
The long-awaited third game in the groundbreaking SUPERHOT franchise - MIND CONTROL DELETE gives you more insight into the world of SUPERHOT, more story, more signature gameplay. Keep dancing the slow-motion ballet of destruction for so much longer than ever before.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Aug 8 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 9.3Kreviews | 85% | — | $5.7M |
| $24.99 | 3.7Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 900 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Super. Hot.
MORE
Auf der PS4 durchgesuchtet, sogar das "100 Level" Level. Auf dem PC nochmal gekauft, weil SUPERHOT geil ist.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Russian +3 more
| $24.99 |
| 787ratings |
| 87% |
| — |
| not modelled |
| $24.99 | 76ratings | 72% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 906 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Muito bom!
It's MORE of the same. The core gameplay remains unchanged. Hacks add some variety, but a few of them feel pretty irrelevant. Since hacks are randomized, it's not always obvious that having more hacks is actually better than having fewer. On top of that, the new life system means that if you're unlucky, you might have to clear seven different scenarios with only two lives. In other words, randomization has a huge impact on the experience, but I'd take the "More Lives" or "Heal" hack over any other hack every time. Some environments, like Sewers, are a bit annoying because there are fewer places to take cover and you can get shot right at the start. Other than that, the gameplay feels solid and fluid, though a bit easier than in the first game. Instead, the challenge comes from clearing enough environments without losing too many lives. I actually like it, as there are fewer intrusive interruptions than in the first game.
It's alright. Don't go in expecting a true sequel to the original. The campaign is made up of the same 20 or so maps (several lifted from Superhot 1, to my disappointment), with each 'node' reshuffling the map playlist, ranging from 5 to 15, featuring randomised and increasingly challenging enemies as the game progresses. The player is has a limited number of lives in each node. 'Hacks' are gameplay perks scattered throughout each node, including exploding throwables, ricocheting bullets, heart refills, stronger lunches, etc. Next are the core perks selected at the start of each node, four in total: the hotswitch ability, +1 life, a recalling katana, and a supercharge ability, similar to hotswitch but you don't switch bodies. The limited and recurring map pool makes the game very repetitive, and due to the almost non-existent story, it's as if the developers slapped together some challenge maps for their new game and forgot to create the actual, story-driven campaign. I can see this fitting better as a Superhot 1 DLC, and players should limit their expectations as such. On sale, MCD is worth the price if you *really* enjoyed the first game, beat all the challenges, and are hungry for more. For casual fans, you might have fun for an hour or two before the monotony sets in.
To com dor de cabeça só de lembrar do cara falando superhotsuperhotsuperhotsuperhot e ficar sla quantas horas esperando ficar pronto
♥♥♥♥ YEAH RED DUDE HEAD GO BOOM BOOM
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Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.1M | 9.7K | 82% | $24.99 | |
| $0 | 0 | — | $19.99 | |
| $22.7M | 40.8K | 92% | $24.99 | |
| $2M | 3.7K | 89% | $24.99 | |
| $103.7K | 1.3K | 98% | $4.99 | |
| $15.3K | 35 | 77% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.7M | 8K | 92% | $19.99 | |
| $5.7M | 8.7K | 95% | $24.99 | |
| $5.7M | 11.6K | 94% | $19.99 | |
| $5.7M | 12.1K | 87% | $19.99 | |
| $5.7M | 9.7K | 90% | $19.99 | |
| $5.7M | 31.9K | 95% | $6.66 |