
Introducing the 2nd installment for the 10th anniversary of SWORD ART ONLINE! A total of 21 characters from the series join the battle beyond memory—a challenge taken on solo or with friends. Go beyond memory... and Switch!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 21 → 0.43/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 2.9Kreviews | 65% | — | $3.5M |
| $84.99 | 4.1Kratings | 72% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 819 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
結構遊んだのですがこれから買う人用に書いておきます ストーリー目的で500円くらいになったら買うのはありだと思います 7/11日の状況ですが人がいません 20人オンラインが売りというかそれしかほぼコンンテンツが無いのに人が集まりません 海外鯖統合クロスプレイに対応しているにも関わらず人がいません 20人の内15人がbot(botの上限は15です)なのが常で満足に遊ぶ事は出来ないと言う事をお伝えしておきます またゲームのクエストですが無限に復帰出来るので期間限定イベント以外失敗という概念が無くただひたすら壁を殴る作業です オンラインゲームとしてはもう成立していないので20人マルチを期待している方は止めておいた方が無難だと思います 9/1追記 仕様が変わったのか20人の内17人がbotで始まりました 待ち時間は長いですが一応クエに出発出来ないという事は無さそうです 今の現状だと1周回8分程度の待機時間5分程度です 周回前提のハスクラゲーでこの待機時間はちょっと辛いです オフラインモードが無いので強制的に待たされるの何とかして欲しいです 10/3追記 今までお勧めにしてたのですがやる気最高に削がれたのでふぁっきゅん 待望のソロモード実装されたのですが装備に各種アイテムはほぼドロップしません デイリークエ消化は出来ないですしスキンもドロップから除外されています これアイテム集めるハスクラゲーですよね? 何でそこを取り上げたのかまじで意味わからない オン人いなくてマッチしない長時間またされてbotとお散歩させられる ソロは装備から各種スキンまで運営に取り上げられほぼやる意味が無い これキャラゲーですよ? 安くなって買おうかなと思ってる人に言っておきます絶対に止めて置いた方がいいです キャラゲーなのに着せ替えすら取り上げられたこのゲームにもうやる価値なんて無いです 2026/3/28追記 人はかろうじて残っておりマッチはしますがマッチ方法が変わり疑似的に2回ほど募集をかけるようになりました これによりマッチする人数は多くなりましたが待機時間がべらぼうに増えてます どういう事かと言うとまず自分がクエ選んで募集始まりある程度人数揃ったところで待機部屋に行き待たされます その後緊急クエとして救難信号が発信され後続がマッチしてきます この時重要なのが先発組みはクエに行けず後発組の準備が整い待機完了するまで待たされるという事です 要はクエ2回分またされる感じです 昔は先に出発して後から合流出来たのに後発組がスコア稼げず楽しくないという事で変更になったのでしょうか? とにかくマッチしてからクエ始まるまでが長くて苦痛です じゃあソロモードはどうかと言うと相変わらずデイリー消化出来ないスキンも落ちないとキャラゲーなのに衣装手に入らない謎仕様になってます 個人的にはそろそろ潮時かなと思ってます 人があんまりいなくて1マッチに凄い時間かかるcoopゲーと書いて置きます 因みに凄く時間はかかりますがマッチはします ただ半分くらいはbotなのであしからず
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 6 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, French, Italian, German, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Thai +1 more
| $59.99 |
| 347ratings |
| 80% |
| — |
| not modelled |
| $14.99−75% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 822 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
They finally made the whole game pay to win, it took a while.
내손가락걸고 이게임은 만원도 아깝다 팬이라서 너무하고싶다면 매일매일 같이고정으로할사람1명있는거 아니면 절대추천안함 그래도나름 매칭만200판돌리면서 느낀건데 솔큐는 게임하지말라는것같음 죄다다인큐만쳐만나서 CPU4마리데리고해야하는데 이게그냥 노답임 소드아트온라인은 나오는것마다 다실망감만주는듯
Magical experience at launch when the online was full of players but the game play loop doesn't change much from beginning to end and the rewards aren't worth the insane grind. On top of that, despite being sold as a premium game; there's Dailies, Weeklies, micro-transactions, and a seasonal battle pass. Commonly seen in mobile games in an attempt to keep you engaged. I agree with everyone saying this should have been a free-to-play title. I bought Fractured Daydream because Dimps is developing it and I loved my time with Xenoverse 2 and Fatal Bullet but I don't see a future for this game unless they overhauled certain aspects like converting the online modes to offline. Offline players only get story mode while everything else requires an online connection. There's not many people playing anymore and most online sessions are with bots now anyway.
8/10 le falta sexo
惜しい作品です… いろいろなSAOゲーやってきましたがアクションは過去イチレベルだと思います。 ただ圧倒的にコンテンツが不足しています。ゲーム性は良くても、目標がないので虚無レベル上げしかすることがありません(´;ω;`) もっと継続的にコンテンツ増やせていけてたら違った評価になっていた作品だと思います。
[h1] Imma just be honest, the gameplay is good but the game is not worth buying. [/h1] Alot of the content in the game is just repeats of content you will have already played with a slightly higher difficulty level, the story is alright but ultimately is recycled multiplayer content for gameplay and the cosmetics in game are either free, mediocre reused assets from fatal bullet or decently pricey and not worth the money (sometimes just reused assets from fatal bullet again). On top of this buying the game as a new player is not a good idea as the low player count from stale content and lack of new content updates means you will rarely find any matches at a low level as you need to have at least 5 different parties queuing for the chosen dungeon to start the match, add this on with how much the game expects you to play to progress through levels and it's nearly impossible to get to the level and content that the small group of active players are actually playing. One of the only good things I can say about the game is the gameplay is genuinely fun, combat is fast paced and satisfying and the characters have actually fun, varied and unique skill sets and play styles, just unfortunate they do not get the content to support such a fun combat system. I honestly hope if they release a new SAO game (Unlikely as I think the story has ended) that they use the combat system they have here, as it's genuinely good, and that hopefully it actually has content to PLAY.
listen don't get this game. like seriously don't. it's a good game and i mean GOOD. i don't think i've seen an sao game captivate me with it's game play since like... hollow realisation. but here's the thing... it's online only. this PAID GAME cannot be played without an internet connection even IN single player. not only that they treat this as a ftp game. there's micro transactions besides from it's dlc AND i'm pretty sure theres like a battle pass system. i dunno i haven't played much to check that one you wanna know why i didn't play enough to check it? well that's a good question... IT COMMUNICATION ERRORED ME. i was playing through the single player campaign, i watched the opening and boom. i legit just gave up after that. this game is fun and what sao should be in terms of gameplay. i've always held that opinion for hollow realisation. and hollow fragment even if it's outdated. the fairy games could have been way better and ggo... well i guess i can't hold that against them it's adapting a shooter. the Alicization games could have been better too and started the whole "transactions in a paid game" thing for sao. but this is scummy like WAY. and they probably wont ever make it single player when the game dies. don't waste ur money and just buy hollow realisation. that really was the last sao game that to me was good. it's peak sao and if any of u wanna fight in the arena i'll be happy to
This was an emotional buy and I shamefully regret to be customer of Bandai Namco. Story mode is okay even if this story isn't written for winning of Pulitzer prize, it's a random story I could write while eating my bun with marmalade to breakfast. Free roam: Totally unbalanced and too difficult for noobs. I guess devs should fight against level 1-18 mini boss as lvl 2 char, to know how sh.... this game is. You can't even reload your weapon or cast a spell because mobs move like vampires on cocaine compared to your low lever char that moves like 80 yo. grandpa. Coop mode: can't say much about it because server are empty and no one wants to play. However it feels more like a team competition than a coop mission in few coop missions I played. Mostly some level 100+ player plays on lvl 2 coop mission, you don't need do anything just run behind. Four level 100+ in every team kill the boss in 20 seconds and you get 20-50 EXP because you did nothing. Great idea for progres dear devs. Don't buy it. Maybe for 10 bucks but more it isn't worth.
哥们一等发售就买了数字典藏版真是个傻逼啊,里面的小丑皮肤,桐子他们也别穿了,让我来穿,我是行家 最新的3个DLC比你妈的本体还贵,角色还尼玛的分开卖,傻逼厂商,原以为彼岸就够狗屎了,这B游戏还要逆天
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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