
The title says it all. Take one part falling block puzzle game, combine one part old-school platformer, add a couple thousand pixels, blend and serve. Why match colored blocks when you can just shoot the hell out of them? Your goal is to survive as long as you can. From celebrated indie developer Andrew Morrish and Adult Swim Games.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Joguinho de puzzle com plataforma muito bacana, parece que o jogo foi feito para o Mega Drive. Recomendo muito.
Originally played the flash version and this expands on it considerably! I would say worth the price if you know what you're getting into, something fun to kill time and get some achievements here and there. Not the easiest game ever but definitely enjoyable
This is a perfect game.
和西部正义:双管猎枪一起买的,竟然玩了这么久
This game is good. One of the best falling block/tile matching puzzle games ever made, and I've played 'em all. It needs a switch port, and or a sequel, hopefully with a better name that isn't misleading. 10/10
Loved playing this game. Alone and with friends. Highly recommended!
Un juego bien sexy, bastante entretenido para pasar el rato, con movimiento y controles eroticamente placenteros
A friend of mine got me into this game. We have spent hours playing against each other
REMOVE THE SCREEN SHAKE
A pixellated joy. The chip tune soundtrack is fun, catchy, and triumphantly blares over a title that reinvents the most overdone retro game designs while unapologetically celebrating them. I loved every second of it.
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Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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