
Surmount is a simulation game which is involved with moderate strategy on the subject of E-sports. You'll play as a college student who choose to return back to the league and win the competition as a coach. Those members can not only be your teammate, but also close friends or lovers.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 22 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About







Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Surmount, developed by Cat Run Studio and published by CE-Asia, is a multifaceted simulation and strategy game that immerses players in the competitive world of esports. Released on Steam in February 2022, the game places players in the role of a university student turned coach, tasked with leading an esports team to championship glory. By blending team management, strategic planning, and relationship-building mechanics, Surmount delivers a unique and engaging gameplay experience that goes beyond typical simulation games. The gameplay centers on managing an esports team and guiding them through rigorous competitions. Players are responsible for balancing training schedules, rest periods, and competitive events to optimize their team’s performance. Each team member possesses distinct skills, personalities, and potential, requiring careful planning to tailor training and strategy for maximum effectiveness. Additionally, the game incorporates an intelligence-gathering system, allowing players to scout opponents and formulate strategies accordingly, adding a deep layer of tactical decision-making that rewards foresight and adaptability. Beyond the competitive elements, Surmount places a strong emphasis on narrative and character development. Players must cultivate relationships with their team members, navigating conversations, events, and moral choices that influence the team’s cohesion and morale. The game also features a romance system, allowing players to develop intimate bonds with certain characters, adding depth and personalization to the story. Every choice has consequences, impacting both the immediate outcomes of competitions and the long-term narrative arc, making player decisions meaningful and engaging. Visually, the game adopts a vibrant anime-inspired art style, with detailed character designs and meticulously crafted environments that bring the esports world to life. The music and sound design complement the gameplay, heightening the tension during competitions while enhancing emotional moments in the story. Together, the visual and auditory elements create an immersive experience that draws players into the dual challenges of strategy and interpersonal dynamics. While the game excels in combining strategy, management, and narrative, it does have some drawbacks. Early stages can feel slow, as building a strong team and understanding the mechanics requires patience. Additionally, some players may find certain events or dialogues repetitive, which can slightly diminish the sense of progression. However, these minor issues do not overshadow the game’s overall appeal. Overall, Surmount is a thoughtfully crafted simulation that successfully integrates esports management, strategic planning, and character-driven storytelling. It challenges players to balance tactical decision-making with emotional intelligence, creating a layered and rewarding experience. For fans of anime-style simulation games or those interested in the intricacies of esports management, Surmount offers a rich and immersive journey that is both strategically and emotionally engaging. Rating: 8/10
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese**languages with full audio support
Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
还算好玩的galgame,剧情没有雷点,只是人设上有女同无法攻略(甚至不能是双性恋,而且还是我相当喜欢的角色),不在意这点的话可以给推荐。 可惜我比较在意。
虽然战斗系统其实就是剪刀石头布+扔筛子,养成系统也不明所以。 但确实好久没有一个游戏能让我一天肝上6个小时了。 归根结底还是人物造型亮眼,题材有吸引力,主角吐槽担当,对话剧情也充满闪光点。 ------------------------------------------------------------------------------------- 女朋友们攻略达成,爽~~
先行版本就已经是这样的良好体验的话,着实让人期待日后逐渐开发完善的版本!制作组的各位辛苦了,希望你们的付出在日后也能有不错的回报!
个人剧情和主线比较割裂,许多时间点会出现剧情上的BUG,比如小秦回老家但又瞬移回来给你提建议。 结局也非常仓促,后日谈也很短,如果能打磨打磨就好了,但总体来说瑕不掩瑜
中过内测机会,也算是补票了。 明明很好的题材可惜游戏性有点差,玩法有点无聊……但是以现在的价格我觉得还是可以给个好评的啦!
比赛系统太恶心了。辛辛苦苦堆属性比赛发挥不出来就是让你无限SL浪费时间,傻逼游戏,吃屎去吧。
文案好无聊、好无语,好几个角色感觉没有什么人格魅力
好玩,冲着电竞养成去的。 第一周目可达成高难度通关,善用SL,什么比赛过不了 养成时长略长,但能够接受,主要是做战术的调整需要有点前瞻性 电子竞技就不该有爱情,多少顶尖职业选手谈了恋爱后一落千丈的,对自家队员出不了手。要谈也是和敌手战队谈,降低对方的实力
有姛,爽!(对不起我就是来看这个的) 玩法不做太多评价,玩到后期非常乏味,只用堆数值就可以了。但前期还挺有意思的,对于阵型的选择和考虑都挺有意思的,不过你既然做了阵型的克制关系的话,为什么还要做熟练度下降这一点啊,几周不练就下降了,然后后期敌方队伍每一个都是完全精通,分开练习的话熟练度又上不去,这点不是很懂。 主要还是想说说剧情方面,只能打及格线,有一部分还是加在能选择性别这一点上。一周目打完决赛完全没有实感,感觉在刷小怪一样就过去了,显得这个决赛对主角而言对其他人而言好像也没那么重要,如果在剧情上能有所铺垫,比如决赛前渲染一下氛围和情绪就好了。 群像的感觉也没渲染出来,感觉都像主角的工具人,结局的告白也非常潦草,目前还没有特别突出和有魅力的角色。 ———— 二编 单独开了一个档专门来走恋爱剧情后,发现其实恋爱剧情做的还挺丰满(虽然不多),男线女线都走完了,有些是云的,发现各线平均时长都在一小时内,每个故事的起承转合也有,个别攻略角色的人设还挺有意思的
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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