
Lose track of what’s real. Commit yourself, body and mind. Confront the evocative, elegantly brutal world of SUPERHOT VR. Enemies pouring into the room from all sides, dozens of bullets coursing through the air... Wait. Something seems different in here...
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 8 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 9.7Kreviews | 82% | — | $5.1M |
| $24.99 | 7.6Kratings | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 868 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Story removed years after release on the whims of a single developer, with no option to restore what was removed. This wasn't just a story told through in game text or audio logs, its removal constitutes a fundamental loss of what made the game what it was, leaving behind a simple arcade experience with jarring transitions in what was once a cohesive experience. Maybe in another few years they'll have another crisis of conscience and add back what was removed, given that there were clear content warnings before experiencing any of the self-harm narrative in the game and there was no outcry for removal from the people who purchased the game when it was still whole. Until then I can't recommend this game as it currently exists on paid platforms, and can't recommend trusting the team to not fundamentally break or alter at will any of their future releases.
I'm not going to pretend the story was mind blowing or anything but the fact that it was just removed is straight up malicious.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Polish*, Russian*, Korean**languages with full audio support
Hours played at review time, across 870 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
SUPERHOT VR is genuinely one of the best VR experiences I've had — the time-moves-when-you-move mechanic translates perfectly to virtual reality, and within minutes you feel like an action movie hero dodging bullets in slow motion while hurling objects across the room. Fair warning: I caught myself throwing a punch into my wall mid-session, and apparently I'm not alone in that. The game is short (expect about 2 hours for the main run), so wait for a sale rather than paying full price. I do have to flag the elephant in the room: the developers removed story content years after release that was genuinely integral to the game's themes, and what's left feels narratively incomplete compared to what players originally paid for — there's no toggle, no opt-in, it's just gone. The combat is still a blast, but I can't fully recommend the current version in good conscience; if you pick it up, look into downgrading to a pre-2021 build to experience the game as it was intended.
[h1] Эта игра не уважает своего потребителя [/h1] SUPERHOT всегда был игрой, которую я откладывал на потом, обычная версия у меня буквально в вишлисте с 2017 года, и всё это время никак не доходили до неё руки, но я всегда думал, что это потрясающая игра с уникальной концепцией. Я сперва не знал, что у неё есть VR версия, но вот спустя годы я покупаю себе VR гарнитуру и узнаю об этой версии, конечно же решил закрыть этот гештальт детства, был уверен, что в VR данная концепция будет ощущаться еще круче, но увы, мои ожидания совсем не оправдались. [h3] И вот почему: [/h3] [list] [*]В игре абсолютно нет передвижения по локациям: по трейлерам и скриншотам я бы никогда и не подумал об этом, априори почему-то думаешь, что в таких играх оно будет, но это оказалось не так, вы тупо всегда стоите на месте, уворачиваясь от пуль и перемещаетесь от точки к точке лишь когда вам игра это позволяет, то есть убили врагов - появляется кубик - берете - продвигаетесь по уровню - умираете - начинаете с первого чекпоинта на уровне - какой позор. [*]В игре НЕТ АНАЛОГОВОГО управления: если первый пункт был в целом про концепцию в котором вы не двигаетесь по уровню, то здесь я говорю про то, что в рамках геймплея вы так или иначе должны уворачиваться от пуль, приседать и иногда делать пару шагов в сторону, но так как здесь нет управления контроллерами, то [u]вы вынуждены[/u] перемещаться по своей квартире физически, да бы не опростоволоситься, стоит ли говорить, что это действительно ни что иное как грубое неуважение к игроку? далеко не у всех настолько просторные комнаты, чтобы можно было по ним свободно перемещаться на 2-3 метра в любую сторону, а здесь это приходится делать, и зачастую происходят столкновения с рельефами реального мира, одно дело когда вы в каком-нибудь GORN'e махаете руками перед собой и случайно бьете по стене - это можно избежать, но другое дело - это когда вы должны именно переместиться в эту стену - это недопустимо для VR проекта, не говорю уже про то, что это полностью выбивает из погружения. [*]В игре очень плохой хитбокс головы - зачастую вас задевает, даже когда вы точно уверены, что пуля пролетела мимо, это крайне критично, особенно, если в этом и есть кор-механика. [*]В конце уровней каждый раз произносится название игры очень противным голосом, и если вы намерены пройти эту игру до конца - вам придётся это слушать около двадцати раз. [*]В игре нет сюжета, и в принципе мало контента, очень мало контента, так что это и игрой в принципе трудно назвать. [*]Очень простой сеттинг, но против этого я ничего не имею против, графика выдержана и в целом приемлема. [/list] Да, от игры можно получить кратковременное удовольствие, даже если принять все изложенные факты выше. Так или иначе заложенная механика по правде очень хорошая, и нигде я больше такой не видел. По мере прохождения в целом создаются порой крутые и приятные моменты, не спорю, но столько минусов вкупе с неоправданными ожиданиями вынуждают меня ставить этому проекту неудовлетворительную отметку - не рекомендую.
One of the most fun games I've ever played and the achievements were a blast to go for. The reason I'm giving it a negative review is because they censored some scenes (by completly removing them) 4 years after the game came out. I think this is really lame and removes the story from the game. One of the things that made this game and the original SUPERHOT interesting is that it was a bit eerie and disturbing. At least make these scenes optional. In fact, at one point they did make it optional until they completely removed it in another update. If you're gonna play this game, downgrade to an old version.
I like the game, but can't recommend because they removed so much of the story, so the game just feels kinda hollow. The gameplay alone is not worth the price.
They basically removed the story ages ago. I just forgot to leave the negative review. Years later however, they haven't added it back. Here's the negative review I meant to leave!
This was such an amazing game. In a way, it still is. But almost five years ago, the developers - under the unilateral instruction of their knobhead former-CEO Piotr Iwanicki - removed an important part of the plot. A part that demonstrates that [spoiler]a body is hardware and hardware is replaceable; mind is software.[/spoiler]. The worst part is that, before this happened, this plot development could be hidden behind a "skip disturbing scenes" switch. The OPTION existed to not experience these scenes. They were pretty violent, and people who struggle with certain types of obsessive ideation are absolutely real ones for being able to opt out of stuff that they would find traumatic. Notable stuffed-shirt jester Piotr mandated that the switch be turned on and then removed, for no reason other than his own personal frailty and dereliction-of-character. He is [i]proud[/i] of the neutering he inflicted on the game. The problem is, as stated by SyntheticJackalope (SuperHotTeam's mouthpiece for the SuperHot community hubs) had [url=https://steamcommunity.com/app/617830/discussions/0/3145133067890780448/#c2653116897580702862]stated directly that they would not remove the scenes in question[/url]. What an oddly-specific denial in the face of what would come. Jackalope has posted in other SH hubs (notably, [i]Mind Control Delete[/i]), and for four-and-a-half years, they have feigned ignorance of [url=https://steamcommunity.com/app/617830/eventcomments/3057365873425174316]the fire they themselves are responsible for starting[/url]. Do not ever forget this. I probably can't make you as angry as I (a backer of the very first [i]SuperHot[/i] kickstarter) am, but I intend to make you aware of what the game was, and why so many people are upset that one overpaid idiot renegged on a merchantile contract by sticking his two-inch member through a product that was already sold and in the hands of thousands of customers, before quitting the company in his golden 'chute. To people who are in the know, this might be a ludonarratively inconsequential scene about [spoiler]putting a gun in your mouth, and being cast into an [i]Inception[/i]-esque twist where you're unsure if you've left reality or have awoken to it[/spoiler]. But to those who are not in the know, I beg you go to the Guides section and find one on how to use SteamCMD to download an old version of the game. Experience the game as it was intended - not as an artistically-derelict clown would have you believe. The game is good. And you deserve to experience it in its entirety, prior to its sterilisation. When you are done, update the game and go and experience the onslaught Christmas mission where you stand still and your only attacks are throwing things. https://blog.giovanh.com/blog/2025/05/14/superhot-vrs-story-was-removed-what/
The game was fun upon initial release. It had the fun slow motion combat and fighting features, a lot of fun. But the Devs decided to remove content seen as 'harmful' post launch when many people had paid for the full game, now its a shell of its former self without the prior content and is just fighting through with no story to it. I can't recommend it unless you get it for free. Devs be better., put the toggle and our content back.
I heard really good things about this game, but I just couldn't get into it. It was a much more arcade-y experience than I was expecting. You get dropped in levels and play them out, and then you get dropped in the next level, repeat forever. It felt like something was missing. I played for a while, but things quickly became stale. It felt like something was missing. I talked to my friend about it, who recommended the game to me when I got my headset, and he was flabbergasted that I was not enjoying the story. "What story?" I asked. And he explained to me that the story mode was awesome. It was the highlight. "It's so good!" I looked everywhere for the story mode, but it was nowhere to be found. After some research, we both found out that the story, which had previously been in the game from launch and was an extremely powerful experience for many players, had been removed at some point. No trace of it remained. It had been surgically cut out of the game, and now there is nothing except a sense of absence. The game as is is sort of fun, in a proof of concept kind of way. I can't recommend it though, not after reading its history and the context of its current state.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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