
Surmount is a simulation game which is involved with moderate strategy on the subject of E-sports. You'll play as a college student who choose to return back to the league and win the competition as a coach. Those members can not only be your teammate, but also close friends or lovers.
Modeled estimate, not a reported figure. How we estimate →
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese**languages with full audio support
Engagement
Hours played at review time, across 50 reviews with recorded playtime.
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
花了17个小时用最简单的模式拿到了30/33的成就,不知道是不是bug的原因,舒言的告白cg明明打出来了,但是cg鉴赏里没有,就缺这一张,强迫症真的很难受......游戏过程重复性比较高,QQ人还是比较可爱的,但是电竞过程太无聊了,数值也很迷
两个竹马太爱我嘞,建议改名《双重竹马重度依赖》《竹马们太爱我了怎么办》,要是能有个何和简的夹心结局将极度完美
花费21小时通关这个游戏,达成了电子竞技没有爱情成就,特意来写评测。 对胜利的渴望,训练的枯燥和苦痛,家人的不理解,队友的并肩而行,电子竞技是如此纯粹。 夺冠以后,具体的比赛细节不记得了,反而是那些穿插在日复一日的任务安排中的众多配角,有些吵闹的垃圾话,每周五挑选给队员的外卖,在我心里留下最深刻的记忆。 已经忘了是在什么时候开始被打动,也许是在路以桐说的那句,就这样也很好,也许她并不想因为是女生而被区别对待;亦或是赛前拉满嘲讽,却会在输掉比赛后来为你们加油的兄弟战队。这个世界太过美好,以至于我通关以后,看着屏幕上滚动的ED,仿佛做了一场梦,梦里我又回到了大二那年的春天,樱花烂漫,和队友一起走在操场上,看风吹起树叶。 现实中的我也是这样一个爱玩游戏的女孩,也自己组建了队伍打了比赛,只是我们没那么幸运,没看到那场金色的雨。 还有好多遗憾,想玩的英雄还没有玩。时间不断推着我们向前走,少年终会穿上西装,成为无聊的大人。 莫羽的故事结束了。我们的青春还没有完结。
骨折价买的第一次玩就冠军了,不难,大家冲啊!
狠狠谈恋爱!
非常推荐的养成类恋爱游戏!配音挺好的很有活人感,虽说有些台词文笔确实尴尬吧哈哈哈但有几条感情线还是比较戳我的,玩完后整个人甜甜的很幸福…
青梅竹马 vs 天降 这一次我选择了前者 以及我是真的喜欢玩养成+策略
披着电竞皮,带一些养成元素的GL。 养成系统不算复杂,但也还行吧,算是中规中矩的一款作品。 史低打折可以尝试。
心太大了,想做成男性向galgame又想有乙游的空间导致每个档能用的角色只有可选的角色的一半不到,很多个人剧情都没办法体验。开局想选粉毛的,结果告诉我男控的情况下只能和人家是普通朋友,粉毛只能和女控百合有点让人绷不住了。立绘不赖,还有部分配音更是好评,可惜销量惨淡,不过据说是只有一个人全职七人兼职做的,那肯定是已经回本不用担心了。再加上2.5折这个价格我直接给到夯。
游戏好玩的但是不是有bug啊?为什么我玩的时候发现如果好感事件同时出现,没被选的那边就被卡掉了(发现中期某攻略角色还在不熟阶段震撼)
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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