
An open-world online RPG, survival game designed for VR. In this game, you will kill hundreds of zombies, acquire weapons, learn new skills, craft, explore the world, complete quests, and fight for survival. Choose from three modes: Solo, PVE, and PVP. Will you join a Survival Nation?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Traditional Chinese, Simplified Chinese, Japanese, Korean*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
2025 - Looks like they abandoned this game. Common sense VR controls don't apply to this game. Too bad.
yeah its a fun little co-op RPG borderlands-like with survival elements. that's probably how i would describe it if i had to keep it short. havent tried the PVP mode, as the game is not exactly very popular. but its fun! grinding my way to the end of the main quest line. my only annoyance is how its finicky to grab magazines from your pouch when you're moving (manual reload all the way) and that its clearly not a very high budget game. i wish we had a full blown RPG to sink our teeth into in the VR space, but this isnt bad at all. recommended. :)
Between stiff combat, poorly implemented "survival" mechanics, nearly painful graphics, and open world mechanics circa gta 3, this game has disappointed on every aspect. Melee combat is more effective than shooting, which is unfortunate because it just means you have to choose between wiggling a stick to hit zombies or emptying a clip into their head to kill one. movement is as stiff as it can be without you being locked in place the entire time, and i think that could be an improvement. Climbing is at least responsive, but you can only climb on pre painted boards. get saints and sinners or arizone sunshine instead. both are much better zombie vr games
Ahh... Es una pena. El juego prometía, pero es extremadamente frustrante. Decenas de bugs en todos sitios, ni siquiera puedo centrarme en alguno, porque todos los que me ocurrieron llevaron a que muriera. La escopeta es horrible, y sin dudarlo la peor escopeta de todos los juegos VR que he jugado. No sé porqué diablos dejan la corredera suelta, haciendo que a cada rato uno expulse los cartuchos con el simple movimiento al apuntar. además, gracias a la mala colocación de la corredera, después de un disparo (no sé si sea por tener los ajustes de movimiento en el joystick) cuando bombeas la escopeta te mueves hacia el zombie del que te intentas defender, y te mata xD No tiene sentido. AAAGGG!!!! Pero lo peor de todo es el sistema de sed y hambre. Me gusta jugar survival por esa razón, pero aquí está muy mal implementado, incluso mejorando mis habilidades de resistencia al hambre y a la sed, el juego consiste en solo buscar comida de las fuentes que ya conoces, y es estupidísimo, porque en lo que vas a pescar al lago y regresas a cocinar, ya te dio más hambre, y sed y se vuelve engorroso y tedioso Es como si comieras para tener 4 minutos de tranquilidad para hacer una misión y después de eso tengas que regresar al campamento, porque corres el riesgo de morir en plena misión. El combate es horrriiiiiiiiiiiible. Vamos, acabé Alien: Rogue Incursion en dificultad alta, y morí un montón, pero siempre sentí que tenía el control de la situación y moría por una dificultad orgánica y bien diseñada. Aquí no, aquí morí por que el arma desaparecía, porque el cargador salió volando de mis manos, porque en lugar de amartillar el arma agarré un cargador, En verdad : Lo Odiéeeee es de esos juegos que le han dado mala fama al VR. No demerito el cariño y pasión de los desarrolladores puestos a este juego, pero un juego necesita más que corazón.
probably the most fun vr game i've played in a while:D, though there could be more ways of getting xp.
Good Story, Comfy Weopen Handling, and Good Survival Abilitys(skilltree) sadly the Multiplayer is near to useless, since no one plays anymore. l 9/10
Survival Nation is a VR survival RPG that aims to blend the familiar rhythms of zombie survival with the physical immersion of virtual reality, and while it doesn’t always reach the level of refinement seen in top-tier titles, it manages to deliver a consistently engaging experience through its mix of systems and cooperative focus. Developed and published by Wenkly Studio, the game places you in a post-apocalyptic landscape where survival is not just about fighting the undead, but about sustaining yourself, developing skills, and gradually integrating into a fragile human community. It’s a design that leans more toward long-term progression and routine than constant high-intensity action, which gives it a distinct pacing compared to more arcade-like VR shooters. The gameplay loop is structured around a central camp that acts as both a safe haven and a hub for progression. From there, players venture into surrounding areas to scavenge for resources, complete missions, and confront threats before returning to regroup and improve their capabilities. What elevates this loop is the way it is translated into VR. Basic actions like reloading weapons, managing inventory, or interacting with objects are performed physically, creating a tactile layer that enhances immersion. Even simple tasks feel more deliberate, and combat encounters gain an added sense of urgency because they rely on your actual movements and coordination rather than button presses alone. Survival systems are woven into the experience in a way that encourages planning without becoming overly punishing. Hunger, thirst, and stamina are persistent concerns, requiring you to gather food, hunt animals, or cook meals to maintain your condition. These mechanics reinforce the idea that survival is an ongoing process rather than a background system, and they give purpose to exploration beyond combat. At the same time, the game avoids overwhelming the player with complexity, opting instead for a balanced approach that keeps these systems relevant without making them tedious. Combat is a major component of the experience, and it benefits significantly from the VR implementation. Encounters with zombies feel immediate and physical, whether you are firing a rifle, drawing a bow, or engaging in close-quarters melee. The variety of weapons adds flexibility, allowing players to adapt their approach based on personal preference or available resources. Enemy types provide some variation, with tougher foes requiring more careful handling, but the combat system itself remains relatively straightforward. Over extended play sessions, this simplicity can lead to repetition, as encounters begin to follow familiar patterns without introducing enough new challenges to keep them consistently fresh. The RPG elements are where Survival Nation attempts to deepen its gameplay. Skill trees allow you to specialize in different areas, such as combat efficiency, endurance, or survival capabilities, giving a sense of long-term growth. As you level up, your character becomes more capable, which helps maintain a feeling of progression even when the core loop remains unchanged. Quests and side activities support this system, providing structure and direction, though they tend to follow predictable formats. While these mechanics add depth, they do not significantly transform how the game is played, which can make the experience feel somewhat static over time. Multiplayer is arguably the strongest aspect of the game. While it can be played solo, the design clearly favors cooperative play, where teaming up with others enhances both efficiency and enjoyment. Exploring the world, coordinating during combat, and sharing resources with other players adds a social dynamic that makes the experience feel more alive. In contrast, solo play can feel noticeably quieter and less engaging, as the world lacks the same level of interaction and unpredictability. The inclusion of optional PvP elements adds another layer of variety, though it is not the primary focus of the experience. Visually, Survival Nation delivers a serviceable but uneven presentation. The environments are functional and varied enough to support exploration, but they lack the detail and atmosphere found in more polished VR titles. Some areas feel sparse, and the overall aesthetic leans more toward practicality than immersion. That said, the clarity of the visuals helps maintain readability during gameplay, which is important for a VR experience. Sound design follows a similar pattern, providing necessary cues and ambiance without standing out as a defining feature. The game’s limitations become more noticeable over time. Repetition in combat and mission design, combined with uneven system balance, can reduce the sense of discovery as you progress. Certain activities are more efficient than others, which can lead players to favor specific strategies rather than fully engaging with all available mechanics. Additionally, while updates have improved aspects of the game, there are still moments where the experience feels rough around the edges, particularly in terms of pacing and overall polish. Despite these issues, Survival Nation succeeds in delivering a solid and approachable VR survival experience. It doesn’t attempt to reinvent the genre, but it adapts its core elements in a way that works well within the constraints and strengths of virtual reality. The combination of survival mechanics, RPG progression, and cooperative gameplay creates a loop that is easy to engage with and rewarding over time, especially when shared with others. In the end, Survival Nation is best understood as a foundation rather than a fully perfected product. It offers a compelling glimpse of what a VR survival RPG can be, with moments of genuine immersion and enjoyment, but it is held back by repetition and a lack of refinement in certain areas. For players looking for a cooperative VR experience with steady progression and accessible systems, it provides a worthwhile and often enjoyable journey, even if it falls short of the genre’s highest potential. Rating: 7/10
我用其他帳號一共玩了20個小時,自由地打僵屍真的欲罷不能!!尤其是這遊戲特有的自由搭配武裝的特色! 就是弓箭搭配腰帶上的手槍,可以使出近距離腰部掏槍、僵屍近身時掏手槍近距離腰射,就像西部牛仔一樣帥氣!! 這遊戲的弓箭手感很好,能夠左手持弓右持手槍的,正好彌補弓箭遊戲(in death)怪物近距離反應蹩腳的問題,可以說是這遊戲獨創一格的「弓箭快槍手」絕活!! 加上開放世界能夠自由選擇距離跟方式,這遊戲的弓箭體驗真的是一流!!真的是超有感的「弓箭快槍手!」 (建議弓箭單獨獨立成一個武器格子,直接佔用一個格子,這樣就可以自由設定取箭的位置,從背部取箭或從腰部取箭都可以自由搭配,跟grimload一樣! 然後腰帶彈藥位置可以參考after the fall,彈藥位置在胸口,跟腰部的手槍錯開來避免拔錯!) With the bow and arrow and the pistol on the belt, you can use it at close range, such as pulling out the gun from your waist and shooting at nearby zombies with the pistol from your waist. You look as cool as a cowboy! ! The archery in this game feels great, and you can use the bow in the left hand and the handgun in the right hand, which just makes up for the problem of bow in close-range reaction (like in death). It can be said that this is the game's unique "Archer quick drawer" skill! ! Coupled with the open world that allows you to freely choose distance and method, the archery experience of this game is truly first-class! ! It's really a super-feeling "Bow and quick drawer!" (Recommended that 「arrow」 be a separate weapon grid, directly occupying one grid, so that the position for taking arrows can be freely set. You can take arrows from the back or from the waist, just like grimload! Then suggestion 「After the fall」ammunition position . The ammunition is on the chest, staggered with the pistol on the waist to avoid pulling out the wrong one! )
игра не плохая если вы ищите игру в вр с большим открытым миром то это то что нужно
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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