
Lose track of what’s real. Commit yourself, body and mind. Confront the evocative, elegantly brutal world of SUPERHOT VR. Enemies pouring into the room from all sides, dozens of bullets coursing through the air... Wait. Something seems different in here...
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 8 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 9.7Kreviews | 82% | — | $5.1M |
| $24.99 | 7.6Kratings | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 870 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Removed scenes from the game that I felt added an impact rarely seen in VR even today. I get that they're uncomfortable and could be triggering so, sure, make it optional. But I thought the point was discomfort? Outright cutting it? With no way to relive that gut sinking feeling from some of the first times I'd throw on a VR headset? Just sucks. This is especially difficult because this was a particularly impactful game to me, I might not ever have cared about VR if not for it. That feeling is hard to come by even still, and clearly won't be provided by these developers again, despite having some of the best gameplay you can get in VR, there's just no trust they'll deliver on all the promise they have just waiting here. Once you play the game you'll want more and, it's just not gonna come, and if somehow it did, it would not have the heart they originally gave this game. It's not so much about what the scenes were but the experience, how they treat their games, and evidently treated their community as well. Deeply unfortunate.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Polish*, Russian*, Korean**languages with full audio support
Hours played at review time, across 872 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Generally a pretty cool game and good idea. But there's three negative things leading to my negative review. 1: Gameplay get's quite repetitive. Most of the game you stand around, dodge bullets and wait until a weapon from an enemy flies to you. 2: Throwing items is pretty cool, but at least with my vr hardware impossible to hit anything over a few meters from me. 3: Removing content. I understand that suicide scenes are pretty sensitive, but why don't you either put a big warning or make the toggle switch they had before be on auto-on?
I played this originally in 2019 before the story cuts in 2021. Its a great game, and it had an interesting story. Its still a great game, but having learned that the developer cut multiple scenes vital from the game because they no longer liked them means I cannot recommend this. The developer has already shown they do not care about people who own the game, who knows when they may decide that shooting is not a message they want to send out to the world anymore, so they take that out too. If they don't like the art they made, they can take it down, but to rip it out of the hands of those who enjoyed it is terrible. You cannot put things into the world then control them afterwards.
SUPER. HOT. SUPER. HOT. SUPER. HOT. Одна из знаковых игр на VR, с движением, отслеживанием и перестрелками. Просто, интересно, местами сложно, но нужно приноровиться и не торопиться. Игра обязательна к прохождению, если вы где-то получили VR.
This was superFUN! This is by far the most fun I have had in VR so far, and I have played quite a few different titles by now. It really makes you feel like an action hero and I now feel like I know what Hotline Miami must have felt like for Jacket. So, this is a VR shooter that doesn’t require any horizontal movement at all, just stand, crouch and try to avoid being killed while also trying to kill your targets. Time only goes when you move and the speed of time is controlled by your movement speed, so it is a lot about timing and twisting your upper body around to avoid bullets and hits. This game runs super well, played for over an hour in my first session and felt no motion sickness at all. Hit registration both on you and the enemy is very forgiving, which helps make this a super fun experience for everyone. It is also a surprisingly good exercise, I actually felt a bit of muscle soreness after. The levels are different from those in the nonVR version. Here the game will put you into tiny stationary scenarios where you have to complete a series of levels in a row without dying. This all works super well in VR and definitely was the correct approach. I also appreciate that this game boots up fast and that loading screens are almost instant. Experiences like this is the reason I wanted a VR headset in the first place and I highly recommend this to anyone who hasn’t played it yet! _________________________________ [url=https://store.steampowered.com/curator/45534557/]Help me out by following my Curator, I’d really appreciate it!![/url]
Главный челлендж SUPERHOT VR, это не уклонение от пуль, это не удариться об шкаф в процессе игры
[h1] 别看这游戏是慢动作,其实比beat saber还健身 [/h1] 1.你的判定点只有你的大脑袋。 2.坚硬的物体可以无限制的阻挡子弹。 3.敌人手上的武器可以抢夺,打死敌人时它们手上的武器也会朝你飞来 4.只要和你相关,那穿模是完全允许的。 5.敌人失去你的视野后会尝试向你靠近。 6.投掷...只能说是需要大量练习的。 ———————————————————— 1+2=一手用枪械或近战武器护住头部,另一只手开杀 1+4+5=把自己的脑袋塞进某个物体里面,直接立于不败之地。 3+6=大部分关卡的正常思路 1+2+3+4+5=游戏答案 6=受难
They decided to "remove sensitive content", which was the whole cool part of the game. I've tried killing myself previously quite a few times, doing it in a game doesn't "trigger" me. If ts actually offends you, you're a liberal cuck who has the masculinity of a ♥♥♥♥♥♥♥ grape.
Unplayable in 2025. I have no idea WHY this is STILL an issue, but you can't reset the play space in the game. So there is no way to get the game to work in a limited VR space. Even with boundaries set up, it seems to ignore them.
Another game unnecessarily censoring ridiculous things. I will never play or buy another game from any of the publishers or devs that are doing this.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | $19.99 | |
| $5.7M | 12.8K | 84% | $24.99 | |
| — | 0 | — | — | |
| $22.6M | 40.8K | 92% | $24.99 | |
| $4.4K | 13 | 69% | $9.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.1M | 29.7K | 69% | $7.49 | |
| $5.1M | 10.2K | 96% | $19.99 | |
| $5.1M | 8.1K | 83% | $17.99 | |
| $5.1M | 4.1K | 70% | $34.99 | |
| $5.1M | 8.3K | 85% | $29.99 | |
| $5.1M | 35.1K | 75% | $7.99 |