
The masked protagonist must escape the city ravaged by disease, by any means necessary. Use stealth to scavenge food, or kill everything in your path. Nurture your mental health or descend into madness. How you survive is up to you.
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About
As the masked protagonist, you must escape the city ravaged by disease, by any means necessary. Use stealth to scavenge food, or kill everything in your path. Nurture your mental health or descend into madness. How you survive is up to you. Multiple endings reflect all the actions you take, great or small.
Super Lone Survivor is a remaster of the original game with extra content and features. It has been completely rebuilt in a new engine. There's improved lighting and shaders, 4K and higher support, controller support, parallax scrolling. Additionally the game contains a new 4:3 presentation and all of the original art has been extended in height to support this taller aspect ratio.
There is new content exclusive to the game, hidden areas, two new sidequests, new foods to craft, new enemy types and new combat tools. There are also now three difficulty settings. The game includes remastered audio in higher quality, and nearly an album's worth of new music. There are 24 in-game Steam Achievements.
Controller Support Notes: Steam Input should be disabled to use PS3 / PS4 / PS5 / Nintendo Switch Pro controllers. Currently only supports wired controllers.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
it's still a brilliant game and the new content is fantastic, but I wish accesing it wasn't so cryptic (f*ck purple book)
A fantastic refined version of the cult classic that I fell in love with all those years ago! Massive Kudos to Jasper Byrne for putting so much time into developing this one! There's quality of life/graphical/auditory improvements and additions galore alongside a hearty helping of brand new content (that I honestly have not mostly gotten around to yet, currently on my second run through). The new content is quite well-hidden, which necessitates some clever experimentation and puzzle-solving. As far as I've experienced the additions, they're all very seamlessly integrated and expand greatly upon the story, lore, and gameplay. I also really have to applaud the new eargasm-inducing soundtrack, which has since been released on multiple digital outlets. I highly, HIGHLY encourage You to go and give the OST a listen and dive into Jasper Byrne's/Sonic's other releases as well! I honestly cannot get enough of his music. That being said, I do have some extremely minute gripes. The original and the Director's Cut versions didn't allow the player to completely pause the game (something which added heaps to the immersion aspect of things). In addition, trying to exit the game in the original led to the character saying something along the lines of "I can't take this anymore...", something which I thought was really neat! Unfortunately, trying to exit the game now brings up an options menu which not only pauses time but also allows the player to quit the game the old-fashioned way and as far as I am aware, the cool quitting quotes have been axed entirely. Other nitpicks include there being no change to the title screen to reflect the "Super Lone Survivor" moniker or the fact that the new content can be extremely well hidden at times, but these are just tiny complaints that in general don't mar the final product whatsoever. I can't handle horror and tension that well in this game, so my playsessions usually come in very tiny, bite-sized pieces, but I'll slay this goliath one day, ♥♥♥♥♥♥♥♥♥♥! If you're on the fence about getting this and don't yet own the original, then go for it! Support this man, seriously! Here's to hoping we'll get to see more of this world in the form of Lone Warrior and other stuff Byrne's been working on (New Game +) in the near future. I still believe!
Mildly unimpressed. I've seen several YouTubers play this game years ago, as has much of this game's audience, and now that the game is in my possession, I must say that I'm a little underwhelmed. Survival elements and self-care mechanics are whatever, but the main issue with the game that I have run into consistently is that your character disobeys you. Anytime there is something even mildly inconvenient that you want to render convenient, like a tunnel with only one enemy, your character will refuse, then give you a poor excuse why. You can clear whole dark hallways full of hordes of enemies, but one dark tunnel with only one enemy is too much for your character. The game will stop you from going down a dark hallway, it will give you the option to read books outside of your home, then tell you that you have to go to your home to use them, but it will happily allow you to chow down decaying, maggot-ridden chunks of meat. There are so many instances of this that it made me wonder whether or not I should even bother with half the game and not just go in as straight a line as I could manage, until I'm told the next hallway is too scary for my character. I'm sure there's some thematic reason for this, but in a game where my character's name is "You", I can maintain myself however I like with varying consequences, and said maintenance has several different endings to be achieved, there are better ways to present "I can't do this" than "because I don't feel like it". Other than that, the game is average.
A sublime remaster of the original game, with lots of great new music and hidden content that extends the game's world.
2年后回顾这个游戏,我认为它有两个优点,一个是非常精致和轻量,麻雀虽小五脏俱全,这个就不多说了;另外一个是沉浸感。沉浸感这种东西很难描述,但我认为它做到了——它给我的印象是一种阴郁而压抑的深蓝色,以及被死亡和迷雾所笼罩的灰黑色;我觉得如果一个游戏已经足以让你脱口而出它的印象,它的氛围,它的色彩,那么它在沉浸感方面就已经塑造得成功了。 这是个像素生存恐怖游戏,基本上是个横版视角的《生化危机2》:这个房间的钥匙解锁那个房间的门,那个房间又打通一个捷径通向存档点,逐步理清整栋楼层的地图,搜刮房间的物资,利用潜行能力以及学习怪物的习性,来节约你的道具,如子弹、药品;利用剧情杀来击败boss。还有一些支线、一些隐藏地点等。 本游戏采用的事碎片化叙事的方式来构建剧情。你从一个公寓醒来,惊恐地发现走廊过道充满了丧尸;一路摸爬滚打终于找到了一个有人的房间,结果发现大家都在开心地party,浑然不觉外面早已是丧尸的世界,还觉得你在胡说八道——显然,他们早已失了智了;好在他们也没能活多久,就成为了怪物的口中食。 但失了智的可能也不止是NPC。在这个游戏中,有几种不同颜色的药丸,有些药丸吃了以后,主角就会睡着,进入到一些诡异的梦境,和一些更加诡异的NPC谜语人讲话;等到醒来,身边就多了一些子弹之类的物资,所以你也不知道究竟什么是梦,什么是幻境,什么是现实。 在这个绝望的世界,唯有主角的小屋是令人心安的。这是一个安全屋,是为数不多的存档点;小屋里可以烹饪物品(实质上是不同物品可以组合成更高级物品,但配方需要你自己试或者找其他线索),可以浇花,还可以读书——这里的读书其实是个挺有意思的小游戏,因为这些神奇的书是类似于《选择你自己的冒险》的那种游戏书,你读到每页都会跳出好几个选项,选完后就继续跳到对应的页数,加载更多的选项,说白了就是个迷你的视觉小说。我隐隐感觉这个小游戏可能和真结局有关(因为书中的人物也是处于一个丧尸世界,说不定就是主角自己);但我想表达的重点是,处于这个小屋当中,你真的会感觉到心安,仿佛可以短暂地与世隔绝。这种感觉很神奇。 2年前我是给了这个游戏差评的,因为它的碎片化叙事并不成功,谜语人的谜语也太多了;而且坦率来说,当初我给它差评还有一个重要的原因是它的前作从来不打折、重制版价格也很高,导致我是以挺高的价格购买、极高的心理期望去游玩的,因此打差评还有一种“报复”的心理在作祟。然而在2年之后,邮箱里1封关于我被送了小丑奖励的邮件让我重新想起这个游戏,随着游戏阅历的增长,我确实觉得当初喷它实在是不太公允的,也太不成熟,毕竟它再怎么谜语人,我也非常沉浸地玩了两周目,直到今天也没见有多少个相同体量的游戏的氛围感比它做得更好;况且它的价格也永降了下来。所以在2025年10月27日的今天我决定回头是岸,还它一个公道。不过,我依然把当初给它差评的理由留下,仅供参考(以下都是真实感受,但以我现在的眼光看来,它顶多能算不完美,给差评就有点过了) -------------原差评内容核心----------------------- “……剧情方面故作高深、装神弄鬼。游戏的大多数物品故意不标注使用细则、不提供合成公式,人物的状态故意不显示,npc说话故意避重就轻、讲话讲一半。十几个小时后,我相信我至少已经见识到了游戏中80%的内容,但我还是不知道这个游戏在说什么,不知道游戏里出现的各个npc的真实身份。我还是达成了和周目一相同的结局,如果不查攻略,根本不知道达成其他结局(一共有5个)的前置条件。这种感觉很不好。你可以让我失败,但不能让我失败后连原因出在哪个节点、该往哪方面努力都不知道。”
能不能来个窗口化运行,球球了……
Awesome atmosphere, attention to detail, story is mind blowing when you piece it together, exploration and cooking and little things like that make this a really fun little 2d horror game. Definitely worth its price in my opinion.
nice game
no game has ever truly made me feel the things this game made me feel
The visuals and audio create a great atmosphere. Really liked the art style, ambience and sound effects.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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