
Build your deck and try to survive in The Dead Await, a deck-building RPG set during a zombie apocalypse. As one of many survivors, set out across the desolate world, discover the truth about the outbreak, and rebuild human civilization - or die trying.
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About

The Dead Await is a deck-building open world survival RPG set in a zombie apocalypse. The world as we know it ended, torn apart by hordes of ravenous monsters. Humanity still clings on in the sea of blackened ruins, cold ashes, and man-eating creatures.
You're the leader of a caravan of survivalists whose goal is to figure out the truth behind the zombie apocalypse and, if possible, build the foundations for a new civilization! But be careful: Zombies might want to feast on your brains, but humans may very well prove the greatest obstacles during your long drive...

Explore a vast world torn apart by a zombie apocalypse, from derelict cities full of loot and zombies to new settlements founded by survivors with opportunity and backstabbing abound.
Gather food, water, fuel, and gear to survive the drive. Manage your resources to ensure everyone gets to the destination safely.
Manage your team's sanity! Manage the impact of trauma, long-term effects of injuries, and, of course, resource scarcity. Zombies might turn out to be the least of your problems...

Build the survivor you want using a robust attribute, skill, and perk system. Experiment with combinations and character builds, from a suave lockpicker to a mindless berserker and everything in-between.
Paired with the character system is sophisticated card-based combat. Build up your deck during your travels, taking a team of rag-tag survivors to veterans with incredibly rare cards at their disposal!
Gear matters: Give your survivors an edge with weapon and equipment mods - plus a good meal - and watch them conquer the wasteland!
Build your group of survivalists to work as a team in combat!

The caravan is at the heart of your journey to discover the truth. Upgrade it with workbenches, storage, and other features to turn it into a true mobile base.
Swap out vehicle components to modify the caravan's performance. Engine, suspension, tires, all affect how you traverse the world - and your chances of surviving!
Craft everything you need to survive, including the classic nail-mounted baseball bat. They don't make them like they used to, after all!
With what you find in the wild, cook meals to give yourself permanent bonuses or a quick fix before a fight!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
BUG區 1.玩大爆炸中途讀取檔案必閃退 2.百色交匯區的"勞爾"接完任務的最後對話選項出不來,遊戲無法繼續,只能讀檔 3.(特殊)在倉庫滿的情況之下,在倉庫畫面"存入"位置放一個東西,並同時在"取出"的位置取一個東西,按移動之後"放入"倉庫的那個物品會消失!!!! 4.現在卡在兩個任務繳交之後日誌卡住都沒有後續,不玩了BUG太多.... 遊戲性區 1.車輛只要損壞,沒有緊急維修包=game over,完全沒有別的選項,就算把維修包放在車子倉庫也不能使用?? 2.戰鬥勝利的掉落物,如果包包滿了,也不讓打開背包整理,就只能丟棄,非常不合理,而且不管是滿了還是過重,一律顯示"背包沒有空間"?? 3.存放倉庫沒有"相同東西自動堆疊"的功能,一個一個放超痛苦 4.用舊鈔票跟菁英代幣換錢的對話沒翻譯到,舊鈔票就算了,菁英代幣只能換錢蠻爛的 5.有些強力卡牌有負作用,但是完全沒有說明那些對敵人,哪些是作用在自己身上!? 6.沒上場的角色為什麼還要卡著25張的卡牌?? 卡已經很少了拿出來給場上的人用不行嗎?,而且每個角色又沒劇情也沒特色,至少角色特性那邊做一點區別吧 7.商店的東西跟錢到底多久刷新一次,遲遲不刷新我東西多到沒地方賣,你們設計的跑商也失去意義了不是嗎? (商人包包還有上限我的天哪)
遊戲整體還行 就是有幾個大問題 1.內容太少了 只有開放第一章 估計完成度不到20% 2.背包跟倉庫格子太少了 你遊戲裡面一推亂七八糟的材料+食材 一下就塞滿了 尤其是背包 出去搜不到一棟樓就滿了 都做負重限制了為啥還要限制格子 純純噁心人 3.天賦做很差 不是效果雞肋(+2%暴擊 回合結束機率給5護甲之類) 不然就是綁武器卡牌(還每種武器就一個 想構築BUILD都不行) 4.那電腦小遊戲到底有幾關阿 打到第4關還沒完 拿個彩蛋而已有必要這樣噁心人?? 5.看更新寫菁英會掉獨特物品 玩到現在打了20隻以上了也沒看到啥獨特 頂多些材料(現在也用不到) 只有再箱子找到過一把便便刀跟一個炸藥起爆器(武器) 完全不知道幹嘛用 也沒看到炸藥相關卡牌 還有那限時兌換碼是啥意思 當以後買的或沒關注更新的都冤種???
2025年1月份开始玩的,玩了十几个小时,现在再玩莫名其妙存档就没了. 存档没了就算了,还打算新开局游戏,结果那个什么vip包卡车包怎么还无法勾选,还以为出了什么dlc,研究了半天时间发现好像是更新日志中的代码兑换,逆天的是截止到3月,瞬间不想玩了。 开发者团队真的厉害,非常厉害,玩家还得时刻关注游戏的新闻!这样运营游戏会越来越好的!真棒!
The mixed reviews make sense. It is a niche game. If you are not sure, pass or wait for a sale. If you like mixed genre zombie, card battle, survival hardcore games, can't recommend enough. Just check out the bad reviews. If you are like me and don't care that it's not perfectly polished, doesn't have the exact mechanics of games you played before, give it try.
Stay away, everything about this game is flawed or badly implimented. From the terrible art style that wants to be artistic but only manages to look like a combination of ugly deformed Balkan npcs cooked up by an AI for a no budget horror game, to unsuccessful immitation of 90's fashion sense dressed in color blind neon colors that were washed away in the washing machine. The dialogues and writing range from indifferent back and forth writen by antisocial individuals speculating how people converse, to walls of text in tiny font narrating tasteless details to spicy up the non-existent world building. The gameplay is grind, grind, grind, and grind some more because your traveling vehicle keeps eating through your resources (GAS, drinks and food) even when you have parked it in a town hub and are exploring on foot. When your hero has no gasoline to drink he becomes depressed for unknown reasons. Your car also keeps breaking down for no reason every few seconds just to make you spend all your hard earned zombie money on repair kits and gas. Combatwise there is a lot of information missing from the cards you are supposed to use to fight with with explanations for status effects becoming apparent only AFTER you use your cards, or never. There are also no indications about your foes resistances, dodge and hit percents, your characters get damaged to half hp per fight to force you to grind for healing items because resting does jack and you need to buy specific healing items to cure permanent effects. A zombie tickles you with a punch in one of the dozen rounds it takes you to drop it and now you are infected and have to buy zombie cure and another healing item to restore your health that is ticking down. Other fuctions failed for no reason. Got car parts so my car can stop drinking all my hipster's gas but the instal button did nothing but put me in a vacant screen for some reason. The exploration gameplay is drive around using gas money, get hit with events that probably cost money like bandit tolls, try to avoid the roaming zombies that fight you droping hp that needs more money in healing items while your car breaks down immobilizing you and costing repair money so the zombies dont reach you to hand you your medical bill, to reach boring town hubs and scavenge penies from trash heaps as you burn down gas money on your idle parked car and use your savings to stock on food, gas and drinks to crawl to the next town. My car broke down 4 times in 15 seconds at one point and then a random roaming car spawned next to me tickling my lights and the car broke down again. Then I left the game idling for the cards and went on with my life. Buy if you want to experience inflation in your happy time too.
打了20个小时 开始是很喜欢这个游戏的 不过进行到主线任务去垃圾场寻找红色保险箱的时候直接给我卡住任务了 是不是因为我提前进入过垃圾城搜刮过 再进去就不触发任务了?我这20小时全白费了 我现在删档了 也没心情在玩一遍了 这种致命的错误 希望制作组能好好改正 还有一个支线任务也是类似的情况 好像叫情书,是要求去恶魔森林寻找一个女孩的线索 也是进去以后没有任何任务提示这任务直接作废了
开发进度太低,等个完整版
I want to like this one, but it is just unappealing, slow, and bloated. Funny thing, there is a faster movement button, its speed should be the norm, and then make it faster. There are too many looting types, so you constantly run back and forth to put them into storage or sell. The story is just survival and sandbox. Maybe later something happens, but it crashed on me and ate like 30 minutes of playtime, so I'm not too keen to find out.
打折+更新了避难所经营就直接冲了,太喜欢末日生存捡垃圾了,貌似进度已经更新到经营地下避难所了,这个我肯定冲爆!卡牌战斗+捡垃圾+末日背景+队友系统+房车升级+小跑商+避难所经营+基础制造烹饪拆解等系统,个人是比较喜欢的,不过房车升级力度有限就是啦,希望仓库格子能多一点,不过都有避难所了其实房车仓库格子也不重要了
If you are looking for a rougelike deck builder look else where. It is a survival game first and foremost. The game also is too slow.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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