a 1-4 player co-op action rogue-like. Explore and reclaim a fallen Camelot from the reign of a corrupted Arthur and his Knights of the Round Table.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
SWORN is a 1-4 player co-op action rogue-like. Explore and reclaim a fallen Camelot from the reign of a corrupted Arthur and his Knights of the Round Table.


Play solo or unite with friends to stand off against the Knights of the Round Table. Combine the strengths of your characters in surprising ways and master abilities to become knights worthy of standing off against Arthur himself.


Meet familiar friends and foes from Arthurian legend.
Discover the source of spreading darkness over Avalon.
Befriend and learn from powerful figures such as Merlin and Nimue.
Take up your sword as a Soulforged knight.



Swear fealty to the Fae Lords, and choose from over 200 unique blessings to unleash your full potential. Will you wield the cleansing fires of Titania or take the blessings of Oberon to strike with the fury of the wind?



Versatility thrives in the ever-changing battlegrounds of Camelot. Combine your blessings with unique character, weapon, and ability selections. Test thousands of unique builds as you become a seasoned knight.


Upgrades from the Beacon of Avalore will forge your squire into a worthy champion over time. However, if you believe you are already worthy of facing Arthur, get ready for a challenge that will put your skills to the test.


Delve into a beautifully crafted comic world, inspired by the work of American artist Mike Mignola. Fully experience the awesome art and original sound that brings the world of SWORN to life.
Sums Steam only; Xbox, PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.53−66% | 5.1Kreviews | 80% | — | $1.2M |
| $7.49−75% | 1.3Kratings | 72% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 380 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
PLEASE FIX DISCONNECT ISSUES. I PLAY WITH LEGENDARY BLESSING AND GET DC. WHAT I SUPPOSED TO DO???????????
The rest of the game doesn't matter when you can randomly disconnect and lose your entire progress. Fix the disconnects, let players rejoin after a disconnect, and save progress mid run.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 5/day in the week to Jul 30 → 5.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese, Portuguese - Brazil*languages with full audio support
| $29.99 |
| 536ratings |
| 87% |
| — |
| not modelled |
| $24.99 | — | 94% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 381 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A paint by numbers Hades clone with none of the inspiration, refinement, or soul.
Its got the gameplay and artstyle of hades with a different mythology, good to start with, but the rest just feels super bland. My biggest issue is the characters have very one-dimensional lines and they just dont feel like real people at all. Merlin is just some dude with the same general voice lines, the gods are alright but theyre missing a real personality and do nothing except introduce themselves and explain roughly what their blessings do most of the time, and the other people you meet have the same issue where theyll just explain their gameplay mechanic and talk around that. Forgive me if they get better later on but your characters should be well-designed from the very start. Im sorry but this game has like genuinely made me lose any interest in this mythology at all, without knowing anything (which i dont) im lead to believe that either the mythology is boring or that this game does it a great disservice, and im willing to bet its the latter. If you enjoy the gameplay of Hades and want to play with friends, great game. if you enjoyed anything else this is just a disappointment. Ill still play through the game cause i havent beat the last boss yet and stuff but i genuinely wont change my review unless something gets way better, but i doubt that will happen, hence why im writing this early.
While i can already recommend it in the state it is in, i am a bit sceptical the devs will follow up on much needed rebalancing or ever add things like rejoining. Very solid, but also clearly lacking polish and a convincing roadmap for the future of the game.
Good way to pass a few hours. The harder levels are tedious and not fun but the journey there is. Wasn't fun enough to push it but I've also played hours of hades 1/2 so the genre is kind of stale already.
Before I say anything else. I want to say that the game was fun and great. I cannot lie that I had fun playing it. When I first heard about Hades but Co-op. I was thrilled. I played the game with a friend very far in and it was a blast. Now onto my issues with the game and why I would say it is not recommanded or just hoping the devs see this and fix the issues. First of all, the game despite being made for multiplayer is not built for multiplayer. For example venom is calculated weirdly and the fact it maxes out at 10 stacks makes it a pain to do a double or more venom runs. That is one of the many examples where the abilites just does not work with other people. It feels like the co-op is just an extra feature rather than working off it. It is not like it does not work, stagger for example is just op with two people. My second issue is the game itself rather than the gameplay. There are constant crashes or at least more crashes than any game should have if you are multiplayer. There is no save option for a run (say you are waiting for a friend and do a run and when he arrives early or on time but you are slow, you cannot just save and quit. That run has to either be done or abandoned.). When someone crahses mid run they cannot join back. My third point is with the gameplay issues. First of all, the main reason I send this bad review. I just did my 5th attempt at trying to collect the last titania blessing for the codex and did a whole run towards the until morgana. I got extremely lucky as I kept getting titania blessing for the options. However, even after all that. i just did not get it. It is not even a high requirement one. I just needed either, light attack, heavy attack or spell AND with the ultimate. I spent nearly an hour wasting my time and did not get it. The wishlist should make it so you have higher chance to get the wishlist blessing ONLY if it is one you have not unlocked. Otherwise trying to complete the codex is absolute hell. While I am talking about the wishlist, it kind of just sucks. I need there to be an option MID RUN to either check the wishlist or change it. Another annoying thing about the game is, THERE IS WAY TOO MANY DELAYS BETWEEN USING THINGS. I have lost lives during runs because I would try to use my ultimate or spell to try and dodge attacks but the is a delay or something where the input does not register. The usage of the moves is just not fluent enough. The game also suffers in my opinion from bad level design. Mainly using 2.5D and then having a bunch of blind spots near the bottom of the map...... JUST WHY????? Not to mention some of the things you get during runs are a waste of a room. I mean after some point near the end getting either silk or moonstone just suck. I mean sure I can use it for other things but what about the run. Also there is just WAY too many projectile at times. How in the heck are you supposed to avoid the projectile with only 2 dashes while also just being in 2.5D. The game was in early access and tested by the players. I want to ask if any of the testing was done properly. I feel like the stagger guy is just the best fae. I mean the others require way too much investment to be good or just are not good at all. Not to mention all the other issues I have mentioned or just not mentioned. The game has so much potential but in my opinion it really needs to be updated a lot. I am honestly confused on if this game was just abandoned. I noticed there was some QoL updates after 1.0 release but nothing after that. Where are all the fixes and stuff??? Was this game just abandoned or did something happen to the studios. I would say the other issues I had but I cannot forget them and only end up remembering when I come across it again. TLDR = The game is fun for some time but only for the beginning until many issues arise that from the looks of it will not be patched.
It's Hades in co-op with Camelot and Fae mythology in place of Greek. Runs buttery smooth even with a resource intensive stream running through OBS. 4 different vessels each with 4 different weapons and 4 different spells plus a huge amount of various blessings makes it possible to do a lot of different builds. A load of increasing difficulties give you a lot of enemy variety. Endlessly replayable. The game seems to be largely balanced pretty well whether you're in co-op with 1-3 friends or running solo. If you like roguelites - ESPECIALLY if you like Hades - this one's a no-brainer.
BOONLOCKED
Decent co-op Hades wannabe, except for 1) frequent crashes and 2) no rejoin "feature", meaning if your co-op group has someone crash during a run it effectively ends the run for everyone. 8 hours in, would refund if I could.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $125.7M | 308.6K | 98% | $24.99 | |
| $77.9M | 123.4K | 96% | $29.99 | |
| $165.2K | 448 | 70% | $14.99 | |
| $7.3K | 21 | 95% | $14.99 | |
| $5.5K | 25 | 68% | $7.99 | |
| $5.2K | 376 | 64% | $0.79 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2M | 4.6K | 80% | $9.99 | |
| $1.2M | 1.2K | 77% | $24.99 | |
| $1.2M | 14.5K | 98% | $4.99 | |
| $1.2M | 1K | 91% | $29.99 | |
| $1.2M | 1.7K | 73% | $19.99 | |
| $1.2M | 3.2K | 90% | $14.99 |