
Swirl W@tch is a tense stealth-action roguelite that takes place on an over-exploited gas giant. Infiltrate industrial installations, evade or eliminate guard ships, commit corporate sabotage and grow the movement to unlock new gear. Can your actions free this otherworldly world?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Отличная игра
A stealth game that draws mechanical inspiration from submarine warfare. The most innovative and engaging stealth game I've played in years, absolutely worth a buy if you like stealth games and I hope other developers draw on some of these ideas. There's a development tracker in fine print on the mission hub that discloses units sold, dev hours, and effective wage given revenue / dev hours. As of writing that wage for making this game is $1.53 / hour. I think that's just tragic given how great this game is.
[h1]A Really Janky, but Likable Game[/h1] tl;dr 1. Gorgeous retro style with very consistent theme 2. Surprisingly filled with features 3. Unfortunately quite janky and falls a little short 1. I like space I love space themed games. This game really hits the mark just having everything. We have spaceships, stations, space creatures, asteroids, gas clusters and so on. Sound design is also really good and gives the player much needed context during the hectic gameplay. 2. Feature-rich I didn't expect a fully featured stealth game that many bigger studios struggle to make and here we are. We have basic sight/audio mechanic, advanced teamwork AI/body hiding, really advanced LIDAR detection mechanic that this game centers around. The LIDAR is a dual-edged sword though as it makes navigating really time-consuming. 3. Janky Unfortunately the game is quite rough on the edges. It has some quite harsh frame drops that I can't really reproduce. The infamous tank control takes quite a lot of time to get used to and hiding "bodies" can become tedious because even slightly touching the wall makes a lot of noise. The no-menu approach is good for immersion but rotating the item menu gets old quite fast. Unlocks seem like they take forever to unlock(I'm nowhere close to unlocking ANYTHING in 3 hour playtime). The boarding animation looks really cool, but not so cool when I want to try the level again for the 3rd time. 4. Conclusion So do I recommend this game? If you really like space or space themed games(like me), yes, this game is very artsy and worth every penny. If you don't, well, It's unfortunately no.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I like the style a lot. And the concept of a more deliberate gameplay loop in stead of just another space shooter. Unfortunatelty This is undermined by the fiddly control scheme. The problem boils down to the few inputs being so overloaded. For example left mouse can melee OR do a ranged attack, or board an enemy ship or stun an enemy ship OR (i think release an enemy ship?) depending on if you are aiming or how close you are to an enemy. "w" can move you forward OR change how the weapon toggles work OR increase your lidar range. Keeping track of all these once you have engaged an enemy turns into an exercise in frustration. You intend to shoot, but you melee or do nothing in stead. You want to quickly switch weapon from the stun to the railgun after you have engaged an enemy you get some menu popping up. Every single one of these can technically be attributed to user error i suppose, but in concert it feels like I am not in control of my ship. And any mistakes are extremely punishing so messing up because you stubbed your toe on unintuitive controls wasted a second feel svery bad. Oh, Im also unclear what the status of controller support is. Some in game menues exist but steam warned me there is no controller support, and none of the controller buttons seemed to do anything. Theres something quite alluring about this game so i'll probably take another crack at it a little later. maybe it will click on round 2.
Hello Im Skill Incarnate and Welcome to My Games Review Series. My reviews cover indie games that i have bought, had gifted to me and have been provided by developers for review. In this episode I check out one of the most unique games ive played this year with Swirl W@tch. This game was developed and published by Sleeper Games, who also worked on one of the greatest Space Action Games on steam Red Tether. Swirl W@tch is a Stealth Strategy Game that takes place in Deep Space, it occurs in the game universe as Red Tether. In this game the player takes the role of a member of the Swirl W@tch resistance group, who have taken on the impossible task of toppling the corrupt Megacorporation Corpco, who have a stranglehold on the galaxy. Faced with impossible odds, you decide to employ stealth and cunning instead of brute force. You will strike back at CorpCo, through a guerilla war waged via your stealth ship, specially designed to infiltrate enemy installations and disable your foes by hacking into their ships. The games trump card is the stealth system, which plays out like a high stakes game of battleships. Your ship is equipped with a sonar system, where enemies are detected via pinging the environment. Youll need to identify enemy patrol routes, avoid enemy patrols, isolate targets and disable them by hacking their ships and commandeering them for your own forces. But beware, your enemies can employ their own scouts to hunt you down, lay traps to detect and disable your ship, and corner you with squads of fighters. The campaign offers a variety of procedurally generated missions ranging from hijacking enemy convoys, corporate espionage via stealing classified enemy intel and a good old fashioned heist by breaking into enemy vaults for a payday. Successful missions mean additional members for swirl watch who bring new technology, upgrades and additional ships you can use. The game also features a wide array of weapons and tools which can be used as you progress to more dangerous missions. This is one of the most inventive stealth games ive ever played, building on the foundation started with the developers previous game Red Tether, but offering a more slow paced, methodical style of play. I highly recommend this game to those who enjoyed Red Tether, as well as stealth game enthusiasts looking for a different sort of experience Please note: All opinions in this video are my own. Game was provided by the developer for review purposes ================================================ Swirl W@tch - Game Showcase: https://www.youtube.com/watch?v=-JWDyjZBbnc Skill Incarnates Gaming Channel: https://www.youtube.com/c/SkillIncarnate Skill Incarnates Twitch VODs: https://www.youtube.com/@SkillIncarnateGamingStreams Skill Incarnates Gaming Channel on Bitchute: https://www.bitchute.com/channel/skillincarnate/ Skill Incarnates Gaming Channel on Twitch: https://www.twitch.tv/skillincarnate Skill Incarnates Gaming Channel on Kick TV: kick.com/skillincarnate Skill Incarnates Gaming Channel on Odysee: https://odysee.com/@skillincarnate:1 Skill Incarnates Gaming Channel on Rumble: https://rumble.com/c/c-2031962 Twitter: https://twitter.com/skillincarnate Facebook: https://www.facebook.com/people/Skillincarnate/100091439031902/ Email Enquiries: skillincarnateschannel@gmail.com Swirl W@tch on Steam: https://store.steampowered.com/app/2081970/Swirl_Wtch/ ================================================
Pretty good, challenging stealth game with a unique spin in using the LIDAR / SONAR systems as both your and your enemies' primary means of detecting things. Lots of gadgets with different ways to use them, such as using the flares for a distraction or a direct fire blinding tool in a pinch, letting you get creative in how you approach your objectives. There is also a lot of ship variety among the enemies, who they themselves are capable of adapting their behavior over the course of a mission. This, combined with the randomized nature of the missions, keeps the game exciting.
game good
It's a stealth game where you have to detect and identify a lot of elements, including the people looking for you. I wish it had more immersive sim elements and it made me realize that I no longer have patience for stealth in games, which makes me sad.
Amazing game! Just as amazing as the previous two. The lore just keeps showing up more and more and the games just keep getting better and better!
I very much like the ideas and mechanics here. It's just missing that addictive quality.
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Players by region
Where this game's players are, estimated from review languages.
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