
The long-awaited third game in the groundbreaking SUPERHOT franchise - MIND CONTROL DELETE gives you more insight into the world of SUPERHOT, more story, more signature gameplay. Keep dancing the slow-motion ballet of destruction for so much longer than ever before.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Aug 8 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 12.8Kreviews | 84% | — | $5.7M |
| $24.99 | 3.7Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 893 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
SUPERHOT!SUPERHOT!SUPERHOT!SUPERHOT!SUPERHOT!SUPERHOT!SUPERHOT!SUPERHOT!SUPERHOT!SUPERHOT!SUPERHOT!SUPERHOT!SUPERHOT!SUPERHOT!SUPERHOT!SUPERHOT!VSUPERHOT!SUPERHOT!
This is a pretty soulless sequel and I think it would have been better for me to live with the wanting-more-ness of the first, than to have it slowly ground into apathy with this game. I would replay the original again instead than to work through the rest of this
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Russian +3 more
| $24.99 |
| 787ratings |
| 87% |
| — |
| not modelled |
| $9.99−60% | 76ratings | 72% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 899 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It feels like more of an act 2 to the first game. Has more replayability and adds a lot in, but the 1st title is probably the best jumping in point. I do think the VR game is the best by far (though they changed the ending which I wasn't a fan of).
I fear the dog.
非常好的游戏。 和一代想要表达的内容完全不同。 创新性:5/5 深度:4/5 以下是一个很粗略的未经打磨的游戏分析: 玩家想要的只有更多与更多, 更多的武器, 更多的hack, 更多的关卡, 而玩到最后,更多带来的是疲惫。 因此结局让我们逐渐放弃了一切,删掉游戏。 这确实带来了一种不可多得的宁静, 但很快,这种宁静就被渴求更多的焦虑所替代, 所以你离开主角,恢复了数据。 接着,在更多的更多之后,再次体会那种疲惫。 我想,很多人都遇到过这个循环。 无论是对于这个游戏而言(我花了多年时间断断续续游玩才彻底通关,中途停了好几回), 还是对于游戏之外的事物而言。 这个循环有解决的方案吗? 游戏没能给出解释,而玩家依旧甘愿被困。
a decent expansion upon the foundation that was created with the first game, but it kind of fails to really entice me for the entire length of the game. i enjoyed the narrative but wished it would have focused more on storytelling than vague oneliners.
[h1]🏆 100% ACHIEVEMENT REVIEW 🏆[/h1] [hr][/hr] [b]Quick Thoughts:[/b] [i]This is the next installment in the Superhot series, which I absolutely love. If you haven't played the first game yet, I highly recommend checking that one out first to get familiar with the mechanics and general gameplay (you can check my review for it on my profile). If you already know what the first game was about, I would describe this one as a great sequel. It doesn't feel like cheap padding or getting the exact same game with just different maps. The devs absolutely cooked with this one, taking us down a slightly different path while keeping that good old, distinctive atmosphere that hits different. We get more weapons, new enemy types, and of course, a ton of fun.[/i] [hr][/hr] [h2] THE COMPLETIONIST STATS:[/h2] [list] [] [b]100% Difficulty:[/b] 5/10 [] [b]Time to 100%:[/b] 10 - 20 Hours [] [b]Missable Trophies:[/b] None [] [b]Grind Level:[/b] Minimal (Mostly rogue-lite progression) [] [b]Online Required:[/b] No [] [b]Min. Playthroughs:[/b] 1 [/list] [hr][/hr] [h2] THE HUNT EXPERIENCE[/h2] Unlike the previous game, getting the 100% completion here feels much easier and less frustrating, even though it took me about twice as long to finish. While you will definitely need to use some guides to find various secrets required for specific achievements, it is a very relaxing experience. It scratches the itch for a fun completion because you don't have to constantly replay brutal levels over and over hoping for a perfect run. Overall, it was a really pleasant and highly satisfying 100% hunt. [hr][/hr] [b]Pro Tip:[/b] [spoiler]Take your time to unlock and experiment with the different "hacks" and cores as you progress. Since the game introduces rogue-lite elements, picking the right upgrades for your playstyle makes the longer nodes much more manageable and keeps you from hitting a wall.[/spoiler] [hr][/hr] [h2] FINAL VERDICT:[/h2] [b]Worth the 100%?[/b] Yes! It's a fantastic sequel that respects your time much more than the first game when it comes to achievements. Highly recommended for any trophy hunter. [hr][/hr] [h3] SUPPORT THE HUNT[/h3] [list] [] [b]Check my Guides:[/b] Need more help? Check the guides on my profile! [] [b]Like & Award:[/b] If this review helped you, leave a [b]Like[/b] or an [b]Award[/b]! [*] [b]Follow for more:[/b] Visit my profile for more honest 100% completion reviews. [/list]
相对于一代的设计感变弱了许多,一代很多关卡和解密一样,二代的更像是刷怪让你杀,大量重复的房间以及roguelike元素,二代削弱了时停,而且为了提升玩家容错敌人的枪法马的不得了,完全没有一代的设计感。两代都不是一个类型的游戏了 最重要的是,一代那种心理惊悚、叙事方式终端界面和诡异氛围,以及游戏内的社群,一代能让你对这游戏背后的故事感兴趣,二代氛围则几乎没有。superhot一代给人的氛围感我认为是整个游戏最核心的地方,那种自我毁灭和疯狂没有别的游戏能给予,玩家只想要更多,一步步走向毁灭,思维是软件,身体可以抛弃,系统会让你自由。二代这些元素直接成几段话烘托一下跟没有一样。还有为什么要弄无敌的怪,二代不是爽杀吗,还有那绊雷一样的东西,都在限制我爽杀,觉得地图加点绊雷、加点新怪就有趣了?本身就枯燥了,死了又要重打那么多关,死了那么多次经验打出来了,无敌怪撵着你跑,又要重新想打法。当然如果你喜欢二代的玩法那二代依然是质量上乘的游戏,祝你游戏愉快;) 游戏按F1在language可以改中文,启动器的中文设置不完全
I have mixed feelings about this game. On one hand, they improved the core gameplay loop from the original by adding a selection of abilities and different types of enemies (including bosses). The roguelike loop really adds to the fun, enabling a bunch of unique and sometimes overpowered combinations to be created. This is the extent of my praise, unfortunately, as I stopped enjoying the game nearly as much after making it to the [spoiler] corrupted level[/spoiler]. The endgame is a slog to get through, and the ending? Garbage. The most interesting part is [spoiler] The node where you gradually lose your abilities until you can do nothing [/spoiler]. The final nail in the coffin for me was after the game finished. In order to 100% it, you have to (spoiler warning for how to do it if you want to discover it) [spoiler] chant superhot a ♥♥♥♥ ton of times, then move your node a certain way, follow a line, follow a line again, and follow a line for the final time[/spoiler]. Then, in order to get the achievement, you need to wait 2 and a half hours IN GAME to get it. The endgame really diminishes my opinion of this game, which is why I don't recommend this game. BUT, if you don't care about the story and just want to play superhot but better, then by all means pick this up. The gameplay is fun and satisfying.
不好玩,我还以为会比一代完善很多,这代变rouge风格,来来去去就几个地图一直打然后拿新技能,武器和怪都不带换的,一会就玩腻了,剧情无聊,还不如一代好玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.7M | 8.6K | 95% | $24.99 | |
| $5.7M | 11.6K | 94% | $19.99 | |
| $5.7M | 8K | 92% | $19.99 | |
| $5.7M | 12.1K | 87% | $19.99 | |
| $5.7M | 16.3K | 92% | $19.99 | |
| $5.7M | 25.2K | 84% | $8.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.1M | 9.7K | 82% | $24.99 | |
| $0 | 0 | — | $19.99 | |
| $22.6M | 40.8K | 92% | $24.99 | |
| $2M | 3.7K | 89% | $24.99 | |
| $103.6K | 1.3K | 98% | $4.99 | |
| $15.4K | 35 | 77% | $14.99 |