
Uncover the secrets of the sinking metropolis in this action RPG. Clash beam sabers, or be a gunslinger. Make alliances or go it alone. Your actions have consequences - those whom learn the nature of this world will be able to shape it as they see fit.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I'm not sure what's wrong. This game has everything that I like: tight combat, mysterious worldbuilding, a distinct art style... and yet, I very quickly caught myself that I'm not having fun. At all. I'll try to make sense of what my feelings on the game are: - the worldbuilding is a little [i]too[/i] mysterious. I found nothing I could really grab onto, nothing I could use as some kind of point of reference. There's also no real introduction. - the combat... while it certainly is quick and there are some interesting quirks (parry as a special attack, gun uses stamina), it does not feel good at all. Parrying in particular only seemed to work when it felt like it. - the art style is distinct, sure. But the colour palette, the resolution and overall design made me feel like I'm being served pixel bigos. And I really don't like bigos. - maybe I'm just tired of the soulslike genre. That one's on me, it's definitely not the game's fault. All in all, the game failed to spark my interest. No point in playing something you don't find fun and don't care to unravel, wouldn't you say? But hey, lots of people like bigos. This one definitely seems to have something going on for it - but I don't care for whatever that something is. [url=https://store.steampowered.com/curator/42922988/]Curator Page[/url]
An absolute masterpiece. The only con I can think of is that not enough people have played it; would have loved to get into deep discussions about the surprisingly rich and intricate lore of this game, the music, the creative choices, and everything else that makes this game a true work of art. I got way more than my money's worth. Unity/10 would erase my memory to discover it for the first time again.
What can I say... this game blew me away man! I bought this game because of one particular user review that resonated with me and did not regret it so I'll pretty much just repeat what that person said. This is a game that makes you FEEL things. I don't mean in a mushy sort of 'the story is really emotional' way.. but rather in the sense that the game is totally immersive. The art and the music are just dripping with ambience and style. It is what I would call a 'true game'. There are no immersion breaking cut-scenes, there are no points the game takes away control from you, there are no tedious side or escort quests... When you are playing biomass you are just... playing biomass.... This game gives you autonomy and respects your intelligence enough to trust that you can figure out what to do and where to go and even why - on your own. It is very much a game in the same vein as legends such as dark souls and outer wilds and, if you're like me, you will play the game over and over and over chasing that last little secret or piece of dialogue. If you enjoyed either of those games and also enjoy 2d games then this game is 100% for you. I don't know why so few people are playing this which is why I'm making this review. I hope it helps others to see how awesome this developer is (he made it pretty much on his own) and encourage them to support him so he continues to make bigger and better games! Edit: Also I thought it was worth mentioning Hollow Knight since it's such a popular game that is similar... I personally enjoyed this game more than hollow knight, although it IS smaller, and would say biomass at least rivals HK in quality.
My opinion on this game is oddly subjective, as to me it somehow is a lot more than the sum of its pieces: I love it. I haven't played that many indie games, but this one is my favourite so far. If I had to summarize it, I'd say it's weird - but in a mostly great way, I just don't think it's for everyone. So what makes it weird? The power levels of the bosses are kinda erratic, you might find yourself needing countless attempts for one boss and then beating the next on second try. The story is difficult to piece together, even for a souls-like, on the one hand this may be confusing, on the other it's cool and mysterious. The world and its aesthetics are a crazy blend of styles, if you ever felt like slashing tentacle beasts with a lightsaber, while wearing a cowboy outfit - this game is for you. In my eyes the pixel art is amazing and the soundtrack is really good too. Somehow the low detail that comes with pixel graphics and the vague story make this strange world surprisingly immersive, you just need to fill in the blanks for yourself. Every now and then you discover some missing links and references to things you've seen before so everything feels increasingly coherent over time. And this brings me to what I like most about this game: The atmosphere Biomass has something really dark to it sometimes. While it isn't a horror game, there are some rather disturbing implications in the story and the setting is full of despair. And yet I always felt like I didn't know what to expect and that makes it so interesting to me, as sometimes there were moments of peace and serenity when I didn't expect them. It's unpredictable but somehow it still fits together, it's exciting and in a way it's intense. And when I finally understood the main story that was a really great moment. I don't even want to talk about the gameplay too much, others do that in a better way, because it isn't the selling point to me, even though I definitely enjoy it. This isn't a huge game with complex skill trees or dozens of stats, but there is a solid bunch of weapons with quite different characteristics, interesting and useful upgrades for a variety of playstyles (melee or ranged, glass cannon or tanky) as well as a very simple crafting and levelling system. There are some secrets where you can interact with your environment to find hidden treasure or a shortcut which is cool, additionally changing your outfit can change your interactions with NPCs. The bosses all feel unique, have decent movesets for a small game and with few exceptions I had a lot of fun beating them. The normal enemies are nicely done too, ranging from easy to surprisingly challenging. Now for some downsides: Some of the controls aren't perfectly intuitive and navigating the inventory is hard at times, but besides of one button being used for both interacting and healing it usually didn't annoy me. I had moments where the game was just too cryptic and confusing for me to figure out what to do next, so I had to ask others for help. Some run ups to bosses are very annoying because you just climb a ladder for a time that feels terribly long after having to do it for the 20th time and the placement of checkpoints could be better at times. Overall I highly recommend this game, if you're looking for a souls-like metroidvania that's a unique experience with great atmosphere and a beautiful world, just expect to be a little confused or lost at times and don't expect revolutionary gameplay. It's worth mentioning that the dev is working on an improved version, so there will be more aspects to fights and many problems will probably be fixed, so if you aren't convinced now, maybe you still want to check out Resynced when it is released.
Good gameplay with interesting mechanics. Sadly the developers thought it would be a good idea to put checkpoints 5 minutes away from the bosses. Also I reached a point where I don't know what to do, and there is no info online, so I don't know how to win this game. I repeated the cycle like four times with different paths, and in every single one the game guided me for where to go, but on this last cycle there are no indications at all, and it looks exactly as the first cycle, so yeah. Also I lost a lot of time walking aimlessly without knowing where to go or what to do. It is sad because I really liked this game. I already killed the angel, sided against the red mother (no idea how to side with her), killed the drifter, the left hand (don't know how to fight the right hand), killed Legion too, I really don't know what to do right now. Nevermind, the developer telling me what to do has no price. 10/10
Tried every modern metroidvania, souls-like, roguelike I could get my hands on and this is one of the few that I really enjoy. Deceptively simple at first glance the game is original and quite diverse, with great atmosphere while being challenging but fair at least to where I have progressed at this point. Strange I find it just now, had not heard about the game ever before and I like it a lot better than others that are much more popular and far less interesting.
the visuals are alright. but everything else is not: the weapons are useless, the items are useless, the level system is useless, the pacing is all over the place. the story is... there, i guess. the controls are janky. the fighting feels clunky. the music seems cool at first, but when you have to listen to the same loop a hundred times it gets annoying.
This game was amazing,awesome!! but 我们需要中文 We need Chinese 中国語は必要 Nous avons besoin de chinois Wir brauchen chinesisch Necesitamos chino potrzebujemy chin Precisamos de chinês Нам нужно китайский เราต้องการภาษาจีน Χρειαζόμαστε κινέζικα
Needs more recognition
Game is insanely good. I struggle to think of a serious criticism. Art, music, gameplay, even the nebulous narrative are all exceptional. It's tragic this game isn't more popular.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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