
Crash through walls and tear down buildings in Instruments of Destruction, a vehicle-action game featuring advanced physics-based demolition. Pilot 130+ unique vehicles across scores of challenge-packed missions or design your own contraptions and wreck highly-interactive sandbox worlds.
Modeled estimate, not a reported figure. How we estimate →
Media
About
Join Sharpe Industries as a vehicle test pilot and journey across the world to remote outposts where everything needs to be destroyed, using purpose-built wrecking machines such as flying bulldozers, tanks wielding quad rocket launchers, and ornithopters with grappling hooks.
Master these contraptions and demolish every structure in sight across two campaigns and a Sandbox mode. Deconstruct buildings piece-by-piece or take advantage of explosive chain-reactions with Instruments of Destruction’s advanced physics system.
Tackle a carnage-filled campaign filled with demolition-based objectives, then test your skills even further in dedicated high-score challenges that apply new parameters and objectives to each level. Or take a break from missions and unwind in the Sandbox mode to raze the world at your own pace.
And don’t just destroy: build. Learn how to design your own machines in a dedicated epilogue campaign for the ultimate demolition experience. Use the in-built editor to construct devastating vehicles armed with chainsaws, lasers, claws, wrecking balls, magnets, vortex generators, and much more. Beyond vehicles, design your own custom maps and structures, and share it all with the world via Steam Workshop.
Advanced Physics-Based Destruction – A true physics playground. Drive through structures, launch objects into towers, and trigger epic chain-reactions that destroy everything in sight
Campaign Mode – Take on 50+ carnage-filled missions. Complete all mission objectives to max out the three-star scoring system and unlock new vehicles and maps
Challenge Mode – Revisit campaign missions with custom-made vehicles and all-new parameters for advanced high-score challenges
Sandbox Mode – No limits. No objectives. Load any unlocked map and vehicle, or craft your own, and eliminate everything in sight
130+ Vehicles – Pilot wacky wrecking machines teeming with inventive weaponry and gizmos
Vehicle Editor – Build your own instrument of destruction. Use the powerful editor to construct and test wild vehicle prototypes that defy description. Dream it, design it, drive it, destroy it all
Build & Destroy – Take on a full epilogue campaign featuring 25+ new objective-based missions designed to teach you the nuts and bolts of vehicle creation
90+ Levels – Dozens of maps to unlock across six distinct regions. Enjoy picturesque pillaging or battle against adverse weather conditions in the middle of a tropical storm
Editor Mode – Create your own islands and structures with the advanced toolkit and set up a sandbox ripe for wrecking
Steam Workshop – Share your creations with the world and import other players’ vehicles, islands, and buildings from a library of thousands
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I'm going to show my age, have you played n64 Blast Corps? This scratches the nostalgic itch I've had for a while.
There's something satisfying about building a machine and watching it tear buildings apart exactly as planned. The physics are excellent, and experimenting with different designs is where the game really shines. It could use more variety in objectives over time, but it's an enjoyable sandbox that's easy to come back to.
The absolute best destruction sim hands down(sorry RF guerrilla), gorgeous graphics and extreme physics. *Warning* this game can bend both your gpu and cpu, the graphics are somewhere between cartoonish and realism, you can however customize them to your style. the UI needs a little learning but it provides with lots of options. Has a really good campaign with good enough VO. even more possiblities with workshop and tons of maps and creation even if you dont like creating stuff. *Note* turn of FSR , it boosts fps but makes the particles look like ♥♥♥♥.
Michael Bay gives it his seal of approval!
This game would be fun if it was finished and polished, and had some clear building tutorials. As far as I can tell, every mechanical piece and every weapon is activated or fired with the same button, and I can't find any way to assign different keys to specific mechanical parts or weapon triggers. Right now, I wasted 9 bucks on this because so far there is no way to change the input keys/buttons for specific equipment or weapons. Everything just activates with the same button all at once. The menu UI's are a frickin mess, just randomly scattered all over the screen. This game feels like someone STARTED to make a game, and then just stopped part way through, and put it in the Steam store for sale. I would get a refund but I played it for a whole TWO HOURS trying to figure out the nightmare building interface so I'm past my one hour refund limit. RIPPED OFF!
it's a game where you use instruments of destruction to destruct things
Kaboom? Yes Rico, Kaboom...
vaad ettiğini veriyor. bazı bölümler ağır ve pek de eğlenceli olmasa da fizik motoru olsun araçları olsun keyifli oyun. aç birkaç bölüm geç çık şeklinde oynamalık.
I LOVE sandbox games, tbh, but this? tis is absolute CINEMA, like-the PHYSICS, the LOGICS, ETC!!!
Very fun game, for the price its unmatched in the engineering game genre, the destruction is super satisfying
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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