
The long-awaited third game in the groundbreaking SUPERHOT franchise - MIND CONTROL DELETE gives you more insight into the world of SUPERHOT, more story, more signature gameplay. Keep dancing the slow-motion ballet of destruction for so much longer than ever before.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Aug 8 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 9.3Kreviews | 85% | — | $5.7M |
| $24.99 | 3.7Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 900 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
MIND CONTROL DELETE is definitely a step up in a lot of aspect, such as having MORE weapons, MORE enemy types, and MORE levels. It abandons the originals puzzlelike levels for wider and more open levels with randomized spawning. While the game is still fun, it also removes the feeling of finally killing everyone as efficient as possible to get the perfect time and being able to watch it back. In contrast in MCD, you can be planning how to kill 2 guys, and the level can just end abruptly as soon as you're getting into the flow because you don't have to kill every enemy since they infinitely spawn. But despite that, it's still a great time if you like SUPERHOT and want MORE of it. Just keep your expectations in check and you'll have a great time.
Aside from waiting 2.5 hours to do the download part of the game, I really enjoyed SUPERHOT Mind Control Delete They add roguelite mechanics and upgrading your player character, as well a few new weapons, they cleaned up the graphics a ton, and they introduce a “core” system that allows you to play some very specific and fun builds I have minor critiques on the rogue elements and I wish there had been a few more levels, but I enjoyed this a lot, just as I enjoyed the original SUPERHOT This game has more “story” content but honestly I just played it to beat up red dudes, there’s always MORE as they say. Definitely worth your time and money to play this game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Russian +3 more
| $24.99 |
| 787ratings |
| 87% |
| — |
| not modelled |
| $24.99 | 76ratings | 72% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 906 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
more morE moRe mOre More morE moRE mORe MOre More morE moRE mORE MORe MOre More morE moRE mORE MORE MORe MOre More MORE MORE MORE ...
впринципе все механики весь геймплей сделан круто... но чето по сложности переборщили однако и со временем как то становится скучно
Hello Reader! This game is awesome, you have to check it out. Its the most innovative shooter ive played in years!
mas...mucho mas
i want MORE
This game is so close to being one of the best I've ever played. The gunplay is better, the red guys are more diverse, the melee and throwing feel SO much more satisfying. The ending screws all of it up. The Anubis boss is annoying, the 3 required challenges require genuine perfection and a lot of luck, and WHY THE ♥♥♥♥ is there a 2 HOUR 47 MINUTE wait time to beat the game? 7.5/10. Could've been so much better
no where near as good as the first game.
I've played Superhot and Superhot VR and as of typing this review I have just beaten the game at 10-11 hours. I enjoyed what they added to this game. The Hacks and Cores were fun to use(I wouldn't mind more cores though) and the maps were good and well laid out. The story was serviceable and I got a good time from this game. My issues are few but rather large. The map selection is decent, however with how long you play this game, it gets repetitive. Fast. The cores in the game are interesting but there isn't that much variety and it could do well with more. However my biggest issue is the ending. [spoiler] Where you need to interact a bunch with a button, discover you can move at some random point. Then follow a trail for about 20 minutes of nothing and minigames(that aren't even needed to be played and have to be found.) Then waiting 2 and a half hours for the credits to roll. While it randomly plays music so I can't even alt tab or do something else while it rolls. Also the timer pauses when you turn off the game so you cannot wait it out or play other things at the same time. I don't know who thought it was a good idea but they should be fired. [/spoiler] All around I'd give this game a 7/10. Gameplay loop is decent, additions are good. Drops the ball in a few key areas.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.7M | 8K | 92% | $19.99 | |
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