
The long-awaited third game in the groundbreaking SUPERHOT franchise - MIND CONTROL DELETE gives you more insight into the world of SUPERHOT, more story, more signature gameplay. Keep dancing the slow-motion ballet of destruction for so much longer than ever before.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Aug 8 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 9.2Kreviews | 85% | — | $5.7M |
| $24.99 | 3.7Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 893 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Хочу забыть как страшный сон
11h通关(中评)当无敌怪+自爆怪+陷阱这三出现在一起的时候大部分时间都是在躲,有时候还会开局刷两个拿枪自爆在你脸上(纯恶心人)这三个要素反而导致玩的畏手畏脚
The dog, "2 hours and 30 minutes," exploding mines, and overly cryptic story. Just play the first game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Russian +3 more
| $24.99 |
| 787ratings |
| 87% |
| — |
| not modelled |
| $9.99−60% | 76ratings | 72% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 899 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра просто скучная. В отличии от первой части с этой что-то пошло не так, и вместо крутого движняка и какого-никакого сюжета, тут просто бесконечная гриндилка одинаковых уровней
oyun hızlıca bitti sanıyordum meğerse yine oyunun içine sübliminal koymuşlar yedik bizde
SUPERHOT!SUPERHOT!SUPERHOT!SUPERHOT!SUPERHOT!SUPERHOT!SUPERHOT!SUPERHOT!SUPERHOT!SUPERHOT!SUPERHOT!SUPERHOT!SUPERHOT!SUPERHOT!SUPERHOT!SUPERHOT!VSUPERHOT!SUPERHOT!
This is a pretty soulless sequel and I think it would have been better for me to live with the wanting-more-ness of the first, than to have it slowly ground into apathy with this game. I would replay the original again instead than to work through the rest of this
It feels like more of an act 2 to the first game. Has more replayability and adds a lot in, but the 1st title is probably the best jumping in point. I do think the VR game is the best by far (though they changed the ending which I wasn't a fan of).
相较于前作,本作最大的改变就是在玩法中融入了一定的肉鸽元素,具体表现在每通关一定关卡数量后,可以二选一选择一个强化技能。例如每一局游戏开始都能随机拥有一把枪。并且这些强化技能还会不断增加,需要我们解锁。 同时游戏将关卡分为了几个小章节,每一个章节里都有一定量的关卡,那些强化技能也只停留在这一个章节里。并且游戏非常细心的为我们准备了三个血条。这个设计更像是一把双刃剑,好处是你拥有了更多的试错机会,不会一击毙命。但坏处是一个章节里面没有单独的存档点,如果你死了就要从头再打一遍。而且每一个章节我们都可以自由选择,不像上一部那样没有选关界面。 然后就是前作那种奇怪的设计在这里依旧存在,很多关卡你会发现地图都是一样的,只不过是你出生的位置不同,并且在同一个章节里你死亡后复活从头再来,关卡也会发生一定的改变,这真的很诡异。 优点是关卡数量非常多,除此之外就是武器种类更加丰富,多了激光枪,手里剑之类的。 敌人的强度也变强了,那些拿近战武器的敌人,你投掷一些钝器都会被他们格挡,而且好像是百分百。 同时有些敌人会只有一个部位是红色可以攻击,其他是白色无法造成伤害。例如一个胳膊或者躯干。甚至有的敌人手里的武器也变成红色,击杀敌人后武器无法拾取。 但是敌人的强度也相对变弱了,因为他们的开枪速度和反应都减慢了不少,尤其是我两作连起来一起玩更加明显。 最后就是洗脑的super hot也被拆开说了。 本来想好评,但是想了想这个关卡的设计实在是太恶心了,尤其是玩到最后,因为一个意外死了就要从头再来,的那种感觉是真的难受,很抱歉这次童年滤镜没有发挥作用。 狗屎 还有自爆兵我草你妈
I fear the dog.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.1M | 9.7K | 82% | $24.99 | |
| $0 | 0 | — | $19.99 | |
| $22.6M | 40.8K | 92% | $24.99 | |
| $2M | 3.7K | 89% | $24.99 | |
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| $15.4K | 24 | 71% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.7M | 7.8K | 96% | $19.99 | |
| $5.7M | 10.2K | 95% | $24.99 | |
| $5.7M | 8K | 92% | $19.99 | |
| $5.7M | 16.3K | 92% | $19.99 | |
| $5.7M | 25.2K | 84% | $8.99 | |
| $5.7M | 10.8K | 86% | $24.99 |