
Get ready to put a sizable dent in the profits of megacorporations in Deadlink, a guns-blazing cyberpunk FPS with roguelite elements. Your mission is to conduct covert ops while piloting a humanoid combat shell. And no, "covert" doesn’t mean "quiet."
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Classic case of rogue like that is basicly impossible to beat if you don't first hand grind for upgrades, wich makes replaying the first levels extremely annoying and boring. Also gotta love the endgame miniboss that has a glitch that makes him invincible and you have no choice but abandon run.
FPS Roguelike that feels quite satisfying to play, reminiscent of Roboquest albeit with the movement toned down a bit. Solid gunplay that feels fluid without being too intense. The feeling of flying around as soldier with the grapple cooldown reset shell upgrade is unparalleled. The implant system is fun and you can get some pretty interesting synergies going. Lacks a little variety when it comes to classes, abilities and weaponry I feel. Each shell only gets the one weapon (not counting the heavy weapons which are interchangeable between shells anyway) and two abilities that can't really be tuned outside of the aforementioned implant system. Even then, the 4 shells you do unlock feel varied enough in their playstyles to not become repetitive or boring. Working your way through the permanent upgrade trees can become a chore after a while as costs exponentially increase as you get nearer to completion, with some nodes requiring several full runs worth of EXP. Game also hasn't received a content update in almost two years, do with that information what you will. Overall solid game, would recommend to any action roguelike fan.
Gunplay is really solid and the upgrades allow for really fun builds. Basically Doom Eternal + Hades and I mean that in the best way possible.
The demo was great, and I expected to have fun with the full release, but ultimately the "FPS with roguelite elements" moniker turned out to be false advertising. It's a super-short roguelite with the difficulty cranked through the roof just to hide how little content there actually is, and most of the progression is nowhere to be found. Disappointing.
it’s good. it’s a good game. however i have some gripes with it, a lot more than i usually have with games. 23 hours for the 100% so i have some experience. it is a deeply flawed game. lets start out with some positives… gunplay is pretty incredible, and the whole “mark enemies or die” mechanic is great, it’s fun and gets your noggin joggin. you can kill them, but your kit is on cooldown, so do you risk it and wait? or like finding scenarios of huge marks one ability pop, and grouping enemies for that purpose. it’s really interactive and a big difference from other shooters. guns look amazing, they sound good, they feel good, they hit good. their kit feels relatively balanced, EXCEPT for the fact some augments do basically nothing to engineers gauss rifle, i feel like that’s a bit of an oversight. it still performs well. the abilities are really nice, all the shells have movement abilities in one way or another. they all feel very unique. but i do feel that there’s shell upgrades that should’ve just… been in the main kit? it’s weird, it feels like i always want them and the class feels incomplete without it. stuff like soldiers gripwire reset on kill upgrade, or hunters c ball translocation upgrade, or juggs cooldown lower on enemies hit with graviton punch, or engys double turret. these all should’ve been base in my opinion, perhaps with a tradeoff. playing them without it feels anywhere from weird to rough. i think they’d feel a lot better to play knowing you don’t have an immediate “need immediately” shell upgrade. the rest feel very balanced and situational. you eventually get hub upgrades that can grant you 3 kits at the start of runs, and you can hope it has it there. or just restart but that’s a bit out of the spirit of it, still, it’s a bit lame to encourage resetting like, these should have been base or a choice in the kit before even playing. it’s not good to discourage building on the fly in games like this, knowing your next shell upgrade is set in stone basically. the areas… they’re okay. they’re fun. but there’s so little of them that the game feels a bit stale. i was actually very disappointed seeing this, it helps keep games fresh. are the bosses different? no, the only real randomization is the fourth areas mini bosses. i think the fourth area is done really well, and i also love the mini bosses in 1-2, they’re so fun and have such character. the areas look great, it’s just they do run their course. that can be fine, games like noita have this, but in noita it fits the game much much better as you’re striving to reach these areas, you have to actually plan for it. the story is not good, it’s very forgettable, the characters are very unlikable, and the voice acting kills it even more. the story just kinda happens with small cutscenes, it’s whatever. it’s there. you don’t play games like this for the story but i find it weird how half assed it is. one character in particular you get her and she never shuts up i cannot stand her. maria or something. would love to disable va as an option. ymmv. for the other modes, we have essentially time trial challenges (chronodeck), and endless (extant existence). LOVE chronodeck, it’s a ton of fun. endless is just endless, so it’s there, done pretty well although not the best. highly recommend chronodeck it’s a great time. the problem is that this game is trying to do to way too much. that’s okay by itself. but it doesn’t do any element particularly well, except the gunplay. it’s a bit of a shame, there’s a great framework here, the roguelite elements and upgrades are super cool but just seem not all there. i’m gonna recommend this game with a caveat: it’s not gonna be some mind blowing experience. but it is fun if you take it for what it is. and if you like these games, maybe you’re a doom eternal and roguelite fan, you have something decent here. i enjoyed my time with it, yet i still feel a bit sad at what it could’ve been. it is enjoyable but in a way where you’re kinda wishing for more. so if you take all that and roll with it, you’ll have a decently good time. oh yeah, music is good too. it’s fine, it’s fun, but it is very, VERY flawed. it’s not gonna rock your socks off but it’s an alright game. probably rate it 6/10ish.
Excelente FPS + Rogue-like, a gameplay é frenética e satisfatória, tinha acabado de zerar doom eternal quando comecei a jogar esse jogo, eles são bem parecidos em questão de algumas mecânicas. O que foi perfeito, adoro Doom e Rogue-likes de ação.
IMMA PLAGARISE THIS GAME
I REALLY TRIED TO GIVE THE GAME A CHANSE AND PLAYED IS MUSH IS I CAN BUT I CANT PLAY ANYMORE THE DROP FRAME WHILE JUST DASHING IS ENOUGH TO TELL YOU WHAT I FACING IN THIS GAME
Loving the flow of the combat. It's like Hades, but FPS and Cyberpunk, and without the 10/10 music and NPC interactions. Looks and runs great, constant 144 FPS in 5120x1440.
第一人称肉鸽赛博风射击游戏 做的挺不错的 喜欢锻钢或者宽恕我神父的可以试试看这个 在py买几块钱很实惠
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Languages: English*, French, German, Spanish - Spain, Japanese, Simplified Chinese, Turkish, Russian, Polish, Portuguese - Brazil, Ukrainian*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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