
Supplice is a stylish throwback shooter inspired by the mid-90s FPS glory days and the legendary Doom modding community. Mixing the retro stylings of 90s era shooters with colorful graphics and frantic gameplay, it creates an experience that's ever so familiar but also exciting and fresh.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Like Selaco if Selaco leaned less into being a modern game and more into being the best Doom total conversion you never played. Selaco modded out all the limitations of GZDoom, but Supplice embraces them. Not a knock on either game, both are great at what they do. Looking forward to the full release.
Abandoned
Fun boomer shooter with an incredible arsenal (the Slugger might be one my favourite FPS weapons), big open levels with wonderful visual design that generally feel like real spaces rather than just gameplay mazes like some other FPS games have, great music, and what I think are a fun story and interesting characters even if you're mostly seeing them through text). However, a big problem that especially starts to crop up in episode 3 & 4 (the lastest episodes available in EA when I played) is the encounter design. The later levels overly rely on some cheap design, things like lots of hitscan enemies on high ledges in every room, whole monster groups teleporting in behind you when you flick any switch or pick up any significant item, or thin vents and windows on walls that enemies can shoot perfectly through but are difficult for the player to see and aim through. Combine that with the big levels and the game REALLY slows down and every map is absolutely exhausting to play. Not enough to be a dealbreaker but it's noticeable. I know the devs probably want to get the game finished more than anything but I hope one day they can do a quality pass on the encounters, that would make me like the game so much more.
Don't waste your money on this game. You start with a melee weapon against enemies with guns, and it only goes downhill from there. The level design pretends to be complex but is simultaneously needlessly confusing and uninspiredly bland. Theres also way too many enemies copy-pasted around every corner that post zero threat but will bother you constantly as you try to navigate this nightmare. There's also way too much text to read just to see how to progress the level, and wow do these awful levels drag for ages, mainly because you wont know where you are going and the automap has no transparency mode.
I have been meaning to write a review for this game for a long time now. Life has ways of tossing various sized monkey wrenches my way that managed to keep me from getting around to writing this review. But hey, better late than never! I was born in 1984, during the "take-off phase" of the frontier of computing and gaming. And sure enough, I was around to be exposed to games like Prince of Persia, Wolfenstein3D/Spear of Destiny, Doom, Duke Nukem, Shadow Warrior, and so on. Playing all sorts of these games back then and now brings quite the unique feeling of nostalgia. I honestly believe that the rocket ride through computing and gaming is still going on strong, I say this because this game, Supplice, not only allowed me to feel that nostalgia again, but gave me the sense of awe and wonder I felt when I was a kid. This is because I was amazed at pretty much everything Supplice had to offer; the lore, story, enemies, atmosphere, environmental design, weapon design, map design, effects, pretty much everything! One thing that I really like is the method that was used to project the lore and story through exploration rather than strictly objectives using terminals/consoles. I am sure that this isn't for everyone, but I am one of those gamers that actually enjoys reading up the lore and story in games. I also like how the story unfolds via chapters; which is a very nice way to pace the story. Couple this with a very well designed atmosphere and environments, it makes the lore and stories even more worth it. The weapon designs and animations were unique and very well done. Another aspect I love is the use of friendly units and turrets (I'm the kind of gamer that loves to take the path of having minions and equipping said minions with the best gear, and friendly units and deployable turrets do scratch that itch some). I do look forward to seeing how the remaining Chapters are done. Hell, I even hope and look forward to seeing DLC content be done for this game. To the devs: Keep up this fantastic work!
Yeah it's good I guess but esselfortium did some of the music and map design and frankly that's most important to me personally.
For me, the best retro shooter out there. Perfect blend between Doom-style gameplay and Marathon-style storytelling. Cool story, super satisfying gun play, incredible soundtrack and gorgeous level design. It's being developed by veterans of the Doom mapping community, and it shows.
You know how runners get that sense of euphoria after a marathon? Supplice is that. Every map is long, every map makes me want more. The team is on their A game, which is saying something if you know who Mechadon/Essel/Jimmy etc are. Maybe it's appropriate each map is like a marathon, because this game really boils down to Classic Marathon But Better.
Marathon-esque boomer shooter with the best shotgun I think I've used in any game ever
The secondary fire on this shotgun could blow the balls off of God. I'm playing on the hardest difficulty (I play a *lot* of classic Doom + Doom adjacent releases). It's incredibly fun. I played the demo as well way back and that was great. Mechadon is the king of long levels that don't devolve into tedium and he cooked with these. The fights are hard but fair, secret hunting is fun and the rewards are worth it. It has story if you want it. It's skippable but I'm getting into it. Kind of like if Doom and Marathon drunk banged.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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