
Perception is reality. In this mind-bending first-person puzzler, you escape a surreal dream world through solving impossible puzzles using the ambiguity of depth and perspective.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.71/day in the week to Aug 25 → 12.71/day in the week after.
About


Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 34.2Kreviews | 95% | — | $11.5M |
| $19.99 | 12.6Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1157 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Hermoso.
"what if we made a game, thats.... short and good? brilliant idea."
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, Polish, Portuguese - Brazil, Turkish +3 more
| $7.99−60% |
| 7.4Kratings |
| 91% |
| — |
| not modelled |
| $7.99−60% | 174ratings | 84% | — | not modelled |
| $19.99 | — | 96% | — | not modelled |
| $7.99−60% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Cool perspective tricks
SO FREAKING AWESOME
I was dumbfounded seeing multiplayer as an option for this game, years after release! My first playthrough (7.8.26) was with one of my best friends. I try not to be bias the few times I review anything seriously but you be the judge. It wasn't as revolutionary as Portal, but a close 2nd. Easily top 10, if I finally commit to the puzzle game bit (telos principle, antichamber etc whishlisted af). They took the perspecive gimmick as far as I could imagine, With many visual and mechanical refereances of other games (yes there are some portals but in a different perspecive :). Multiplayer is just the campaign with 2-4 people trying to solve it all at the same time, and you can touch/move eachother (timesave/cheats). Also, manipulatable objects are instanced in multiplayer(chaos™, in the good way). I've had my eyes on this game for years, needless to say, its goated when on sale!
Wow. Strongly recommend
наверно одна из лучших головоломок в которые я играл. сюжет пиздaтый. основной смысл раскрывается в конце, короче топчик класс
Fajna gra która wymaga ruszenia głową. Szkoda tylko że całość trwa tylko jakieś 3h. Gra nie warta swojej standardowej ceny ale bardzo fajna jest gdy dostępna jest promocja. Max 30 złj est warta.
场景美术很强,音效很有沉浸感(尤其是物体在不同大小和高度掉落时的碰撞声不同),作为一部视觉电影,或者步行模拟器十分优秀了,但是作为解密游戏,它的游玩体验未免太便秘了。很多时候卡关不是因为有什么特别的巧思,而是作者在一个不起眼的地方安排了一个可抓取的物体,或者一个出口,而玩家无意间错过了。关卡设计称得上优秀的是迷宫之后的部分,到了非常后期玩家才能感受到在玩一款脑洞很大的解谜游戏,其他部分则更像是一个眼力大挑战。 我给好评是因为我吃这一套,我喜欢玩步行模拟器,以及一些超现实主义的意象,但这个游戏不适合解谜游戏的玩家。它的解谜太无趣了。如果你是奔着“烧脑”“打破常规认知”的解密来的话,千万别玩。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.4M | 13.2K | 94% | $7.49 | |
| $600.6K | 1.5K | 93% | $19.99 | |
| $138.1K | 261 | 75% | $13.99 | |
| $32.4K | 63 | 78% | $19.99 | |
| $13.6K | 30 | 77% | $19.99 | |
| $8.2K | 93 | 59% | $3.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.5M | 25K | 95% | $19.99 | |
| $11.5M | 20K | 92% | $19.99 | |
| $11.5M | 17.2K | 85% | $39.99 | |
| $11.5M | 11.8K | 82% | $39.99 | |
| $11.6M | 21.9K | 92% | $29.99 | |
| $11.6M | 13K | 66% | $39.99 |