
Experience an original story where you are the protagonist in the world of Gun Gale Online. Create your own avatar and explore devastated lands while experiencing exciting third person shooting in this action RPG.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 7 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 19.5Kreviews | 79% | — | $7.7M |
| $19.99 | 15.5Kratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 833 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I held off on playing this one due to playing the other sao games and finding them to be just okay... Do not make my mistake, this game should be played and is probably the best sao themed one
Sword Art Online: Fatal Bullet 예전에 출시하고 좀 있다가 팬 심으로 구입하여 29시간을 스팀으로 재미있게 즐겼습니다. 현재 2026년 추억삼아 다시 설치하고 게임을 즐길려고 하는데 실행이 안 됩니다. 예전에 팬심으로 즐겼지만 지금은 실행조차 안 되는 절망감에 실망했습니다. 구입해서 하실분은 참고 하시고 즐기시길...
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $19.99 |
| 2.9Kratings |
| 78% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 833 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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为情怀买单
excellent j'avais fini la version ps4 et j'ai voulu recommencer sur pc je ne suis pas decu
Eh, I guess it's an ok game, but it falls short on several aspects. Definitely do not buy at full price, it is just insulting for what this game is worth. The gameplay is decent, fun combats, many weapon options, gear choices, skill choices, leveling etc. It's probably the game's strongest point despite being nothing really special. Your party's AI is... abysmal. The music is fairly good, but sometimes seems chosen at random. You'll get what sounds like combat music while walking around the hub for example. The game design is so horrible, I hope they fired whoever was lead designer. The start of the game is an in-game tutorial, cool, you learn to move around and shoot... and then you get lots of dialogs, and story, and dialogs... It takes over 2h to get through the tutorial (and by that I mean, a couple minutes of the in-game tutorial you play through, and then hours of dialogs and info screens), you are bombarded with dozens of tutorial screen, introduced to a ton of characters you'll want to forget about immediately after. They could have made everything progressive, teaching you about new aspects as you go... but no, you get a massive tutorial about stuff you probably won't need for a couple hours and will forget about by then. You can't rebind keys, and the shortcuts displayed are horrible. Want to cancel? hit backspace! (why not escape? why have me move my hand all the way to the right of the keyboard?) The worst part is most of the time, there are alternate keys for these actions that make more sense (for example, right click to cancel) but the game displays the worst ones and lets you guess the others. You can not chain quests on the main quest line. So you'll do the quest to get to Point B, then you have to go back to the hub, to get the quest to do something at point B, then go do it... and go back to the hub to get the quest to move to point C... and so on. This makes the game very tedious, and there is quite frankly no reason to do this aside from artificially making the game longer. Some things are poorly explained. You'd think a 2h tutorial would explain everything you need, but no, appraising items for example, is not really explained, and you could easily miss it for a very long time. The story... I honestly have no idea what the story is. After hours of useless dialogs I just tuned out and started skipping every cutscene. it is that bad. The writing is absolutely terrible. I wouldn't mind some fluff/discussions with the anime characters, but it's just hours of filler text that says nothing and does not advance the story in any way shape or form. You also get tons of dialog choices, where you get to pick your answer, but 90% of the time, the choice makes absolutely no difference, and you are choosing between "yes" and "certainly". It is absolutely pointless. At the start of the game you find a special item, and every single person you talk to for the next 20 mins has to tell you how lucky you are. Repeatedly. What should have been 1 sentence from 1 character is something like 200 sentences from 10 characters who all repeat the same thing. Thanks game, I get it, I should feel lucky. Please move on. Soon after that there is even a question that an NPC asks you, and 5 minutes later, another NPC asks you exactly the same question, and one of the options is to mention the other NPC already asked you. Selecting that option does essentially nothing, and you get to pick another answer. This is such poor writing I can't understand what would possess someone to think hey, why don't we have more than one NPC ask you exactly the same thing? That does not sound like a waste of time at all! TLDR: Decent gameplay, terrible design/dialogs, get it for very cheap, but at the price asked, it's an absolute no from me.
通關了兩次 刀劍系列最好玩的一作
Mostly just writing this review to let you know that the first two hours are just a visual novel. After those two hours, you actually get to play the game and shoot things. This game gives you the feeling of being in an MMO without actually playing an MMO. You see "other players" out in the world and you have to pvp them, you do dungeons, grind xp, have a home and hub city, etc. Meanwhile, its all actually just you and NPCs. Its been fun so far, granted I haven't played that long. I almost quit trying to get through the intro though, boy was that a lot of reading.
Вау, на удивление добротная поделка, баллов на 7 - 8. Традиционно - терпим душное начало, потом игра раскрывается. По скидке - грех не купить, за фулл прайс однозначно брать не стоит.
Its almost good, its just a few things I don't particularly love about it. First thing that comes to mind is the aim assist. Instead of having an auto aim assist system that re-enables itself every time you pass through a loading screen and have you spend upgrade points to make it good, you could..I don't know, maybe make humanoid enemies move less and make the hitboxes just a little bit bigger. There is too many Hubs, a few hours in and there's so many hubs and almost all of them do the exact same things, quests, shops etc. spread stuff out or maybe make it a setting to return to a specific one after every quest. Speaking of quests, I find it extremely rude that doing some quests out in the field result in the game forcing an end to your run and teleporting you back to base. Anybody who wants to do all the quests during a run and then turn them all in at once would be particularly annoyed by this. Enemy spawn points on the open world maps and aggro are one thing I think was extremely whacky, so it spawns in enemy groups as you change areas in a similar way that an asian MMO would-only you can't make anything spawn when you want it to, You could stand in front of a group of enemies with no aggro but somehow you are almost always getting attacked by 3 different enemy groups if you decide you want to try fighting a tougher enemy.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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