
Survive and thrive in a post-apocalyptic future — resources are scarce, but opportunity calls! Build the ultimate disaster proof colony, protect your colonists, and restore civilization to a devastated world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 17 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Sums Steam only; PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 4.6Kreviews | 71% | — | $3.6M |
| $29.99 | 2.3Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 829 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Francamente decepcionante. Si lo podéis conseguir por el Caribe.... De otra forma, esquivad esta bala, o solicitad su reembolso, vosotros, que aún podéis.
Typically a big Paradox fan but this game fell short on expectations for me. It just wasn't very engaging. It looks well enough, but it just felt like I was clicking through the menus and not really striving for anything. Endzone did a better job at being a settlement builder. Overall just a little let down on this one. Maybe I'll give it another try later and see if I can upgrade my review.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America
| $8.99−70% |
| 33ratings |
| 74% |
| — |
| not modelled |
| $26.99−10% | — | — | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 830 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
无聊透顶
Niestety recka na minus. Bardzo fajny Citi builder post apo ale pobugowany jak jebut twoja mac. Budynki przestaja pracowac nie wiadomo dlaczego. Mimo probek plagi ktorych mialem jakies 2k to placówka badawcza nie znosiła ich do budynku wiec choroba rozwalala mi cala kolonie. I ten dźwięk gdy masz prąd na niskikm poziomie to istna katorka. Ciągły spam kakofoni powiadomienia ze masz prad nie masz pradu. Błędy od premiery ciagle nie zostaly naprawione :/
기본 마을 운영에 대한 직관성이 매우 떨어진다. 건물, 테크, 자원 관계성이나 구체적인 인력 관리, 동선 등 시티빌더 매니징에서 기본적으로 필요한 건물간의 관계성을 전혀 설명해주지 않는다. 그냥 경험적으로 관계가 있을법한 건물들끼리 몰아서 두기는 했으나, 설명을 해주는것이 없으니 잘/못하는건지 알턱이 없다 배치 등을 연구하고 고민하는 맛인데, 그런것 따위 없다. 게임 팁에서는 정착민들을 행복하게 유지해야한다는데, 정작 뭐가 그들을 행복하게 해주는지 모른다. 월드맵에서 스페셜리스트로 행동하는것들도 그냥 추가 자원 줏으러 다니는 감성으로 딱히 재미있는지도 모르겠다. 대충 뭔가 하면 뭔가 되는 그런 겜성이다. 마음에 안든다. 개인적으로 프렌차이즈(서바이빙 마스)도 비추했었다. 이쪽 프렌차이즈는 앞으로 기억했다가 손절해야겠다.
As good and enjoyable this might look, this game is pretty basic. I really wanted to love it, but sadly I just get bored while playing. Problem is, the game is very sandboxy in style. The tutorial pop-ups aren't that great either. Too much text, too little interactivity, too less relevancy. But then, not holding your hand and forcing you to do basic stuff one after another gives you a sense of exploration and discovery. You have to click around and try to find out things on your own. Overall the game isn't broken, but not very exciting at any point in time. If you are a genre and setting fan, get it. If you are just one of either, skip it, because there are better games to spend your time on out there.
Surviving the Aftermath is a solid blend of city-building and survival management set in a post-apocalyptic world. If you enjoy games like Frostpunk, Surviving Mars, or Cities: Skylines, this one’s worth a look. The core gameplay revolves around managing resources, expanding your colony, and making tough calls that directly affect your people’s survival. Between random catastrophes, bandit raids, and moral dilemmas, no two playthroughs feel quite the same. The game throws curveballs at you when you least expect it. One moment you’re thriving, the next you’re scrambling to handle a nuclear fallout or a bunch of bandits or cultists prowling at your gates. This game thrives on it's gameplay. I will admit, it can be challenging and unclear at times, but that's where trial and error comes in. I find this game very unique from it's gameplay and that's what keeps me coming back. A mixture of survival, city-building, and management all put together as one cohesive unit. Specialists are a nice touch too. They have their own backstories and can scavenge, fight, and scout the world map. Even after 90 hours, I’m still discovering new ones. The tech tree is deep and encourages different approaches depending on your situation, which adds some solid replay value. Graphics-wise, it’s not cutting-edge, but it still holds up well for a 2019 title. The art style fits the mood, and the atmosphere keeps you engaged. Storyline is there but don't expect a deep lore that spans tons of documents and reading about it all. It's a straightforward storyline that progresses as you play the game. I enjoyed it for what it was. The side quests also have their own unique storylines too so that's always fun to go off and see what happened at an abandoned nuclear plant or some farmers nearby having crop issues. My only note: this review covers just the base game. DLC reviews will be on their respective pages. Pros: * Addictive colony management with survival elements * Random events and catastrophes keep you on your toes * Deep tech tree with meaningful choices Cons: * No multiplayer * Graphics can feel a bit dated up close * Some decision outcomes feel too random at times Overall, a great pick for strategy and survival fans looking for a slower-paced, thoughtful challenge.
one of my favs as of late. surprisingly, it has a lot of replay value as long as you don't overdo it (keep those play settings reasonable). it has a lot fewer bugs than surviving mars. it's a pity devs abbadonned it.
После нескольких лет так и не смог понять - нравится мне игра или нет. Вероятно больше да нежели нет. Хороший градостроительный выживач, причем с гибкими настройками, так что любой может тут позависать - от любителей хардкора до подпивковичей. Геймплей довольно динамичный по меркам подобных игр, скучать и медитировать с видом на карту поселения тут, как во многих других градостроях, не получится - внимание игрока занимают регулярно, в разных местах, и приходится не только бегать по карте городка но и постоянно отслеживать глобальную карту. Но, в целом, повторюсь - это не столько утомляет сколько разбавляет геймплей, который иначе был бы немного нудноватым. В чем истинная проблема игры, на мой взгляд, помимо того что по какой то причине прекращена её поддержка новыми длц - крайне скудное внимание мододелов. Вернее, на данный момент оно уже напрочь отсутствует. И, увы, это во многом хоронит хороший проект. Что до багов - ну да, в игре они есть. Их немного, и они не критичны, но порой раздражают. Особенно это касается багов с федеративным длц и крайне упоротой системой лечения колонистов, когда все твои рабочие и запасные госпитали и медпункты забиваются с очередями после очередной вспышки травмопандемии или массовой инфекции, что делает любые попытки накопления лекарств в игре бессмысленным. Если бы хотя бы этот баг был исправлен - адекватность игры повысилась бы в разы. Но увы.
Shallow game, very bad performance, boring after 10 hours
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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