
SuperEpic is a satirical and humorous Metroidvania style action-adventure game, starring a raccoon and a llama in their quest to save an Orwellian society from the rule of an evil corporation. RegnantCorp is an enterprise which is controlling minds through abusive micro transactions.
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About


Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
SuperEpic: The Entertainment War is yet another of literally thousands of 2D retro pixel platformers infesting Steam and lowering the average quality of all video games everywhere. It's a "Metroidvania" style platformer which means the game takes place on a number of interconnected screens. Progress through the game involves backtracking and unlocking abilities which in turn unlock new areas. It's been done before, many times, better than this. Having said that, and in fairness, this is a semi-professional production and features bespoke game assets including soundtrack and pixel "art". This gives it a bit more polish and playability than most 2D retro pixel shovelware infesting Steam... but then again, there's not a lot of prizes for being pretty tall for a midget. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. A choice was made to use obsolete, decades old retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. While there are options to change the resolution for the game, all this does is scale up the simplistic 2D art assets used to make the game, which makes little or no difference to the graphics quality. Without any other substantial graphics tweaks, it's not possible for gamers to improve the lacklustre 2D visuals. The poor quality of this game is reflected in the general public reception. At the time of this review, SteamDB shows the all-time peak player number was only 11 players. That's right, only 11. This is a remarkably low number for a semi-professionally developed and marketed product, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 50,000 games for gamers to choose from, the overwhelming lack of interest in the game is to be expected. Gamers just didn't take this low quality game seriously, and for good reason. The game contains some stock/store assets/libraries/packages, but the "developer" here hasn't credited the people who actually did the work for those parts of the game. In some cases this breaches the license agreement the developer signed for the use of those assets. Investigation of the game assets shows the game manifest includes FMOD for Unity, which requires that the developers include the FMOD logo and credit FMOD properly... and despite the lengthy game credits that I sat through to make sure, the developer has chosen to breach their licensing agreement to use FMOD. The game may be removed from Steam if FMOD takes any legal action against the developers for this license infringement. You may be putting your money at risk if you buy this game, for that reason. SuperEpic: The Entertainment War has the insulting, gamer gouging price of $18 USD (for pixelcrap!), for which you could easily get any number of older AAA games, let alone the sheer number of free games available on Steam. Given the defects and quality issues with the game, coupled with the unrealistic price, and the questionable ethical nature of the developer and/or their associates (as outlined above), this is impossible to recommend.
这是个比较特殊的银河城,一开始是传统的地图探索玩法,地图比较大。但通关一周目后可以开启肉鸽模式,随机重组整个地图,并且在本次存档里不在随机,也就是可以重新体验一次新的地图探索。这是比较少见的玩法,我只在另一个游戏A Robot Named Fight见过。 游戏过程里还有需要用手机扫码进入官网玩小游戏解谜才能打开的宝箱,创意十足。 故事背景比较反乌托邦,说的是肥猪boss利用电子游戏洗脑了几乎所有平民,为了拯救世界,主角和他的爱骑踏上了征程。 主角全程骑着的正是吸引了许多人入坑的可爱羊驼,他们全程都没分开过,令人惊叹于他们之间的粘合性。 整个战斗都是在Regnantcorp公司里进行,这公司内部比德古拉的城堡还要大,而且可以用电梯,快速移动,说明是个垂直结构,突破牛顿想象。 最终打败boss拯救世界,让电子游戏回归最初的美好。总的来说是个值得体验的游戏,支持中文,现在打折-90%,心动不如马上行动。
Bastante divertido, buenos controles y combate basado en combos muy satisfactorio.
This game is ugly... Also the fist dialogs made me see where it was going Sorry but it's one of the most rancid way to protest and it way too "in your face" here. I don't want politics in my games and if it has it, try to merge it on the story, don't make it the whole game
Средняя метроидвания. Много юмора, связанного с игровой индустрией и условно-бесплатными играми. Интересная задумка с интерактивом через QR-коды и мини-игры. Очень не понравился платформинг, особенно на поздних этапах, не всегда отзывчивый и понятный. А так же ближе к концу игрока фактически заставляют заново пробегать почти все локации в поисках нехватающих скилов для попадания к последнему боссу. 6,5/10
It's BORDERLINE good. It has great story and graphics however if you are going to do a 100% like I do, it is a torture, since the tells that game gives to make 100% is not clear alongside with how the controls work.(I literally discovered I can do an ability that I got from level 5 right before final bossfight because it was missing a button instruction). Also I don't believe game's not worth that much but it was made by a single dev so I'll let it slide for now.
SuperEpic: The Entertainment War is a bold and personality-driven Metroidvania developed and published by Undercoders that blends classic side-scrolling action with pointed satire aimed squarely at the modern games industry. Set in a dystopian future where a single mega-corporation has seized total control of entertainment and monetized every aspect of play, the game immediately establishes a tone that is humorous, defiant, and unapologetically self-aware. Rather than merely borrowing the structure of genre classics, it uses that framework as a vehicle for commentary, wrapping exploration and combat around a narrative that openly mocks corporate greed, exploitative monetization, and the erosion of creativity. Players take control of Tan Tan, a raccoon protagonist riding atop his loyal llama companion Ola, forming an unusual but charming duo that stands in sharp contrast to the sterile corporate world they seek to dismantle. The setting is built as a sprawling, interconnected complex owned by RegnantCorp, with areas themed around exaggerated corporate environments and entertainment clichés. Offices, production zones, and heavily guarded facilities double as platforming challenges and satirical set pieces, making exploration feel purposeful both mechanically and thematically. Progression follows classic Metroidvania logic, with new abilities unlocking access to previously unreachable areas, encouraging thorough exploration and rewarding curiosity. Combat in SuperEpic is fast, kinetic, and rooted in combo-based melee action. Tan Tan wields a variety of weapons and gadgets that can be mixed and matched, allowing players to tailor their approach to encounters. Battles emphasize momentum and positioning, rewarding aggressive play and fluid chaining of attacks. While the core mechanics are easy to grasp, the game gradually introduces upgrades and enemy variations that keep fights engaging across its runtime. Boss encounters are a particular highlight, combining distinct visual designs with patterns that test both reflexes and mastery of the combat system, even if some encounters lean more toward endurance than complexity. One of the game’s more unconventional features is its use of optional external mini-games accessed through QR codes scattered throughout the world. These codes unlock browser-based challenges on a mobile device, which in turn reward in-game bonuses. This mechanic cleverly reinforces the game’s satirical themes, parodying cross-platform engagement and modern monetization strategies while simultaneously offering extra content for players willing to engage with it. Although not essential to progression, these moments add an extra layer of novelty and experimentation that distinguishes SuperEpic from more traditional Metroidvania titles. Visually, the game embraces vibrant pixel art with expressive animations and exaggerated character designs that complement its comedic tone. Environments are colorful and detailed, often filled with visual gags and references that reward attentive players. Enemy designs range from absurd corporate caricatures to imposing mechanical threats, reinforcing the game’s exaggerated worldview. The soundtrack supports this energy with retro-inspired tracks that keep exploration lively and combat intense, though repetition may set in during extended play sessions. Overall, the audiovisual presentation succeeds in reinforcing the game’s identity as both a love letter to classic platformers and a playful critique of contemporary industry trends. Narratively, SuperEpic wears its satire on its sleeve. Dialogue, environmental storytelling, and collectible lore entries all contribute to a story that is intentionally exaggerated and irreverent. While the humor may not resonate equally with all players, it is consistently committed and integrated into gameplay rather than existing as a separate layer. The game does not aim for subtlety, instead delivering its message with bold strokes and frequent jokes that poke fun at familiar industry practices and cultural touchstones. The pacing and difficulty curve reflect the game’s indie roots, with moments of uneven challenge and occasional ambiguity in navigation. Backtracking is frequent, as expected for the genre, and some players may find certain sections frustrating due to enemy density or unclear progression cues. However, these elements are balanced by a strong sense of freedom and discovery, allowing players to approach the world at their own pace and uncover secrets that reward persistence. Taken as a whole, SuperEpic: The Entertainment War is a distinctive and memorable Metroidvania that succeeds through its strong personality and thematic confidence. While it may not reinvent the genre mechanically, its combination of energetic combat, layered exploration, and sharp satire gives it a unique voice. For players who enjoy retro-inspired action games with humor, social commentary, and a willingness to experiment, SuperEpic offers a lively and engaging journey that stands apart from more conventional entries in the genre. Rating: 6/10
Ta decente, la banda sonora esta buena pero se queda corto en varios aspectos
😜😃😜esta bueno
可もなく不可もなくといったメトロイドヴァニア。 難易度は低いので気楽に探索したい人にはいいかな。 敵をボコボコにする爽快感に優れていて、 ステージの地形がやや単調なのが気になった。 トロコンは果てしなく面倒なのでそこまで至らず。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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