
Most of your actions have been taken away. In each time loop, slide the mouse to kill monsters, crack the puzzles locked by knowledge, and explore the hidden paths! Go deeper in a limited time and discover the truth of the world.
Modeled estimate, not a reported figure. How we estimate →
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About
You have been deprived of most of your control methods. What happened? Try to understand the world when you can only slide the mouse. But if you click the mouse, unexpected and dangerous things will happen.
Who created this world? Keep exploring more areas. There are various hidden mechanisms around the world waiting for you to crack.
You can get different small props in the treasure chest, let them help you. After the battle upgrade, cultivate your character in each round by adding attribute points.
Partners went on an adventure together, but were accidentally teleported to different places. Where are they? What happened? Everything is waiting for your exploration!
From the developer of Bubble People, using the same jittery hand-drawn style and adding more color! This is my 8th game on Steam.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Simplified Chinese*, Traditional Chinese*, German*, Russian*, Portuguese - Brazil*, Spanish - Latin America**languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
很有创意,但游戏性不行或者说非常差。首先每局地图差不多非常无聊,其次作为rogue的话并没有给你成型爽的机会就要重新开始下一盘了。可以说正式版只是免费demo的无限重复。
Really great game with cute graphics, wonderful music and general atmosphere. Even though some of the mid-game can feel a bit repetitive, I really like how the story was depicted and how the gameplay was thought. What I love the most is the fact that in this kind of game you could finish it in one run if you know exactly which steps to take, but you gain these information by playing and experiencing the game, and I think this game represents this perfectly. 100% would recommend for enigma-lover gamer fellows.
The game was fine, the puzzles were pretty difficult at times. (For better or worse) Sometimes the solution was dumb or there was a language barrier getting in the way, so I do want to give this game a lot of grace, but outside of a small few, I felt like they were well thought out. The story was not bad either. I felt like it did a good job at trying to stick to it's meta-narrative while it was trying to develop the in-world story considering this is still a small indie game. The biggest reason why I can't recommend the game is the music. The game was already crossing the line between being too repetitive, having an unsatisfying ending, confusing puzzles and having a creative game mechanic, an interesting story, and a clean movement, but the AI generated music just ruined it for me. Not only was it pretty bad before I knew it was AI, (which I would've taken if it wasn't) but seeing that made me realize this game is not worth the support, and any more attention than I've already given it. AI generation should never be used for artwork, music production, or anything of the sort. The ability to create art, videos, and games is an incredible thing. So many pieces have to fall in place for anything creative to exist, through rigorous practice or impossibly large cooperation. And then when AI becomes involved, all of that effort and incredible work gets thrown into the trash. If I knew what I know now, I never would've bought the game, and I never would've supported AI. I really do hope he dev can revisit comments like these and do something better for the future. Even though the game had problems, it still had enough potential to make me want to support the game and support indie development. The game could've been so much better if no AI was involved. I honestly would've enjoy a indie dev's first attempt at making new music (whether it was good or bad) than to have to listen to anything AI generated, because then it would still be human. There are plenty of free resources to learn music online, and a slow path is better than a cheap one. ♥♥♥♥♥♥ art or music far outweighs AI art, because one was made with human's hands and an honest attempt at art. I will always congratulate a developer for doing their best work, so long as it's human. Bad art is always better than AI art, so make some bad art.
謎解きゴリラでも実績コンプリートできました。 探索パズルゲーム 戦闘は簡単め ストーリーは人を選ぶ 謎解きはすべてヒント要素ありだがヒント自体の量が少なめ 他レビューはアップデート前の内容が紛れており、 おそらくアップデートで全体的に難易度は低下済みかと思われる 後半ダレる感じはあったので人を選ぶかもしれない
美味
・知識を武器にするゲームデザインなら、過去の知識の応用があってもいいと思った 知識Aと知識Bを知っていると組み合わせて解ける、みたいなやつ ひとつひとつの問題が単発で、「これ進研ゼミで習ったやつだ!」がない ・重きを置かれているのは謎解きの方とはいえ、アクションに割かれる時間も同じくらいある。 その上で、目に見えてアクションに力を入れておらず、普通につまらない。 ・ゲームシステム上親切なつくりではないのは必然だと思うけど、 そこを捨てているのであれば、引き換えに大きめのカタルシスが欲しかった 以下のように細かい謎解きが一問ずつ出題される形式なのでそういったものは感じづらい ヒント出される → 解く → 進める道が増える → 次のヒント出される → … カジュアル謎解きなのに、親切ではない。という噛み合いの悪さを感じた
was ok until the glasses puzzle, then it just started to not make any sense, so im just dropping it
💚
不错的国产解谜,推荐。知识锁类游戏,可能误打误撞就玩出花来,挺有意思的
好游戏
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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