
SWORN is a 1-4 player co-op action rogue-like. Explore and reclaim a fallen Camelot from the reign of a corrupted Arthur and his Knights of the Round Table.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
SWORN is a 1-4 player co-op action rogue-like. Explore and reclaim a fallen Camelot from the reign of a corrupted Arthur and his Knights of the Round Table.


Play solo or unite with friends to stand off against the Knights of the Round Table. Combine the strengths of your characters in surprising ways and master abilities to become knights worthy of standing off against Arthur himself.


Meet familiar friends and foes from Arthurian legend.
Discover the source of spreading darkness over Avalon.
Befriend and learn from powerful figures such as Merlin and Nimue.
Take up your sword as a Soulforged knight.



Swear fealty to the Fae Lords, and choose from over 200 unique blessings to unleash your full potential. Will you wield the cleansing fires of Titania or take the blessings of Oberon to strike with the fury of the wind?



Versatility thrives in the ever-changing battlegrounds of Camelot. Combine your blessings with unique character, weapon, and ability selections. Test thousands of unique builds as you become a seasoned knight.


Upgrades from the Beacon of Avalore will forge your squire into a worthy champion over time. However, if you believe you are already worthy of facing Arthur, get ready for a challenge that will put your skills to the test.


Delve into a beautifully crafted comic world, inspired by the work of American artist Mike Mignola. Fully experience the awesome art and original sound that brings the world of SWORN to life.
Sums Steam only; Xbox, PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.53−66% | 5.1Kreviews | 80% | — | $1.2M |
| $7.49−75% | 1.3Kratings | 72% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 382 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
画师画工不好,低配黑帝斯,玩法一样。确实不如黑帝斯
В принципе пойдёт, но билдострой запутанный как блуждание в густом лесу и контента слишком мало. Вы увидите весь контент в игре за часов 5, а остальное время у вас уйдёт на перепрохождение игры на повышенных сложностях. Учитывая отсутствие френдпасса, хотелось бы гораздо больше уникального контента
esta bueno el juego pa
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 5/day in the week to Jul 30 → 5.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese, Portuguese - Brazil*languages with full audio support
| $29.99 |
| 536ratings |
| 87% |
| — |
| not modelled |
| $24.99 | — | — | — | $0 |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 383 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Feels, looks and exists like Hades but with much more wide gameplay options. 4 classes, each has 4 weapons and 4 skills, so far all feels different from each other. Blessings are generally much more predictable than in Hades, I am still don't sure that's a plus. Storywise game is very thin so far, so don't expect family drama or something like that -- just go and kill some corrupted knights. I like it that way much more tbh, the only thing I cared about in the first Hades was the undatable Dusa and the only things I cared about in the Hades II were legs of the (pretty dull after Zargerus) main character.
Jogo bom e na ideia do Hades, mas permite jogar com amigos.
best rogue like ever
We desparately need good coop games, especially Hades-like. This game tries self in this niche and fails in execution TLDR: Love idea, MVP\EA experience. Needs a lot of balance polishing and QoL features. More you play - more you get frustration. Hopefully it will be fixed and product will shine. I'd love to revisit game after major fixes. General - missing any skill dmg info(at least 'common' lvl. 1) and details in gods book - missing Sword in the Stone upgrades list info - no run save system at all\reconnect (mul: got net lag/gotta go - here's ur 40m run goes to bin, enjoy) - some skins do not load last saved state - no ui hints about golden goblin\shops\etc. When goblin spawns offscreen you might not even see he was present in location - hidden mines on swamp with range longer than 1 dash in some cases - dash on swamp sometimes do not go across tiles - mobs ai sometimes bug into afk or changes attack direction on last frames - swamp boss ignores about 25% of blocking boxes collider with 4xLaser attack - most of builds are useless\not working\bugged (example: dmg reduction build (monk with Magic Staff, heavy attack reduction, Cliona and Gog (take 1 less dmg) does not work as expected, bugged with sometimes getting full dmg while channeling). Mab\Lugn\Cliona completely useless on last difficulties - mobs\effects got spawned too close\on you - sometimes gods dont have lines. Trying to skip gods dialogues sometimes leads to accidentally picking god. Could be fixed by adding 'hold to choose' logic - some aftercleared location events could not be revisited and force you to accept or decline 1st try. Cant even preview next stages. - battle potions have long animation time and cannot be used while under constant particles spamming - exiting Ultimate has discrepancy between user gets control back and invincibility state. Free dmg from enemies, frustrating :\ Core mechanics - moves sometimes do not interrupt properly (Ultimates/dash/skill could be delayed after some moves finishing, which leads getting unfair dmg) - move queue (example: dash almost ready, tap dash -> get dmg, after 1s executes dash, wtf???) - gamepad(dualsense) sometimes does not register direction of dash Multiplayer - different dmg logs, no stable sync when party have complex gods interractions ABSOLUTELY broken balance - Boss fights (1 per zone, difference is drastical, one is super easy, other one - makes you lose a lot of tokens or even a run (example, crow on large arena and mermaid on tight arena with sharks and servants) - weapons/skills - some of them completelly unusable, while otherones could solo win ur run ('bow' - super bad, default 'sword' is significantly better, 'cannon' - complete disaster; 'throw dagger' - easy run, while 'dragon dive' - unusable garbage compare to dagger) - levels - some weapon just could not pass early destroy Crystal chamber on high difficulties - Arthur servant with Morgenshtern completetly cancerous, esp. his delayed spin attack ABSOLUTE cancer randomness. Pure random cannot be used in such kind of games in all situations. - events(one particular I saw first time on 10 hours mark, 2nd entry I've got on 55 hours in game). Getting some random god altar which u have no blessings at all, close to end of run, cool, thanks. One run I got 3 merlins, gold and best shop stuff and other one - I get 0 of any events. Cant use pure random here. - get 3 shops in row from start while no gold and get none after - level modifiers - in some conditions you get spammed with particles\boss mobs endless spawn\tight area when nowhere to dodge - spawning gold goblin on first 2 waves: impossible to kill him with certain weapons on high difficulties
It plays almost exactly like Hades, which is fairly high praise. If you like Hades, you'll almost certainly like this. There might even be more here, since this game has 4 player classes and each class has 4 unlockable weapons plus 4 unlockable spells. Plus this game has multiplayer, though I haven't gotten to test that out yet.
Great game, I'm still enjoying it very much but guys I've been disconnected from server way too many times, please investigate what's going on because It's getting frustrating at this point...
First, I love this game. It plays nice, controls are on point, some builds seem broken but the game still is a challenge. 4 unique classes and lots of gods for lot of mix and match. Good music too. I'm giving this negative review because i've lost all my progress and asked both steam and the dev to help me out retrieve my meta progression, they both said they couldnt do a thing. ♥♥♥♥ em.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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