
Super Woden GP 2 is a love letter to the world of motor sports, offering a unique experience. Arcade-style isometric racing meets unrivaled campaign depth and a huge variety of vehicles to buy, sell and unlock.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Spanish - Latin America, Greek, Japanese, Portuguese - Portugal, Portuguese - Brazil, Russian +7 more
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Physics and handling are challenging at first, with the slower cars. But when you get io the faster cars they become undrivable. I picked the game up again after a 2 year hiatus, and quickly remembered why I quit. 1. Brakes are a mere suggestion, even when fully upgraded. 2. Understeer. These cars simply will NOT turn, even with full upgrades. 3. This makes it impossible to correctly judge what speed you need to be at for the corners. You'll always be either too fast or too slow. Heck, it's hard to judge what speed you're at in general. It's like there's no sense of speed at all. I really wanted to like this game, since I'm a PS1/PS2 Gran Turismo fan. Great idea, but sadly bad execution.
The HUD display takes 25% of the screen and ALL INFORMATIONS ON THE HUD ARE USELESS!!! No one need to know his rank, speed, time, mini map. Who the ♥♥♥♥ needs that for driving?! You always always drive as good as you can, these information's change nothing about it .... Oh i am rank 5. And now? I cast a spell that make me rank 4? wtf is that? Oh my lap time is to high, i have to drive full speed from now on? i am already at full speed. i cant drive faster. no need to show me the time. Speed is irrelevant. no modern race car shows you the speed in the cockpit. What is that ♥♥♥♥♥♥♥♥? Minimap?! for what? I look on the road and the tracks are short. there is no need for the map. And every HUD element has a gray background, so you can see even less of the actual game.
[h1]Меня хватило на 7 часов чтобы понять кривизну этой игры[/h1] Я играл на нормальной сложности, но даже на ней в игре сломан баланс сложности и экономики. Игра заставляет фармить деньги на покупку нужных машин и прокачку, чтобы продвинутся дальше по карьере, а это повторять пройденные гонки по 2-3 раза, что очень скучно. [b]К примеру чтобы пройти новые гонки надо было купить новые машины за 11 тысяч, но за гонки я получал 2-3 тысячи, а еще нужны деньги на прокачку машины и постоянно на мойку авто и замену масла иначе машина престанет догонять и вообще ехать[/b] Если прокачать -15 от требуемого, то можно победить, но машины становятся не управляемые, слишком поворачиваемыми и это очень заметно на ралли гонках, надо пройти идеально по траектории, но будешь улетать в отбойник и постоянно перезагружать гонки. А еще разработчик не умеет строить трассы и на ралли это видно. На одной трассе прямо перед крутым поворотом есть трамплин, поэтому машина резко замедляется и летит в отбойник, а в конце этой трассы поворот из-за чего ты сбрасываешь скорость, цепляешь в любом случаи отбойники и не можешь пройти трассу на золото. Игра являясь аркадой пытается быть автосимулятором по физике и затянута из-за сломанной экономики, поэтому не рекомендую ее к покупке даже по скидке.
I learned about the Woden series on another game's discord channel and instantly fell in love. I had been playing the GP2 demo a long time, then I bought both 1+2 in a bundle sale before rally came out. Been 100%ing SWGP1 (which took one hell of a time...) but I felt I owed it to the dev to show my commitment, because T H E S E - - G A M E S - - R U L E !! The intended camera took me back to the 90s, where this was top of the notch graphics (well, more pixalized of course). The camera adds to a certain difficulty, which ultimately will make you memorize the track layout (hello there ID) - but thanks to the minimap it's easier to anticipate the corners. Each car feels different and it's so much fun winning with a 2nd grade car (according to values) because its behaviour just feels so much more natural compared to the others (I'm talking Japan vs France BTC :D). Also, and I know that I'm not alone with this, the GT-like menu adds another layer of nostalgia. Compared to SWGP1 the graphic has increased a ton! The tracks look more realistic, the surroundings rushing over bridges with water below is stunning, plus: the lighting effects are incredible. Those have been nice in GP1 already, but depending on angle to your front opponent their cars throw different shadows. Tracks that have been available in GP1 now look way different - to a degree that you can't just copy the driving style from the first part. But that isn't a bad thing if you can cope with changes, even less coming to GP2 without prior experience. Because in SWGP2 the tracks actually have angles and pivot points. There are ovals where you'll nearly slide around the corners going on the inside; there are shicanes that have a difference in altitude where it will really matter on how you tackle each corner to not fly off, and - guess what? The LIGHTING on those levels is par excellence! Shadows are cast long and narrow going over bumps. It's incredible. If you'd ask me on a scale from 1 to 10 whether to get this, I'd say this is a straight 15. So get it! Edit: forgot to mention the one little bummer this game gives me. For all of its retro graphics, I can't run it fluently on my laptop without the 300W power cord connected. It apparently needs more GPU input than I'd believed. =)
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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