
The long-awaited third game in the groundbreaking SUPERHOT franchise - MIND CONTROL DELETE gives you more insight into the world of SUPERHOT, more story, more signature gameplay. Keep dancing the slow-motion ballet of destruction for so much longer than ever before.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Aug 8 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 12.8Kreviews | 84% | — | $5.7M |
| $24.99 | 3.7Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 887 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
To be honest i really enjoyed the game but the ending left such a bad taste in my mouth, honestly i would even mind missing an achievement to skip that BS but the fact that your game gets locked in the stupid sequence until you finish it just feels ridiculous, what the team made is not art, but a wanky inconvenience tacked onto the end of an otherwise redeemable game
The new additions are fun at first but aren't enough to make replaying the same levels over and over not feel like a chore to get through. I think the original SUPERHOT's level design just worked better overall, where in that game , levels felt more like puzzles for you to find solutions to and lent themselves more to this theme of you being " addicted " to this game . Since levels always had pretty much the same layouts and enemy placements, replaying them was more fun ; you found more efficient and faster ways to beat them with each playthrough. While levels in this game all just feel the same and arena-like , I would recommend just sticking with the original.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Russian +3 more
| $24.99 |
| 787ratings |
| 87% |
| — |
| not modelled |
| $9.99−60% | 76ratings | 72% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 893 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A stylish, brain-bending expansion of the Superhot formula, delivering even more “time moves when you do” satisfaction. With deeper progression, new abilities, and smarter challenges, it turns every encounter into a slick, tactical puzzle. Hypnotic, punchy, and incredibly rewarding to master.
People are right to criticise it for being repetitive and dragging the concept out way too much. But if you liked the gameplay loop of the original SUPERHOT, you can probably have fun with this, definitely not £18 worth though.
This game is simply more SUPERHOT levels. There is little plot, and the levels arn't as well crafted as they were in the first game. Get it if you really liked the core gameplay loop of the first game, otherwise it may seem a bit repetitive after a few stages.
SUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOT.ЭТО.3.14ZDEC.SUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOTSUPERHOT
75%
Good gameplay, incredibly pretentious ending
Had to change review after finishing the game and deciding that it doesn't deserve a recommendation. Is this supposed to be funny? Forcing gamer to wait for two and a half hour for what? Pathetic.
I honestly don't get how the game loves to get all meta about SUPERHOT players wanting MORE content when most of the new content this game adds just causes frustration in most scenarios. I'm sure the developers had a good time creating this game but I don't blame people for thinking that this was a project born out of spite because there are so many things that feel like it was made in a way to hinder the player's enjoyment, which is probably the point since the game loves bashing you over the head with how you, the player, wanted "more of the same." the base price of this game (35 dollars Australian) is absolutely not worth the cost in my opinion, I feel like most of the content here simply could've been just an expansion to the original SUPERHOT with a level editor slapped on to make it feel more worthwhile and keep the fanbase satiated, and I say that as someone who still enjoyed parts of this game and thought there were plenty of decent concepts. if I paid that much money for this instead of the price I ended up buying it (and the original SUPERHOT) for, I would've felt completely ripped off.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.1M | 9.7K | 82% | $24.99 | |
| $0 | 0 | — | $19.99 | |
| $22.6M | 40.8K | 92% | $24.99 | |
| $2M | 3.7K | 89% | $24.99 | |
| $103.6K | 1.2K | 98% | $4.99 | |
| $15.4K | 24 | 71% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.7M | 10.2K | 95% | $24.99 | |
| $5.7M | 8K | 92% | $19.99 | |
| $5.7M | 7.8K | 96% | $19.99 | |
| $5.7M | 10.8K | 86% | $24.99 | |
| $5.7M | 23.1K | 85% | $8.99 | |
| $5.7M | 16.3K | 92% | $19.99 |