
Spawn your own enemies in this wobbly physics based rogue-lite action RPG and mow down hundreds of foes to your heart’s content. Fend off the Hordes of the Corrupted Realms by choosing powerful skill cards, enchanting equipment, and extracting living essence to upgrade your crawler.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Spanish - Spain, Turkish*languages with full audio support
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Game feels like early access at release. Gameplay is good, but the grind quickly sets in after the first few hours. You get no indication that you are working towards anything. No story whatsoever. It is still far from what you would expect from a finished game. You endlessly grind for items that fit your playstyle. Be it melee, ranged, dot-based or minion based. If you find a good item for any of these styles you are not currently trying to play? Well tough luck. You cant save it for later. So you have to commit to a playstyle for hours of grinding to get anywhere. You get enchanting scrolls to alter your items. The cost to enchant seems completely random. Small enchants sometimes cost 3x the biggest enchants. And you cant get rid of them from the inventory. They just sit there in the menu, where you cant filter or sort them. Game is not ready for release.
[h1]Knight Crawlers Review[/h1] Don't feel like reading the whole thing? Down at the bottom is the conclusion and score given to the game! :) [h1]Introduction[/h1] If you think jumping over obstacles and enemy attacks is easy, think again because Knight Crawlers is a ragdoll rogue-like that will put your skills to the test in its overwhelming dungeons filled with danger. A title in which the tiniest details could very well ruin the run, this stylish action title is not to be trifled with. [h1]Fun Factor[/h1] The game starts simply by giving you access to a jump, a melee attack, and a range one. If that sounds lacking, it is because it is. However, being restricted to a few options made me appreciate the upgrades I obtained as I played! The cards all have great artwork that represents their nature and can create some ingenious builds! In addition, there is an aspect of observing the environment, as there are a lot of traps lying around and jumps one can use to maximize the benefit of the arenas to your favor. https://steamcommunity.com/sharedfiles/filedetails/?id=2960794609 An example of a build could be a tanky mage that lacks damage in melee but can excel with an area of effect spells while soaking damage, keeping enemies in the spell's range. Another could be the speedy and acrobatic shooter that keeps foes at bay while using the castle traps to their advantage. The possibilities are wacky, and that gives the genre fresh air. [h1] Control and Gameplay[/h1] The controls take a bit of getting used to since the mechanics are ragdoll-like, which means that even jumping can sometimes be complex. I struggle for 3 hours before I realize how the game works and start dominating the monster-filled areas! Once you are accustomed to the gameplay down the core, it becomes an enjoyable and addictive experience! https://steamcommunity.com/sharedfiles/filedetails/?id=2960794744 During my time with the title, some bosses would break and remain immobile. Still, I reported that to the developer, and they guaranteed that it be fixed at release. The addition of crafting, along with the weapons already present in the title, should give more options for players to dedicate themselves to and unleash powerful builds! The goal is to eliminate the boss, which exterminates you with ease initially, but as you keep playing, you get closer to slaying him each time, pushing you to a desire to beat him for good finally! [h1]Sound Design[/h1] The sound in Knight Crawlers is standard, enemies make noises, and there is not much to discuss here. It's nothing to write home about but solid across sound effects, music, and voice acting. The soundtrack adds more tension to the areas the player visits to emphasize that sense of dread and perfectionism, you don't want to get hit too much, or the run will start to look bad. [h1] Graphics and Polish [/h1] Graphics of the game, on the other hand, are more attractive. The title has a stylized look that fits with the elements of the gameplay, and it has a charm of its own. Characters are cartoonish, and there are many skins to customize your main character's visuals and effects. https://steamcommunity.com/sharedfiles/filedetails/?id=2960794959 The game sometimes has some bugs with the camera, but they are not frequent, and the developer is working on patching them. More updates will come to the title post-launch, and I didn't have any crashes. The game was tested with an RTX 2060, 36 GB of ram, Intel Core i7-11700K - Core i7 11th Gen Rocket Lake 8-Core 3.6 GHz LGA 1200. This game will run efficiently on most hardware, so there is no need to worry about not having adequate specs. 165 FPS at max settings with my current hardware. [h1] Conclusion[/h1] Knight Crawlers is an exciting game that holds the premise of fighting yourself as much as you battle hordes of monsters coming your way. It explores unconventional builds with comedically powerful effects. It traps you with the promise of getting more powerful by acquiring hard-to-seek runes. It is worth the total price at launch, with its exciting approach to the genre and a game to get if you like to enjoy a fresher rogue-like! 7/10 GOOD If you enjoy and find the review helpful, please follow my curator StarsDeck! https://store.steampowered.com/curator/43679955/
Oh look - A game that I called out for sneaking as a full release when it was actually an Early Access title at best did the thing that most EA games do and hasn't had an updated in almost a year. Really wish Steam would change their program for what qualifies to be sold on this platform and to hold these people accountable for giving us an actual product. Instead it's just a constant cycle of cash-grab-and-dip. To the developer: Shame on you. Have more pride in what you do. To the developer reply: Even more shame on you. Admit dedication and an initiative to succeed. Proceeds to not put out a single development since my review. Thus, proved my point. Don't buy - waste of money and the dead game should be pulled off steam.
Loving this game so far! It gets super ridiculous when you rain down a giant blob of a zillion enemies down on top of you, and even though I die half the time, I’m usually cracking up. Yes, I could summon fewer enemies and live longer, but where’s the fun in that? 10/10 would run from a fat horde of goblins directly into a spike trap again. I’ve convinced my gf to download it so we can play together.
Game is a great concept however the game has not received any updates or communication from the dev. The game is honestly still in an Early Access state not a full release.
Game is really fun, would def recommend if you enjoy action roguelikes. My only complaint is that walls/objects do not become semitransparent when you are behind them, which at times makes it impossible to see enemies and traps. This isn't a game-breaking flaw, but can be quite frustrating.
AI-generated art all over the game! The game looks nice and 3D models are cute and stylized. But the mechanics are very wonky, you have no way of knowing when you attack is recharged, so you have to randomly press attack button and hope it works. My main gripe is AI-generated illustrations that have been used for cards illustrations, for loading screen and for promotional materials. I cannot support such a game in good faith, but the developers response is at least honest. As a fellow creative I know that not all of the issues are black and white. So personally, I find the AI-generated images to be jarring and not matching the style of the rest of the game. But I hope that in the future the developer will find the funds and the time to fix misplaced mouths, hands that clip into objects and other issues with AI-generated images, or make totally new images. If it truly is a project that is driven by a passionate developer and not greed, then I hope to see it grow, change and develop into a better game. And to that possibility I'll leave a positive review.
Pro Tip: There's about a 1 second window upon using the summoning circles, that if you spam F, it will continuously spawn waves as many times as you can press F in that moment. Great for XP farming and / or getting dog-piled and dying in 3 seconds! :) Another pro tip: Doors are opened based on number of enemies killed in per room, with that number going up each room you complete, not the amount of summoning circles you've used. Don't be like me and do 10 summoning circles on the 1st room thinking they'd go away eventually and I could proceed. Very fun game. If this was an unintended mechanic and a bug, I sorely hope it doesn't get fixed or changed. It adds an amazing optional and fun difficulty modifier by being able to dump 100 enemies on yourself to blow up.
Very good game, pretty much every run ruining bug is patched or in the process of being patched. It's a dungeon crawler game and just quite fun. 10/10
As an avid player of ARPG game, I can see a lot of potential this game has. Going through the rooms is fun with the rogue-lite card elements and hoping to see more long term progression!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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