
In Super Hiking League DX your skills in 2D platformers will be put to the test against an AI like no other! Features an easy to use but hard to master elastic rope, single player mode, vs mode and time attack mode!
Modeled estimate, not a reported figure. How we estimate →
About



Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil, Japanese
Engagement
Hours played at review time, across 38 reviews with recorded playtime.
Reviews
Jogo super divertido e desafiador! O visual é muito bonito e bem feito, o jogo é polido, os controles funcionam muito bem, e a trilha sonora é fantástica. :)
Jogo incrível e muito divertido, vários modos para brincar e vários personagens para escolher, incluindo o Tcheco <3. A trilha sonora e a pixel arte são sensacionais. Vale muito apena se você curte um jogo mais arcade. Fica ainda melhor jogando com os amigos.
Super Hiking League is pretty simple, but it offers enough levels and challenge to make it worthwhile. Play it on normal difficulty and push through the early stages — you’ll soon find yourself in a tense competitive game!
[h1]Multiplayer is solid but single player would benefit from significant revision[/h1] I found this game because of the designer's Super Pitfall hack, which is an excellent endeavor, and I purchased it both in appreciation of that achievement and because grappling is my favorite game mechanic. I really wanted to give this game a glowing review, but unfortunately it sabotages itself in unnecessary ways. The multiplayer works well because all players are equally hindered, but the single player turns into a rather joyless slog in later levels. Level 25 is perhaps the worst offender, because it adds puzzle solving that reduces the field to one path. This works against the game's whole conceit. I have beaten the game and I still have no idea how the grapple mechanic is intended to function. The tutorial provides no guidance and doesn't let the player interact or practice in any way (it only provides a few obtuse text windows). I have experimented with all three modes, and there seems to be no consistency among them regarding what the player is supposed to do. The game has three choices of grapple mechanic, multiple difficulty levels, and a beginner mode. Rather than offering variety, these options are here to cover for the fact that the mechanics aren't fully baked. It's not clear what the different difficulty settings actually do; the AI opponent is almost flawless in all of them. Mario Kart's dreadful rubber banding is literal here. Even when you're winning you're not "winning," because the computer will appear shortly, seemingly immune to your machete or even encouraged by it (since it makes the opponent briefly invincible). Meanwhile, when you are struck, you reel and drop like Mega Man on an ice level. Some fixes could be done readily: 1. It makes no sense in a grapple game for grapple points to become inactive and turn blue (another aspect that isn't explained). It undermines the game design. 2. For single player, there is no point to have multiple rounds. All this does is incentive the player to restart the first round if they don't win. It adds a layer of tedium without changing the stakes in the slightest. 3. Multiplayer should allow players to have randomly determined rounds rather than the same round twice. 2D grappling my favorite game mechanic, and the thing is, we know how to do it well. Bionic Commando on the NES is still the gold standard, but there have been innovations such as Umihara Kawase and Grapple Force Rena. It's really dispiriting for a grapple game to flounder. This should be a free-wheeling, springy romp. You should be able to launch yourself as if from a rubber band from point to point. But instead this all too often is a flat flop of conflicting design choices. Nail the mechanic and then build the game around it.
MUITO LEGAL O JOGO
Hi guys, I'm helping to promote a game from a friend who helped me in this project, the game is simple but very fun, I liked the gameplay, the controls respond very well.
Really fun!
I'm about 2/3 through Arcade mode but so far finding this to be highly addictive and very satisfying if you're into speedrunning mechanics. Aesthetics are perfect if you like modernized NES style, and music is fantastic. The AI can be cutthroat af. Looking forward to digging into the other modes later, and can't wait to see more games from this dev!
This game is the definition of a hidden gem, what an absolute blast! I recommend it EVEN if you only intend on playing Singleplayer since the main Story mode is challenging and engaging enough to make it worth your money! I haven't given the multiplayer a shot just yet, but I imagine it will be really fun as well! This game is incredibly well polished for this price and I hope more people give it the attention it deserves! (PS:. Level 25 (the iceberg one) is SUUPER tough haha)
Super Hiking League has a great vibe, the art and music are fantastic and the gameplay feels tight. Some of the computer opponents are tough as nails to beat, but it's all part of the challenge!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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