
The masked protagonist must escape the city ravaged by disease, by any means necessary. Use stealth to scavenge food, or kill everything in your path. Nurture your mental health or descend into madness. How you survive is up to you.
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As the masked protagonist, you must escape the city ravaged by disease, by any means necessary. Use stealth to scavenge food, or kill everything in your path. Nurture your mental health or descend into madness. How you survive is up to you. Multiple endings reflect all the actions you take, great or small.
Super Lone Survivor is a remaster of the original game with extra content and features. It has been completely rebuilt in a new engine. There's improved lighting and shaders, 4K and higher support, controller support, parallax scrolling. Additionally the game contains a new 4:3 presentation and all of the original art has been extended in height to support this taller aspect ratio.
There is new content exclusive to the game, hidden areas, two new sidequests, new foods to craft, new enemy types and new combat tools. There are also now three difficulty settings. The game includes remastered audio in higher quality, and nearly an album's worth of new music. There are 24 in-game Steam Achievements.
Controller Support Notes: Steam Input should be disabled to use PS3 / PS4 / PS5 / Nintendo Switch Pro controllers. Currently only supports wired controllers.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Воплощение цифрового искусства. SUPER LONE SURVIVOR прекрасна во всем - графика, стиль, геймплей, идея, сюжет, его подача, атмосфера, реиграбельность и безусловно музыка. Сложно осознать тот факт, что абсолютно ВСЕ в ней было создано одним человеком - Джаспером Берном. Эта игра не похожа ни на что и на все одновременно. Будто бы каждый ее аспект был вдохновлен чем-то самым лучшим из других игр. При этом, сделано это так филигранно, аккуратно и ненавязчиво, что просто очаровывает своим естеством. Абсолютно каждый, кто хоть немного знаком с игровой индустрией, просто обязан хотя бы раз попробовать в нее поиграть. Очень жаль, что из-за отсутствия ее рекламы и подачи, мало людей знают о ее существовании. Было бы у Джаспера больше ресурсов, чтоб о ней рассказать - и игра бы вмиг стала хитом на все времена. Хотя она и так стала. Для небольшого количества человек...
forever alone: el juego
A game I played on a whim because I was going through my Backlog and Ended up Absolutely Loving it. Super Lone Survivor is a homage to classic Survival Horror Games such as Silent Hill as it originally was developed to be a project that would turn into a silent hill demake, playing the game you can very clearly see the inspiration. The game makes you juggle different stats throughout your playthrough; Sanity, Hunger, and Exhaustion. You find items along the way and most necessities are very scarce. The atmosphere of the whole game is really what captivates you inside this universe as you traverse through an apartment building infested with horrid creatures with minimal ways to fight back. The other half of the game will have you explore the town you inhabit which are filled with more monsters and things you can find. Along your journey, you will be introduced to side characters that will give you optional quest and its up to you if you wish to help. While playing, you will need to make decisions that will impact your survivability rate. Whether it be to use your ammo in dire situations, use your limited Items to avoid combat or head back to the safe room and rest so you can keep your sanity and exhaustion in check. The game is packed full of details and does a tremendous jobs on keeping you immersed by giving you minimal HUD elements while you play, a map that gets updated by you scribbling on it when you discover new details and your character exclaiming that they are hungry or tired while you adventure. The soundtrack is also a huge contributor by being part of the ambiance and establishing the different moods and feelings in certain segments of the story or areas of the environment. It makes you feel Safe when you're resting in the safe room or uneasy while you walk the empty corridors of the apartment building or the desolated ruins of the isolated town. The story is well written and plays with the psychological aspect as it has you questioning on what is really going on and pushes you to keep going for answers. Overall this is an incredibly well made game, one that is for true Survival Horror Fans and game enthusiast. The inspiration is very clear and it delivers it extremely well. It even does that thing that old games do where after you beat it, it shows you your overall score and neat little stats of all the different things you did throughout your journey, it tracks everything! Highly recommend this masterpiece for any Silent hill fans or Horror fans in general. Another Solo Dev Project that was done masterfully.
Eu genuinamente achei que esse jogo fosse uma sequência do The Director's Cut, então acabei comprando os dois, mas quando fui jogar, percebi que era um remake kkkkk. No fim das contas, gostei muito do que fizeram! As melhorias nos efeitos, iluminação e ambientação deixaram tudo mais imersivo. Em alguns pontos, a perspectiva ficou bem melhor—por exemplo, na sacada onde a Chie entrega a arma, a câmera fica mais distante, dando uma visão mais ampla. Outro exemplo é na rua, do lado de fora, onde agora há uma animação do personagem descendo a escada de emergência do quarto dele (o que achei muito legal), e a câmera também se afasta. Além disso, reparei que, ao andar pela rua, postes e árvores às vezes aparecem mais próximos da tela, o que dá uma sensação de profundidade bem maior. A seta no mapa, mostrando onde estamos e para que lado estamos olhando, foi uma adição excelente! A exploração de novas áreas do mapa também foi algo muito bem-vindo, já que na versão antiga muitas partes estavam simplesmente trancadas ou inacessíveis. Além disso, os novos diálogos, itens e sidequests foram um baita acerto—achei muuuuito legal! Agora, o que eu não gostei: os cachorros mutantes. Além de não curtir muito a presença deles, eles bugam (pelo menos comigo). Teve vezes em que eu saía da área onde eles estavam e achava que estava seguro, mas depois, do nada, quando saía da minha casa pela escada de emergência, um deles já estava na rua me seguindo, isso aconteceu em outras áreas do mapa também. Tem o problema (até pra pegar a conquista de pacifista e anjo puro) que ao pegar a arma pela primeira vez há um diálogo onde após encerrar ele o personagem automaticamente atira, pois no teclado é o mesmo botão de pular as falas, então fica impossível de pegar essa conquista só usando o teclado, acabei tendo que pegar um joystick pra isso o que não era pra ser necessário. Também presenciei outro bug onde simplesmente não consegui mais interagir com nenhum item, mas foi só salvar e reabrir que tudo voltou ao normal. No geral, achei que as mudanças agregaram muito à gameplay e à imersão. O jogo ficou bem mais interessante e vale muito a pena jogar. Recomendo demais!
Short review on this one. I originally learned about this game through its soundtrack, which is quite good (take a listen even if you don't end up getting the game). In terms of the game itself, I enjoyed it, but it was nothing special. It is inspired by the psychological horror genre, but is presented in a CRT-low-poly side scroller style. I had fun with my one playthrough, but decided that I did not want to replay the game to unlock any additional endings. Overall, I recommend the game because it is always interesting to play a game made by one person, as you get a consistent, unified vision throughout. Maybe you will be like me and be done after one run, but that one run is an interesting jaunt that is worth your time and money.
补充一下两个成就bug的解决办法:可以在掏枪的剧情中按下“f”,能够在不开枪的情况下完成对话;在多周目找个心理综合够低(无法获得水果糖)的档,然后去调查音像店,找导演对话直到能够获得播放器结束。这之后只要通关就能解锁全成就成就。 前面先说重制版的缺点,然后再说我为什么喜欢这游戏。 有3个成就由于bug无法解锁,分别是“angel”,“tape 1”和“true survivor”(即全成就成就)。 第一个是因为刚获得手枪的剧情,由于对话按键与开枪按键一致,导致主角在掏枪状态下对话与开枪同时进行,因此除非打黄结局,游戏一定会至少开一枪,无法在不开枪的情况下收集满10瓶药治好hank。 第二个是因为一号磁带是随着导演送播放器一并给的,但是他直接把磁带放在了播放器里,玩家无法收到一个独立的磁带物品,就算是后面用别的磁带把一号换出来,也没法解锁成就。 以及重制版的地铁设计得真的很恶心,僵尸狗也很恶心,加强过的her更是恶心。她的瞬移未免有点太频繁了,导致主角会在门口被秒杀。 喜欢这游戏的最大原因其实是作者的文本。他很生动真实地描写出了这么一位敏感、语气稍微弛缓、能够苦中作乐、在必要的时候会表现出坚决的主角。尽管这位主角被社区认为[spoiler] 可能存在某些精神疾病,并且沉湎于过去 [/spoiler],作者也并没有将其往刻板印象上塑造。这使得这个主角非常有趣,更容易被玩家接受。 其生存恐怖的方面做得还算可以,需要一提的是,它的资源相当有限,如果不熟悉地图和事件机制的话,陷入弹尽粮绝是很常见的事情。偏偏游戏在引导提示上做得又很隐晦,总之很吃摸索和熟练度。我会写个攻略出来的。
Simplesmente, um dos meus jogos favoritos da minha vida. A minha alegria em ver essa masterpiece ainda mais rica e cheia de conteúdo foi indescritivel, e com certeza é um jogo que eu faço questão de platinar.
W
Nice indie psychological horror.
El remaster de uno de mis videojuegos favoritos mu' fuerte, del to' pa' siempre: Lone Survivor. Si nunca lo has jugado, prepárate para sumergirte en un viaje psicológico sobre como abordas la vida y el cuidado de tu salud mental. Si no tienes este videojuego en tu biblioteca, tú y yo no tenemos razón para ser amigos >:(
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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