
SUPERHOT is the smash-hit FPS where time moves only when you move. No regenerating health bars. No conveniently placed ammo drops. It's you, alone, outnumbered and outgunned. Snatch weapons from fallen enemies to shoot, slice and dodge through a truly cinematic hurricane of slow-motion bullets.
Modeled estimate, not a reported figure. How we estimate →
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 608 reviews with recorded playtime.
Reviews
Themes across 604 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Hey [INSERT FRIEND NAME HERE] check this out, it's the most innovative shooter in years
“嘿,朋友,你一定要尝试一下这款游戏,这是我这几年玩过的最有新意的射击游戏。” SUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOT
只有玩家行动,时间才会流动。迎面飞来的子弹悬在半空,敌人的动作随着脚步缓慢推进,每一次移动、转身、开枪和投掷都成了需要提前计算的选择。它既有射击游戏的爽快,又带着回合制解谜般的思考,确实创造出了一种不常见的游戏体验。 但这套机制带来的新鲜感,并没有随着流程继续生长。熟悉规则之后,原本紧张的临场判断很快就能归纳为固定的处理方式,关卡也大多只有较为明确的解法。游戏后续虽然加入了几个新武器,却没有继续拓展时间机制,也缺少能够迫使玩家改变思路的新规则。看似开放的战斗场景,实际留给玩家自由发挥的空间并不多。 偏短的流程进一步放大了这种意犹未尽。它还没来得及把一个出色的创意发展成更丰富、更有层次的系统,玩家便已经抵达结尾;而偏低的难度,也让掌握机制后的过程少了进一步钻研和突破的动力。 《SUPERHOT》无疑提供了一次新鲜而独特的体验,只是这份创意更像一场精彩的概念展示。
культовая игра, но не стоит своих денег(сюжет на 1 час), покупать только со скидкой
Не могу остановиться, не хочу останавливаться
SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT
мне сказали не запускать, так что я больше не буду
玩法不错,但逐渐被无法跳过的傻逼剧情消磨耐心,通关后更是被傻逼ui恶心到不想重玩精彩的关卡
Основная сюжетка мне понравилась, но она коротенькая достаточно, а наигрывать 100500 уровней-испытаний не охота. Как головоломка прикольно, местами трудновато и проходится перебором комбинаций в поиске рабочей (может быть душно), наверное полезно для прокачки ориентирования в пространстве и реакции Ну и время не движется только со мной, оно именно замедляется, приостановить бой на пятичасовой чай для подумать не получится( Ни цели, ни смысла, просто убиваешь красных человечков. Если хочется прям настоящую стрелялку с такой механикой, то severed steel больше подойдет
SUPER HOT. SUPER HOT. SUPER HOT. SUPER HOT. SUPER HOT. SUPER HOT. SUPER HOT. SUPER HOT. SUPER HOT. SUPER HOT. SUPER HOT. SUPER HOT. SUPER HOT. SUPER HOT. SUPER HOT. SUPER HOT. SUPER HOT. SUPER HOT. SUPER HOT. SUPER HOT. SUPER HOT. SUPER HOT. SUPER HOT. SUPER HOT. SUPER HOT. SUPER HOT. SUPER HOT. SUPER HOT. SUPER HOT. SUPER HOT. SUPER HOT. SUPER HOT. SUPER HOT. SUPER HOT. SUPER HOT. SUPER HOT. SUPER HOT. SUPER HOT. SUPER HOT. SUPER HOT. SUPER HOT.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech*, Polish*, Portuguese - Brazil*, Russian*, Japanese*, Simplified Chinese*, Traditional Chinese* +3 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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