
In Super Hiking League DX your skills in 2D platformers will be put to the test against an AI like no other! Features an easy to use but hard to master elastic rope, single player mode, vs mode and time attack mode!
Modeled estimate, not a reported figure. How we estimate →
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Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.99 | 38reviews | 95% | — | $4.2K |
| $4.99 | 21ratings | 76% | — | not modelled | |
Engagement
Reviews
Hi guys, I'm helping to promote a game from a friend who helped me in this project, the game is simple but very fun, I liked the gameplay, the controls respond very well.
[h1]꧁ KLASYCZNA GRA ZROBIONA DO PORZOADKU ALA AJS TOWER ꧂ [/h1] niby proste ale fajne [h1]Fabuła[/h1] w sumie jest ale jakos nie trzeba sie jakos patrzec [h1]GRAFIKA[/h1] klasyczna [h1]Muzyka[/h1] jest [h1]Rozgrywka[/h1] Mamy sie wpsnaici mozmey uzywaci lini oraz mozemy uyzwaic kliflowa by kopaicp rznika naszym clem jest zdobycie wiezy ugury mozna graic z pc oraz z znjaonmym [h1]Podsumuwjąć[/h1] Jeśli szukasz takie gry to sprubuj bo gra sie przyjmnie ✂---✂---✂---✂---✂---✂---✂---✂---✂---✂---✂---✂--- Szukasz więcej recnezji lub zastnawiesz się czemu tyle błedów ? Zapraszam do obserowania i przecyztania opisu na mojej grupie kuratora https://store.steampowered.com/curator/7690491-Aga-i-my/
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil, Japanese
| $4.99 |
| 11ratings |
| 84% |
| — |
| not modelled |
| $4.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 38 reviews with recorded playtime.
[h1]Multiplayer is solid but single player would benefit from significant revision[/h1] I found this game because of the designer's Super Pitfall hack, which is an excellent endeavor, and I purchased it both in appreciation of that achievement and because grappling is my favorite game mechanic. I really wanted to give this game a glowing review, but unfortunately it sabotages itself in unnecessary ways. The multiplayer works well because all players are equally hindered, but the single player turns into a rather joyless slog in later levels. Level 25 is perhaps the worst offender, because it adds puzzle solving that reduces the field to one path. This works against the game's whole conceit. I have beaten the game and I still have no idea how the grapple mechanic is intended to function. The tutorial provides no guidance and doesn't let the player interact or practice in any way (it only provides a few obtuse text windows). I have experimented with all three modes, and there seems to be no consistency among them regarding what the player is supposed to do. The game has three choices of grapple mechanic, multiple difficulty levels, and a beginner mode. Rather than offering variety, these options are here to cover for the fact that the mechanics aren't fully baked. It's not clear what the different difficulty settings actually do; the AI opponent is almost flawless in all of them. Mario Kart's dreadful rubber banding is literal here. Even when you're winning you're not "winning," because the computer will appear shortly, seemingly immune to your machete or even encouraged by it (since it makes the opponent briefly invincible). Meanwhile, when you are struck, you reel and drop like Mega Man on an ice level. Some fixes could be done readily: 1. It makes no sense in a grapple game for grapple points to become inactive and turn blue (another aspect that isn't explained). It undermines the game design. 2. For single player, there is no point to have multiple rounds. All this does is incentive the player to restart the first round if they don't win. It adds a layer of tedium without changing the stakes in the slightest. 3. Multiplayer should allow players to have randomly determined rounds rather than the same round twice. 2D grappling my favorite game mechanic, and the thing is, we know how to do it well. Bionic Commando on the NES is still the gold standard, but there have been innovations such as Umihara Kawase and Grapple Force Rena. It's really dispiriting for a grapple game to flounder. This should be a free-wheeling, springy romp. You should be able to launch yourself as if from a rubber band from point to point. But instead this all too often is a flat flop of conflicting design choices. Nail the mechanic and then build the game around it.
I'm about 2/3 through Arcade mode but so far finding this to be highly addictive and very satisfying if you're into speedrunning mechanics. Aesthetics are perfect if you like modernized NES style, and music is fantastic. The AI can be cutthroat af. Looking forward to digging into the other modes later, and can't wait to see more games from this dev!
Super fun game :)
o jogo é bom.. MAS PQP eu to jogando com uma cpu ou com P#RRA DE UM TAS JOGO FILHO DA P#TA, O jogo no modo arcade já é inzerável no modo normal magina nas dificuldades mais elevadas então, só recomendo esse jogo pra jogar com amigos, pq os bobão (xingamento mais lite pra n ofender ninguém) programa uma cpu mt apelona se for jogar o modo arcade, jogue no facil vc estará jogando o modo normal
fun and competitive sometimes i think AI is smarter than me lolololololol
Impossível não gostar de Super Hiking Leage. Os gráficos são lindos demais, casando a simplicidade dos jogos 8-bit com uma paleta de cores viva e agradável. As músicas são muito divertidas e combinam com a velocidade do jogo. Disputar com um amigo é a coisa mais divertida do mundo, com várias possibilidades de trapacear o coleguinha. Um jogo com uma premissa simples, mas executado com maestria. Todos deveriam jogar! Mais uma vez, o cenário Homebrew brasileiro mandando ver! Se posso criticar alguma coisa, seria a falta de um modo para mais jogadores/modo online. Imagina Super Hiking league com 8 pessoas, por exemplo, sentando a bordoada uns nos outros e só um consegue chegar ao fim. Fica aqui esse pedido aos DEVs.
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Players by region
Where this game's players are, estimated from review languages.
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