
Be an anime protagonist and explore a fantasy world in VR. Use your unique abilities and sword skills to defeat invading enemies. Come join Stella on an adventure now!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]これ大手が作ってたら面白かっただろうな~!って感じの内容[/h1] まずこのゲームの最大の利点は[b]驚きの軽さ[/b]だと思う。 VRゲーの中では[u]かなり軽い方[/u]であり、起動もめっちゃ早い。 しかしプレイ面のあらゆる[u]こまごまとした不満[/u]が積み重なっていく 戦闘はかなり大味ではあるが、敵の鎧の判定が思いのほかしっかりしていて、 [b]”突き”[/b]と[b]”斬り”[/b]の使い分けがしっかり意味を成してるのは何気にすごい 鎧の特定の部位を突きで壊して[b]袈裟斬り[/b]だったり、もとからある[b]隙間めがけて突いてみたり[/b]だとか、 敵の体力が0になるときに最後に攻撃を与えた部位から[u]真っ二つになる[/u]機能のおかげである程度爽快感はあった リアルタイムで属性の変更をしながら戦うのもあまり見ないシステムで、最初こそ面倒ではあったが[b]属性ごとのスキルのエフェクトや効果の違いがある[/b]おかげで変える意味もある程度感じた しかしやはり[u]モーションやシェーダーがチープ・・・[/u] 特に味方や自分の3Dモデルは元のイラストがいいだけにかなり残念。 正直剣劇を楽しむのであればおすすめはしない。[b]Blade&Sorcery[/b]や[b]Hellsplit:Arena[/b]を買おう 爽快感も正直微妙。[b]BeatSaber[/b]や[b]PistolWhip[/b]を買おう。 戦略要素も微妙。[b]SkyrimVR[/b]や[b]Tales Of Glory[/b]を買おう。 グラフィックもかなり微妙。アニメ調のキャラをVRで見たいなら[b]VRChat[/b]をやろう。 でも微妙なりにそれぞれを少しずつ持ち合わせているので、 [u]何かと比較せず一つのゲームとしてみれば[b]面白い方[/b]だと思う。[/u]
It's less of an RPG and more of a linear level-based action game. It sort of plays like a simplified version of old Ys games, in that maps are all combat-focused, enemies have simple pathing, and your only goals are to kill enemies, find the few treasures, and get to the end goal. I was personally expecting something much larger in scale, so I don't think it's for me, but it's alright fun if you temper your expectations and are just looking for something simple and anime-inspired.
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Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I like the graphics but the combat feels really bad. The swords feel really heavy when attacking and for some reason the game slows down but not keeping your weapons at proper speed which makes it feel that your weapons get stuck on the enemy which breaks immersion. There is no need spending more time in the game until the combat has been reworked.
This game are awesome but turn out no Subtitle. I do not know what NPC talking. I ended in after chapter 1, disppointed little bit. It's has big potentials. If you are DEAF/Hard of Hearing player. DO NOT BUY THIS. **NOTE: I will update once They added Close caption/subtitle for Deaf/Hard of Hearing gamer. I click "Follow" Hopefully it help reach out to developer who made this game.**
The game is great for about half an hour then gets repetitive. My biggest complaint is that moving around the map is so slow and tedious. The element mechanic is interesting. There's two characters in this game and the voice acting is great, but I expected many more npcs even without voicing. It's pretty empty, there are only 4 different enemy types with different colors. The crafting system is ok i guess, you just use items you get from drops of chests to make stronger swords. I would have liked an option for armor upgrade or a shield because potions are used right when you pick them up, and I find I usually end the level with like 1 hp left, and there's no hp regeneration either. The magic is really fun and funny to see the enemies ragdoll and fly away, it's probably the best part of this game. Overall, I'd say they need to add quite a bit more variety in terms of new weapons, armor, shields, enemy types, more npcs, faster movement. I'd also like to see more variety in levels other than just "kill badguy". add fishing or something to break up the combat. make me want to be in the world.
reject reality embrace vr waifus
I don't know what kind of review to make so I will make a joke one and a real one. I don't know who is the worst: - My archer ally Stella going at point blank range, miss all her shots and going in front of everyone's attacks. - My master Magnus (which I nickname Sephiroth) not killing any enemies despite having really good gear (but that's normal because otherwise he would do the whole job for you.) - Me trying to be a showoff when "saving" Stella the first time I meet her by missing my two first attacks and then getting wrecked by the next enemy right after meeting her [spoiler]But don't worry that was scripted. I swear I had the upper hand anyway.[/spoiler] Alright jokes asides, I have really enjoyed playing this game. To be honest, I find it pretty easy too despite almost dying twice. I can say a certain stage [spoiler]7[/spoiler] was pretty challenging to 100% (kill all enemies, open all chests, do all objectives). I sure was near death for around the last half or 3/8 of the stage. I kinda wished I could use health/mana potions anytime and maybe get more heals from said potions. I found 2 of them in one chest and I lost the heals after taking one hit. Other than that, that's a pretty solid game. [b]The following part of the review has been written after beating the game[/b] Whew. The last third of the game was harder than the previous ones. The difficulty mostly came from being overwhelmed by groups of enemies. 2 first deaths of the game against the final boss, but then he got walloped twice by [spoiler]being cheesed. (I even got an achievement for killing without taking damage!)[/spoiler] If you want to 100% this game (get all swords, all achievements, etc.) expect having to grind money and materials. If you only want to beat the game, you won't need to grind at all if you check all chests and kill everyone during your playthrough.
[h1][b]🎮 Reseña de Sword Reverie[/b][/h1] [h2]Resumen del Juego[/h2] Sword Reverie es ese RPG de acción en RV que te promete fantasía colorida, espadas, física y “buena trama”… y luego te recuerda que está en Acceso anticipado, o sea: el equivalente jugable a “confía, bro, ya casi”. La propuesta es clara: aventura en primera persona (porque RV), combate tipo hack and slash con enfoque en espadas y un toque anime/JRPG para que sientas que eres protagonista… aunque a veces pareces más un extra con presupuesto. La primera impresión es divertida: moverte, blandir armas y experimentar con física en RV siempre tiene ese factor “wow” inicial. Pero conforme pasa el encanto, se asoma el detalle incómodo: el contenido y el pulido suelen sentirse como una promesa en desarrollo, no como un paquete redondo. Eso sí: es estrictamente un jugador, así que si buscas compañía… bueno, el juego ya te está preparando para la soledad. [h2]Lo Épico y lo “Es Acceso anticipado, perdón”[/h2] Lo Bueno: ✅ Combate con espadas en RV: el “feeling” de acción física puede ser muy satisfactorio 🗡️ ✅ Estética fantasiosa y colorida con vibra anime/JRPG 🎨 ✅ Enfoque en exploración y aventura: cuando el ritmo acompaña, engancha 🧭 ✅ 26 logros de Steam: sí, puedes convertir tus horas en numeritos y dopamina 🏆 Lo No Tan Bueno: ❌ Acceso anticipado: el pulido y el contenido pueden sentirse incompletos o disparejos 🚧 ❌ Solo para RV: si no tienes visor, tu aventura épica se queda en “ver el tráiler y llorar” 🥽 ❌ Comunidad prácticamente inexistente (0 jugadores actuales): el silencio aquí es parte de la ambientación… sin querer 🤐 ❌ Detección de movimiento en mando: si tu control no coopera, tu espada tampoco 🧤 [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]7[/td][td]La RV y las espadas levantan el conjunto, aunque no todo se siente redondo.[/td][/tr] [tr][td]Dificultad / IA[/td][td]6[/td][td]Cumple, pero no esperes un ajedrez táctico en tiempo real.[/td][/tr] [tr][td]Contenido[/td][td]5[/td][td]Se nota el Acceso anticipado: hay ideas, falta “cierre”.[/td][/tr] [tr][td]Gráficos / Video[/td][td]7[/td][td]Colorido y con identidad; no es puntero, pero es agradable.[/td][/tr] [tr][td]Historia[/td][td]6[/td][td]Tiene intención narrativa, aunque no siempre se siente contundente.[/td][/tr] [tr][td]Ambientación[/td][td]7[/td][td]Fantasía anime bien lograda cuando el juego te deja respirar y explorar.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]7[/td][td]Chispas y magia cumplidoras: suficiente para vender la fantasía.[/td][/tr] [tr][td]Música[/td][td]6[/td][td]Acompaña sin molestar; memorable, lo justo.[/td][/tr] [tr][td]Voces[/td][td]5[/td][td]No destaca; se siente discreto o irregular según el momento.[/td][/tr] [tr][td]Diversidad[/td][td]5[/td][td]No es un punto fuerte evidente; se siente estándar para el género.[/td][/tr] [tr][td]Rendimiento[/td][td]6[/td][td]En RV lo “aceptable” es una línea delgada; aquí se mantiene, sin presumir.[/td][/tr] [tr][td]Rejugabilidad[/td][td]5[/td][td]Si te atrapa el combate, vuelves; si no, se enfría rápido.[/td][/tr] [tr][td][b]Total Puntuaciones (Bueno)[/b][/td][td][b]6.0[/b][/td][td]Una experiencia decente en RV con personalidad, pero con costuras de Acceso anticipado.[/td][/tr] [/table] [h2]Conclusión (Bueno)[/h2] Sword Reverie es un “bueno” con espada en mano: divertido, vistoso y con ese gancho inmediato que la RV suele dar cuando todo hace clic. Si lo tuyo es sentirte dentro de un RPG de acción con vibra anime, aquí hay momentos que sí cumplen la fantasía. Pero seamos controversiales: 0 jugadores actuales no es “exclusividad”, es un cuarto vacío. Aun con 117 recomendaciones totales, la realidad es que esto se siente como un juego que necesita más comunidad, más pulido y más contenido para defenderse con orgullo sin escudarse en el Acceso anticipado. Vale la pena si toleras lo inacabado y vienes por el combate en RV; si buscas una experiencia completa y pulida, probablemente vas a notar las grietas. [h3]Recomendación de Compra (Espera un poco)[/h3] Puntuación Total: 6.0/10 Número de jugadores activos al momento de hacer esta review: 0 Descuento máximo registrado: -66% Veredicto: [i]Recomendado con reservas: buen concepto, ejecución todavía en construcción.[/i] Si tienes RV, te encanta el combate con espadas y puedes vivir con un juego que aún está madurando, Sword Reverie te puede entretener. Si eres de los que quieren algo cerrado, robusto y con comunidad viva, lo más sensato es esperar a que salga del horno (y que el horno, de paso, esté encendido).
VR 有中文 有成就
kinda mid
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