
The long-awaited third game in the groundbreaking SUPERHOT franchise - MIND CONTROL DELETE gives you more insight into the world of SUPERHOT, more story, more signature gameplay. Keep dancing the slow-motion ballet of destruction for so much longer than ever before.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 56 reviews with recorded playtime.
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
比1代进步很多只要杀够足够的敌人就好,不像1代要杀光,而且2代多了很多被动技能,确实好玩很多
продолжение игры норм , но душнит тем что при прохождении уровней локации повторяются и на 4 ветке есть уровень в котором нужно пройти 100 локаций что тоже душнит а так пройти на 100 проц легко
its superhot, superhot is great ! go play superhot its fantastic ! truly Maybe skip Mind Control delete, it has new content for sure, and it has more idea/lore than the first yeah; but the game kinda lost itself in repetition and lack of variety, lack of content and substance, now its supposed to be a part of the theme of the game yeah; but that still leave you with a frustrating game, very repetitive, clearly limited and lacking deepth and diversity you could expect from such a sequel, making a story about "hey look there is nothing, you shouldn't have expect anything !!!" and then deliver nothing with it is a very hit or miss method and imo it miss the mark very hard. They are stuff, there is fun to have, but for the same price i would straight up recommend the og superhot, while it has a smaller scale, it truly feel like a superior and more polished version
It's MORE of the same. The core gameplay remains unchanged. Hacks add some variety, but a few of them feel pretty irrelevant. Since hacks are randomized, it's not always obvious that having more hacks is actually better than having fewer. On top of that, the new life system means that if you're unlucky, you might have to clear seven different scenarios with only two lives. In other words, randomization has a huge impact on the experience, but I'd take the "More Lives" or "Heal" hack over any other hack every time. Some environments, like Sewers, are a bit annoying because there are fewer places to take cover and you can get shot right at the start. Other than that, the gameplay feels solid and fluid, though a bit easier than in the first game. Instead, the challenge comes from clearing enough environments without losing too many lives. I actually like it, as there are fewer intrusive interruptions than in the first game.
SUPERHOT : MIND CONTROL DELETE | 2020 | PC | Played for: 12h First game brought the innovative gameplay of time advancing only when you move. This second instalment feels like a DLC pack, but way overstretched. Graphics are clean and simple, synthetic music. Gameplay is still awesome, but less innovative. Felt like a drag and the ending was forced. Play OG and can skip this. Story: 3/10 Gameplay: 7/10 Graphics/Physics: 8/10 Music/Sound: 6/10 Final Score: 6/10
Clearly worst than the first game, no story, harder difficulty because lol i guess They tried to hit the lighning in a bottle twice and failed sadly.
good
классная игра, но все таки это как длс к SuperHot чем полноценная игра.
Pretty repetitive but still fun after hours (with a lot of rage).
很不错的一款黑客帝国风Rogue,使我体验家具城战神的感觉
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Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Russian +3 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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