
Super Robot Wars is a grid-based tactical combat RPG that brings units and pilots from a variety of anime together to battle their mutual foes. Rise, Unite, and Triumph!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $35.99−40% | 2.2Kreviews | 82% | — | $4.3M |
| $59.99 | 2.4Kratings | 87% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 893 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
自分としてはV以来の久々のスパロボという事で、 参戦作品を視聴した上でプレイしたという所もあって非常に楽しめました。 一応ネタバレは控えますが、随所に散りばめられたクロスオーバーにはニヤリとさせられながらも、 スパロボならではのお約束はきっちりと抑え、おじさん的な「これこれ」を感じながらも順当に進化したシステムで非常に遊びやすくなっており、いい年こいて70時間ぐらい遊んでしまいました。 ※これでも難易度ノーマルで特殊ミッション以外はゲームオーバーなしなので凄いボリュームです 参戦作品もZや逆シャア、ダンバインエルガイムといった御大将の作品を始め、 SEED DESTINITYやいつぶりかのライディーン、そしてまさかのゴジラ参戦。 いやあ強敵でした。 トロコンまで遊ぶかはまだ解らないですが、 DLCでビッグオーもやって来るとの事でまだまだ遊べそうなゲームです。 ただ1つ、本当にたった1つの不満なのですが、 会話パートを読んでいる最中、時折ボタンが押しっぱになるのか、勝手に早送りになってしまう事があります。 これだけ、これさえ無ければ100点満点でした。 P.S. ジェットジャガー強過ぎない?
本作进一步强化了战斗外的系统,在前作(也许是30?反正比X更加)的基础上,继续扩大战斗间菜单,甚至隐隐呈现出菜单是本体、战斗是任务的形态。在敌方改为动态等级后,真正意义上追加了大量支线和练级关卡,妈妈再也不怕我没钱花没击坠数刷啦!于是不仅可以理论上全员ace,商店功能也大幅扩充,大量NB到极点的插件都能花钱买了,你别管贵不贵你就说能不能刷吧(。)可能也是因此,导致本作的流程可以做到史无前例的漫长,我100小时才一周目你敢信。 至于战斗系统,除了继续精神随时用之外,还将其他辅助系统整合为一个全队共享的槽,消耗槽可以喊提前编好队的非战斗队员来帮忙,包括但不限于上精神、回SP、加气力、回血回EN等等。我个人很喜欢这个系统,除了它很强大之外,还因为原作太多了,有些角色就算做成战斗队员也是冷板凳,还不如在这个系统里更能发挥作用。还有长得很像技能树的东西,但是全队共享,也是啥强化都有。 本作的剧情感觉比X舒服一些,果然还是要全都融进一个世界观才好玩啊!于是能看到卡莲和主角谁都认识.jpg 暴君鲁路修更不用说了hhh虽说是主角,但本作除了能选性别的那个忍者主角之外,剧情上的主役其实更像是舰长萝莉,虽然忍者存在感稀薄一点也正常吧.jpg够强就行了.jpg 虽然又出现了少女建国剧情,但各路大佬都在你城舰上,这谁能不膨胀啊!(X)也非常喜欢各路反派若无其事上城舰的城市部分吃吃喝喝最后果然入队了的剧情,没错我们机战就是这样的(。)主线是时间系,比空间系有意思,原创反派也很带劲。依然有大量可入队的原作反派,X里几回合就跳反的陶德本作乖乖进队,导致我都有点想看丹拜因了(。)但就算保住麻麻的响洸像个宝我也绝对不会看超级系的!!(……)至于本来最期待的卡缪剧情,这个乖乖缪的感觉就很剧场版,反正也好吃,但是我错过了夏亚提前入队的隐藏剧情啊啊啊啊啊啊啊导致要刷二周目了(悲) 缺点的话,本作可能是为了适配电脑版,感觉操作手感有点轻飘飘的,需要一点时间适应;再就是画风偏扁平,无论是UI还是人物立绘都有点随便的感觉,不是很精美(而且导致平井脸更难看了.jpg)以及过于量大管饱的剧情,导致中期有点疲惫,停了一段时间,后期反而还好,可以无缝开新周目。但是为什么明明有鉴赏动画的系统却没有鉴赏静态CG的系统啊!!再就是官中的翻译质量稍微有那么点负面教材(。) 喜欢机战的都来玩谢谢,100小时呢。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 24 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
Hours played at review time, across 897 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
UI改得非常爛,不容易適應
旧存档卡死坏档了
The previous game was better, but this one has a lot of content. still not finished the game.
Easily one of the best SRW games by mechanics, not the best but top 5 easily in my book. Its balanced, but not annoyingly so where units have no identity. Expert mode is a fun, if light challenge. More importantly this is for the most part one of the better written SRW. Most of the plot lines are tightly integrated into the overall plot and it even made me care about Combattler V by the end. The only exception is the Witch plot. I feel like this license was included very late in development as the chapters are very segregated from the rest in terms of plot relevance and connectivity.
아니 DLC로는 가면라이더 이딴 애들 넣어주고 출시 후 한참 후에 확장팩 내놓고 빌키스, 이데온 이런거 넣어놓으면 장난치는 것도 아니고 ㅡㅡ
幻想少女大戦で評判だったので、初のスパロボシリーズ体験ということで、170時間超もプレイしてしまった。数十年前のFCのガチャポン戦記の方が面白かったような気もしますが、スパロボyもなかなかでした。登場キャラはほとんど分からず、ホワイトベースが無い、ハロがいない、エヴァは出ないの?など、肩透かしが色々ありますが、アムロとシャアが出てたのでとりあえず満足。感動というとこでは、幻想少女大戦の方が上かもしれないが、ノスタルジック的には、スパロボの方がダントツでしょう。
锁分辨率做啥 最高只能开到1080P 其他可以忍这个真忍不了
I M A BIG FAN
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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