
SWORN is a 1-4 player co-op action rogue-like. Explore and reclaim a fallen Camelot from the reign of a corrupted Arthur and his Knights of the Round Table.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
SWORN is a 1-4 player co-op action rogue-like. Explore and reclaim a fallen Camelot from the reign of a corrupted Arthur and his Knights of the Round Table.


Play solo or unite with friends to stand off against the Knights of the Round Table. Combine the strengths of your characters in surprising ways and master abilities to become knights worthy of standing off against Arthur himself.


Meet familiar friends and foes from Arthurian legend.
Discover the source of spreading darkness over Avalon.
Befriend and learn from powerful figures such as Merlin and Nimue.
Take up your sword as a Soulforged knight.



Swear fealty to the Fae Lords, and choose from over 200 unique blessings to unleash your full potential. Will you wield the cleansing fires of Titania or take the blessings of Oberon to strike with the fury of the wind?



Versatility thrives in the ever-changing battlegrounds of Camelot. Combine your blessings with unique character, weapon, and ability selections. Test thousands of unique builds as you become a seasoned knight.


Upgrades from the Beacon of Avalore will forge your squire into a worthy champion over time. However, if you believe you are already worthy of facing Arthur, get ready for a challenge that will put your skills to the test.


Delve into a beautifully crafted comic world, inspired by the work of American artist Mike Mignola. Fully experience the awesome art and original sound that brings the world of SWORN to life.
Sums Steam only; Xbox, PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.53−66% | 5.1Kreviews | 80% | — | $1.2M |
| $7.49−75% | 1.3Kratings | 72% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 387 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
banger game
Many people compare it to Hades and it's a fair comparrison. Very, very solid coop based roguelike top down action bullet hell. We didn't expect much when buying this with my buddy but we spent 3,5 hours pouring through the various biomes and bosses in one evening. I am exhausted. Can't wait to start it up again.
boleh lah ini game, walaupun yaa mirip banget
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 5/day in the week to Jul 30 → 5.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese, Portuguese - Brazil*languages with full audio support
| $29.99 |
| 536ratings |
| 87% |
| — |
| not modelled |
| $24.99 | — | — | — | $0 |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 388 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Cool cooperative Roguelike. Very fun to play with a friend :) I got told it is very similar to Hades, but with multiplayer. The build options during a run don't change the game too drastically and it is fun to try out different playstyles. Only downside here is that some builds are WAY stronger than others [spoiler](*cough* Gogmagog stagger *cough*)[/spoiler]. Makes experimentation feel not too worthwhile once you have a found some of those. The different enemies and bosses are fun. Maybe a few more boss variations would have been nice. Don't expect anything storywise. [spoiler]There is no conclusion in the end. After beating the true ending at any difficulty Merlin suggests that you should increase the difficulty. But there is nothing more after that, beating it on the highest difficulty does not make any difference. Felt a bit betrayed there :,)[/spoiler] Some annoyances: - Enemy behavior is sometimes unpredictable. For example, they might charge an attack facing to the right but still attack to the left. - No way to reconnect mid-run, if you left for any reason. Quite a huge inconvenience. Overall a solid and fun game, with some issues. :) 3/5
it is fun to experiment around, but it needs moore balancing, because nearly every run could be played with the same op strategy (bone col. and/or greed) which is relatively easy to obtain. Singleplayer is fun to grind in, but the Multiplayer is the main selling point here. Sadly, it only works well with multiplayer with friends, not so with randoms which is really sad. I only got to play with two random lobbies at 70 h playtime. Also, if someone disconntects from the server, u cant start the run at an earlier checkpoint. Instead, u can only start a new run. This also needs improvement.
SWORN is good. I 100%'d the game, so you know I loved the game. Played both solo and co-op with friends and despite a ridiculous distance between us, had no lag issues. Combat is fun... depending on class and weapon; Because some weapons really suck (looking at you Scythe) and some classes seem to be predisposed to getting Fae that are completely incompatible with their weapons (Rook+Oberon). What few minor bugs I encountered and reported were seen to by the developers almost immediately, which is nice. So yeah. Game is good, can recommend. There's not much more that can be said that's just positive. Now, the negatives: The game's lacking in variety after a few quests and there's a serious imbalance between melee weapons and ranged weapons; as well as their accompanying Fae. Maps are not randomly or procedurally generated. You get maybe 10 maps per location. Maps are small and posses no unique identifying traits. As to why there aren't dozens of randomized variants of map, I have no idea. Seems like it would be super easy to do. Same thing for each location. There are three locations: The forest ruins, the town/market, and The Docks. They could've had the player approach Camelot from a different direction and therefore different map set with a corresponding boss, with Lady Kaye and Gawain occupying a different location instead of the same one. Difficulty levels don't take into account the effectiveness of Fae. As such, Fae like Maab and Beira become largely unusable beyond Knight difficulty due to low fixed damage and dramatically increased enemy health and regeneration. Maab is an interesting Fae and is best suited to ranged weapons that hit multiple times, but the damage from Venom is pathetic and you gain no damage bonus to your attacks from choosing her; while her spiderling functions are great against regular mobs, but completely nullified in boss battles which depend wholly on killing a target to spawn a spiderling. Beira is just garbage in general. On the surface, she seems good. Except her frost effects have no effect on enemies without support blessings, which only produce an expensive poor imitation of Venom, Stagger or Bleeding. Her damage bonus to attacks is fixed, small and with each level of the blessing gains no additional damage. It's all negatives. Titania, the so-called "Queen of the Fae" has a great damage bonus with the downside of having such a massive cooldown that it negates the advantage of the extra damage. Being only useful on spells or heavy attacks that force a significant delay between uses. The cooldown on her burn trigger needs to be at least 2 seconds shorter by default. Her Ultimate is also the worst in the game; having the worst range, damage, effect and duration. I 100%'d the game. So I've played every weapon, every difficulty, every build; got all the blessings, done it all. I can recommend the game; it's just that there are parts that are not well done. That's the case for pretty much all games.
Sworn has an addictive and well-designed loop which made me come back again and again for 52 hours to finally beat it on the highest difficulty. The build variety is at the very least good, and even though I didn't make use of it, the game has multiplayer. I did have my favorite weapons and boon combinations, but it depends on what you make of them and personal preferences in the end. Overall, it's fairly balanced. Yes, the graphics are not a highlight, but also not a lowlight, They are not intriguing but they work perfectly fine. The story takes characters from the Merlin Saga and mixes them together in a familiar way. While the story-design aspects are practically there, the story is only surface-level. Sworn is clearly a gameplay-focused roguelike with familiar but also original mechanics in a cool setting. The sounddesign is pretty good and some tracks are real (head)bangers! Overall easy to recommend. I only wish there was more of it.
gg
Fajna grafika, prosta i wciągająca gra, mega polecam!
First, I love this game. It plays nice, controls are on point, some builds seem broken but the game still is a challenge. 4 unique classes and lots of gods for lot of mix and match. Good music too. I'm giving this negative review because i've lost all my progress and asked both steam and the dev to help me out retrieve my meta progression, they both said they couldnt do a thing. ♥♥♥♥ em.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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