
Supreme allows you to pursue your wildest dream ever, the dream that you’ve wanted to fulfill all your life. Your dream of owning and operating your own Pizzeria franchise that you will dominate the world with...err… we mean make everyone full and happy with? Yeah that.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I can see what they were trying to do. Make a game where you start doing the busy work and work your way up where you are managing employees and then regions, etc. The problem is this game fails at almost every level. * Pizza making: almost no feedback telling you what you're doing right or wrong. * Delivery mini-game: Horrible controls, frustating "physics". * Managing employees: boring. * Managing stores: Supposedly there is competion, but from what I can tell they don't actually do anything. * Events: Occasionally there are events that happen, but they have little more impact on the game than Monoply Chance cards. In the later game, you're mostly sitting around sending employees on vacation, wating for more money to buy another store. There's just a lack of anything to do in the game other than make rude shapes using the pepperonis. --------------------------------- --- Re tried the game 2015-01-16 after the new patch Here's what's improved: * Pizza making: Customers' tolerence for what constitutes "lots of" or "a little" ingredient is much relaxed so you don't have to experiment by counting ingredients anymore. * Pizza prepartion: There is now an extra step in making a pizza which involves timing the cooking phase. This adds to the challenge when multitasking. * New inventory system: Having a new system to play with is good and adds some depth to the game. Here's what's not improved: * Delivery mini-game: The driving still my least liked part of the game. I think the biggest problem is when driving fast, it doesn't feel fast, so when you hit a curb at 50mph it seems like the car unnecessarily launches into the air. Also, I didn't mention this before, but the sound the car makes is unpleasant to the point I turn off the sound, especially so when one of the wheels is off the ground. * Customer Feedback: Customers are still strangely vague about what they didn't like about a pizza. Saying that a pizza didn't have enough toppings on a pizza with 5 ingredients doesn't help much identifying how to make a better pizza. It would be better if the customer could comment on the ingredient that was most wrong (e.g. "There wasn't enough cheese.") * Allow Employee boxes: This new feature seems to be there to encourage players to fill orders themselves and/or get to the part of the game with store managers. Either way, having to click a box every time I want an employee to interact with an order gets old quickly. If I ran a real pizza shop and had to tell the employees to work on every individual order, I'd go insane. I think this could be made better by allowing the player to promote a manager on acquisition of the second store rather than the third. * Cooking an order: There's a new icon that appears on the left part of the screen when an order is being cooked. But the icon isn't associated with the the order screen, so if you have two orders cooking, it's guess work to determine which order to click "Perform" on to stop cooking it. Having the cooking graphic on the order line itself would fix this confusion. * Costs: With the addition of ingredient purchasing, money management becomes much more important, however there is almost no control of costs or prices. As far as I can tell, the only direct control of my money I have is what I pay employees and optional purchases (advertising, events, etc). Ingredients, once upgraded into them, must always be stocked; so you can easily get into an unrecoverable state where the cost of ingredients out-paces your income. It would be nice to be able to turn off the ingredient upgrades. Also it would be nice to have a daily summary of costs and income, e.g. Sales, Tips, Wages, Ingredients, Store costs, penalties, advertizing, etc. * Advertising: I have no idea what affect this has on the game or how to decide what the sliders do. * Managing employees: No changes with employees. Paying them and sending them on vacation is about all you do here. Employees are basically duplicated drones differentiated only by job and a rating of skill. Training seems pointless when a beginner can become a master in the matter of minutes naturally. There's no strategy needed when dealing with them, so it just feels like a chore. * Later game: There still doesn't seem like much here, just more of the same. Have I just not played enough, is there a new mechanic after getting into new regions? I'd say, overall the updates to the game are in the right direction, but I still cannot recommend the game. I wish the developers the best and hope those that do like this game continue to enjoy it.
While this game has it's entertaining moments, it is not worth $13.99 in my opinion until they add some more features. The gist of the game is throwing on toppings, and driving through a small town in a car that's hard to control. Also, I hit a glitch after flipping my car, where my shop consistently lost $-7 a second, and made me up to -$15,000 in debt until I rage quit.
OK, I bought this as soon as it was released, and played for 2 hours straight since then. My first impression of the game was that I had wasted my money, graphics were rubbish, and I couldn't figure out how to make a decent pizza to save my life. In short it was hard work. Then I got to the level where I had employees and 3 pizza places, and realized that now the game was what I was more interested in, a management sim where I could go in store if I really wanted to. Once I've played a bit more I will give a fuller review, but for now I would reccommend it ONLY if you want a management sim, if your looking for a pizza restaraunt game forget it.
I was very disappointed by this game, to the point where I had it refunded. I had been looking forward to playing it for a while, but I found the gameplay mechanics to be too frustrating to be fun. My main problem is with the pizza making, it takes way too long to make the correct pizza orders, having to click and count each ingredient 20-40 times when you have 4 ingredients on just one pizza (and orders often have multiple pizzas) just isn't fun. I wasn't that impressed with the rest of the game either, upgrading ingredients and delivering pizzas which I was looking forward to, got old quick. I can see that some people like this game, but if you're a perfectionist like me and want to make perfect orders, I don't think this is for you.
VEEEEEEERY steep learing curve. It seems like no matter what you do, you always put on too few toppings. There doesnt' seem to be any indicators of how much is "a lot" of pepperoni or "a little" either, so no matter how much or how little I put on, the customer feedback was the same, -- "Did you even bother to put on any toppings?" Very frustrating. Then you have to deliever the pizzas yourself, at least at the beginning, which is harder than it should be. There's an AI arrow telling you where the house is, but it doesn't actually tell you where to go. It tells you "as the crow flies" where the house is, which may or may not be where an actual road is. This results in a lot of missed deliveries because you flip your car over or crash into a house because you turned where it was indicating but it ended up being a dead-end. In this modern world of GPS, you'd think they coud've put something a little more accurate like that in the game (maybe it's an upgrade later in the game, who knows...) Eventually you do earn enough upgrades to hire employees, which significantly improves your customer feedback (since the computer is now making the pizzas and delivering them for you). Still this quickly becomes a very tedius repetitve thing where all you're doing is clicking on "Yes, employee, please make this pizza for me...." "Yes, employee, please deliver this pizza for me..." I feel like this game wasn't sure what it was trying to be. This either needs to be a more functioning simulation that gives you feedback on how to improve your pizza making skills or it needs to be a more automated tycoon-style game that you don't have to remind your employees every single time to start the pizza, deliver the pizza, etc. I played this for about 2 hours. I finally ended up with several employees, and didn't think I was doing too terribly when one case of food poisoning put me out of business. Instant game over with no way to get back any of your progress. Sooooo frustrating. I definitely won't be playing this again.
I was trying to find similar games to the abandonware Pizza Tycoon from 1994 and found this. I saw this is about building an empire, you get to expand your stores, there's mini quests involving mafia, there are competitors, and you make your own pizza. Sadly after playing this for a bit I realized the two games are nothing alike, and comparing the two really makes this feel unfinished. Despite some patches that improved previous complaints, things still could be better. For example, one of the quest is to make X amount of 'perfect order', which involves perfect cooking, and perfect delivery. But despite the in-game feedback telling you the food was cooked perfectly, you still do not get the credit. And to achieve 'perfect delivery', it requires you to complete the task within 1/2 of the allotted time, and isn't possible unless you are breaking traffic laws by driving 70+ mph, going through sidewalks, running red lights and driving in the incoming lane, which seems rather ridiculous and breaks the in-game SoD quite a bit.
This game is great! It's under the "Casual" section for a reason... It's just a chill game about running a pizza shop! I would compare it to Lemonade Tycoon or Game Dev Tycoon, but even more in depth. Not only do you run pizza shops, you get to MAKE the product you're selling. I did a video though if you would like to see how these elements actually play out. :) http://youtu.be/NAvtxgakRLY The scenery looks awesome, the gameplay mechanics are easy to learn and it's a lot of fun. I think this is one of those games that simply isn't meant to be taken too seriously. As I always say though, do some research before spending your money. :)
It might not look like much, but actually a pretty fun game. My first time playing I even had the Dev join onto Steam Streaming and watch me play. We exchanged feedback and stuff about what could be improved in the game and they talked about adding new stuff to the game and fixing a few minor issues. I look forward to seeing how this game improves in the future. When you first play the game you'll be doing a lot of making pizza's and driving. Driving is nice to have in the game, but got a little repetitive. Luckily a bit into the game you can hire a driver to deliver for you, so you don't have to drive. Making pizza's I found fairly fun, though it took me a bit to get a hang of how much is 'a little' and 'a lot' for customer topping requests. There is feedback from the customers after you've delivered the pizza which helps, but in the end I found I just have to treat it more 'realistically' and put what I'd put on a real pizza. (If they ask for a little sauce, don't put one smudge in the middle for example :P ) Overall the game could use a little improving and a little more to it, but not bad as it stands. Has a nice mix of Tycooning as well as minigame stuff. And if they do indeed put out more improvements and updates then we're in for a treat. Overall I rate it a 7/10 I may revise my review after getting deeper into the game, as well as revise my score after further patches however.
I've played way more time management & simulation games and put more hours into them than I'm willing to admit. This one really falls short. I'm actually surprised to learn that this isn't an early access game. - UI needs a lot of polishing. There's literally a part of the interface where if you have nothing selected, a screen just reads "NO." - Parts of the game occasionally freeze/lock up. There's about a 50% chance that when I see one of the "clean up for the health inspector" minigames that it'll freeze in some way or not count down the game tmer. - The parts of the game that should be fun, like making orders, are more tedious than anything and it's very difficult to measure if you're improving on your pizza making skills at all or if it's just a total crapshoot on whether or not you get a perfect order. It just generally results in you having characters perform all tasks for you and you just click/drag icons to people's faces. - It just feels very clunky and unfinished. Hard to describe, but it has that very general "this game is not done" feeling. - Delivery part is the most fun, but the navigation is weird, the map doesn't show your destination, and as you buy car upgrades the cars seem to actually get worse in terms of handling and helping with perfect orders. Who would've thought that hitting the breaks on your car would flip it frontwards, implying that the pure stopping force of your breaks is stronger than the pull of the earth's gravity on your car/it's weight. aka upgrading your car turns it into tissue paper. - It's too easy. I found myself able to purchase every single upgrade every single day without having to choose any tradeoffs or have to play the game more to save up for things. But, with the way this game plays, that actually seems to be a benefit. I seriously love all food related games and really wanted to love this game, but it's just hard for me to play more than 15 minutes at a time without getting bored with the game mechanics & feeling like it's missing something.
Niewarta 10€.
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