
The long-awaited third game in the groundbreaking SUPERHOT franchise - MIND CONTROL DELETE gives you more insight into the world of SUPERHOT, more story, more signature gameplay. Keep dancing the slow-motion ballet of destruction for so much longer than ever before.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Aug 8 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 12.8Kreviews | 84% | — | $5.7M |
| $24.99 | 3.7Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 887 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игра страдает от кризиса идентичности: это не DLC, не сиквел, а странный гибрид рогалика и аркадного экшена. Механика управления временем по-прежнему блестяща, но упакована в унылую, повторяющуюся оболочку. Первый Superhot поражал лаконичностью: пара часа идеального экшена. Здесь же 10+ часов однотипных арен убивают уникальность механики.
Mind Control Delete, or SHRL (Superhot Rogue-Like as it was once known), asks you only one thing. Do you value your time? Are you willing to do mundane tasks over and over to squeeze all the joy out of a fun video game?
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Russian +3 more
| $24.99 |
| 787ratings |
| 87% |
| — |
| not modelled |
| $9.99−60% | 76ratings | 72% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 893 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is the lame version of the first game. The fun has been carefully removed and nothing but boredom and annoyance is left. Some good ideas but terrible execution.
In short This game is inferior to the first game even despite having more content, if you just want more superhot it's fine i guess but don't expect to ever beat this game while enjoying it [h2] Full breakdown [/h2] This is the most painful review I've had to write yet. Superhot is in my top 20 games of all time. But superhot MCD doesn't do enough justice to the original. On a purely technical level this game is 10 times better than the original and most shooters in fact. The hacks system, the core system, the graphical glitches, the amount of weapons/throwables, new enemy types, bosses. With everything here superhot MCD sounds like a straight upgrade from the first installment. But it just seems like the developers didn't understand what made the game so great in the first place. The story, the surreal feeling of playing superhot, the maps. I will now explain every marginally different aspect of mcd and will explain why it's worse [h3 ]Maps [/h3] MCD has a ratio of 1 map for 3 levels. Yes you spawn in the different position and with different enemies but you can only get so much variety out of a set of maps with the same weapons. And spawning in different positions every time and making it randomized is not a good thing. Superhot was so well thought out and the map design were probably one of my favourite things about the original and MCD doesn't do justice to this. [h3] Weapons [/h3] Yes MCD has a bigger selection but there are only 4 guns of which i would only use two, a lot of objects that you can throw, melee weapons are just reskins of one another with exceptions of katana, and the throwing knife which is the most fun weapon in the game. As you can see it's more bloated but not better. [h3] Enemies [/h3] The fungus (as i call it) that sticks to walls and blows up, the regular and infected red guy and the invincible bosses. Might have missed one but the actually unique enemies are either so rare or even if you get lucky they just come of as nothing short of a gimmick. [h3] The story [/h3] The story takes a backseat and it's just disappointing, the ending is even more terrible, it's just a line of text. Make your own conclusions but i for sure made mine. My only thought after finishing to write this review is the fact that i could've bought a can of monster and a bag of chips for this money and have gotten much MORE out of it.
This game is like if SuperHot was annoying and pretentious and overstayed its welcome. SuperHot has a neat gimmick, but it wears itself thin in the FIRST game if you play challenge mode, it really didn't need a sequel whose entire purpose (stated by the game) is to waste your time as much as possible. Just play the original, avoid this game if you value your time, it does not provide even close to sufficient value for the compartatively extreme amount of time it takes to beat it. 3/10
Creo que si hubiera sido lanzado como un DLC, con la idea original bien ejecutada, esto hubiera tenido otro resultado. Mind Control Delete es una muy buena idea en el papel, pero mal llevada a la práctica. Intentar variar en una mecánica casi perfecta es muy complicado, sin embargo, abordarla desde el "más" casi nunca es lo mejor. El juego se vuelve repetitivo al cabo de unos cuantos niveles. Es muy facil al comienzo y se torna injusto. No dificil, injusto; porque que te aparezca aleatoreamente un super-enemigo invulnerable cuando no tenés chances de esquivarlo no es la mejor forma de añadir dificultad a la experiencia. La historia se vuelve estupidamente criptica y sin sentido. Como si fuera un fan-art que no entendió de qué iba el juego. Se siente como esos cortos pedorro de tu amigo que estudia cine y que vio muchos videos de dreamcore y de cine onírico. Me gustó mucho la idea de los modulos que te permiten jugar de manera creativa como el módulo de arrojar objetos y que exploten, o el de que las balas rebotan en las paredes, o el de que se vuelven las balas al esquivarlas. En varios comentarios leí sobre que se pierde el diseño característico de SUPERHOT que se basa en estudiar los niveles hasta que salen casi de memoria. Siendo sincero, creo que es un punto a favor del diseño de la presente obra el intento de re-formular la mecánica principal de la saga. Intentaron hacer infinito y re-jugable una experiencia limitada a su diseño original. Sin embargo, yo hubiera optado por realizar un software de map-making y habilitar la Workshop. Una lástima de juego. Le tenía fe.
Back when I was playing SUPERHOT 2016, I kept thinking how awesome it'd be if the game got a roguelike mode. Guess what, SUPERHOT MCD is all that, and then some. Compared to SUPERHOT 2016, this game has:[list] [*] Special abilities ([b]Cores[/b]) that let you do cool stuff like summoning/recalling a ♥♥♥♥♥♥♥ katana with a button press, or teleporting and punching red guys in the face [*] Randomized power-ups ([b]Hacks[/b]) that you can pick from every few levels [*] More weapons, more enemy types, and even several “bosses,” with vastly improved AI that sometimes lets them dodge your bullets like Neo himself [*] Less emphasis on story, more mindless killing of red men (just what I wanted :D) [/list] All in all, don't expect a mindblowing story from MCD, but if a Roguelike SUPERHOT is what you're looking for, then MCD delivers exactly that.
я устал.
the game is a drag, everything from the 3rd floor onwards just take too long. By trying to add more mechanics they just made the game too blergh. [spoiler] By the time of writing this I haven't finished the game yet but I know what is to come, 2 hours of a bloated ending [/spoiler] The little "dash" that the enemies to dodge your bullets/throwables is not a fun mechanic, it's just an annoyance. What makes the first game good is still here, but it's under a lot of unecessary crap. Final score: Buy the first game/10
A good 2-3 hour game stretched out to 7ish hours long.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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