
Zombie singleplayer shooter in modern polygon graphics with rich RPG elements.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English*, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Czech, Ukrainian, Polish*languages with full audio support
Engagement
Reviews
Themes across 64 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Throw baby in the back of the van and pick up a minigun! Start mowing down some zombies.
If you want to play this game DO NOT spend money on it, it's not worth it. The first hour of the game is great, there are interactive minigames, choices that "affect" the story later, and a boss. After the first town you see the games true colors. What was a fun, relaxing zombie game turns into a fetch quest simulator. 90% of missions go like this: NPC says they left _____ at the _____. you drive there with gas that is limited. You arrive at the place. You shoot a horde of zombies. Search the _____. Kill the horde of zombies. Search the _____. Kill the horde of zombies. Search the _____. Find _____. Drive back using gas. Give NPC _____. NPC give another fetch quest. I would leave a bad review if the game didn't have microtransactions more annoying than Spotify adding horrible songs to every single one of your playlists. First time I played this game I got a pop-up for the "Chuck Norris Offer". I STILL GET THAT OFFER TODAY. You can also get unlimited fuel for real life money. If you really want to play this game, only play the first 2 towns and the open world town. The longer you play the game, the worse it gets. The only reason I kept playing was the suspense of another boss fight, but they ran out of budget after the first 10 hours of gameplay so they only design the maps which there is only 5. There is no reason to play this game over any other free shooter like the Counter-Strike series or Rainbow 6 Siege.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 64 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Have a Intel Ahh laptop? But wanna play low-end zombie franchise peak? <Then this is the one> I really enjoyed the whole journey. Underrated game on PC.
JUEGAZO 😎👍💛🌟
Скучно
Very fun, but gets repetitive after a while. Play it on your free time or if you have a bad computer
Dafür das es gratis ist, ist es echt Ok. Es gibt auch fette Zombies, genial. Mir gefällt grundsätzlich diese Micky Maus Polygon Grafik nicht, aber Wurscht, es ist GRATIS
Oyun eğlenceli güzel tavsiye ederim. Türkçe dil desteğini getirmedi sağlık olsun ona rağmen oyun gayet anlaşılır. Full hikaye abanayım derseniz 30 saat götürdü daha ne olsun. Steam başarımları baya uyuz arada bir kasa açıp kazı yapmak zaman alacak başarımlar ama oyunu tavsiye ederim güzel oyun. Güzel göndermeli easteregg lerde var 😆 İlk zamanlar karakter geliştirme sistemi daha sağlamdı sonradan oyunun ağzına s**çıp 100 puan sonrsı okuma becerisi diye marketten kitap almaya bağladılar o kötü oldu ama yinede oynanıyor oyun tavsiye ederim sadece aşşırı güçlü olamıyorsunuz.
I would give this game a positive review because i already completed it on mobile, but unfortunately not. Why is there no progress sync across the devices? I am not planning to re-complete it again, the game is very long.
Game was fine, but what enraged me were the demented, humanly unattainable achievements. Lockpicking the 5000 safes would take 10s of hours if all the required safes would be placed in one line and you can only really find from none to one per area. This isn't the only fun achievement, don't forget the "Dig 2000 treasures" which should take about 3 years to complete if you logged in daily. This game is hardly replayable; very grindy, slow progression, comically bad story.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.