
Most of your actions have been taken away. In each time loop, slide the mouse to kill monsters, crack the puzzles locked by knowledge, and explore the hidden paths! Go deeper in a limited time and discover the truth of the world.
Modeled estimate, not a reported figure. How we estimate →
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About
You have been deprived of most of your control methods. What happened? Try to understand the world when you can only slide the mouse. But if you click the mouse, unexpected and dangerous things will happen.
Who created this world? Keep exploring more areas. There are various hidden mechanisms around the world waiting for you to crack.
You can get different small props in the treasure chest, let them help you. After the battle upgrade, cultivate your character in each round by adding attribute points.
Partners went on an adventure together, but were accidentally teleported to different places. Where are they? What happened? Everything is waiting for your exploration!
From the developer of Bubble People, using the same jittery hand-drawn style and adding more color! This is my 8th game on Steam.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Simplified Chinese*, Traditional Chinese*, German*, Russian*, Portuguese - Brazil*, Spanish - Latin America**languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
6hr通关 meta元素比较一般,解密部分还算有趣,也是量大管饱。战斗部分,吸血鬼幸存者like这种模式也还不错,吃了几个呀哈哈直接进力大砖飞了。算不虚此行吧。 几个吐槽点: 1. 几个需要提示的地方没有提示 或者有误导( 我是玩了2hr打不动了看攻略才知道全程点击和解密无关... 老实说这个特效真的像压血量有特殊展开) 开始界面选武器旁边的锁圈和几个村子的锁圈 直到摸到第一个技能卡我才知道这玩意不是传送阵... 包括整个流程是基于捷径-调整时间进度我也是快通关了才了解到 一种星际拓荒cos。这样的话其实UI上每次清图上时间+x 和23min时候的特效应该更明显些,而不是亮一个毫无作用的fever+1 time+1... 还有 所有的BOSS都是耐久boss...我还真心在想如果输出灌死有没有特殊奖励/路线 失望了 2. 后期的地图确实空了很多,或许算一种符合剧情的说法?[spoiler]真结局流程里几个队友甚至一句对话都不给,有点不应该了。 我是真心想和战士姐姐多说两句x 然后真结局这个流程老实说很无聊 需要反复确认会不会走错...把死门删了做成一本道体验都会好很多。 [/spoiler] 然后NPC也都是片汤话,其实有几个完全可以做成支线来着。而且对话不塞一点提示进去的话,来一点和磁带里前辈的联动行不行?磁带里的人放几个[...]的尸体其实塑造会更成功一些 3. 说是知识锁,其实几个技能大多都只是一次性的。好歹能用新知识解锁几个呀哈哈都行啊( 4. 不能回头+不给传送门+restart甚至需要转圈圈过一遍跳传送门...这一通下去丝毫没有全成就的兴趣了。进错分岔口的风险太大了。[spoiler] 特别是雪山有个岔路,右边一本道走到死路...我还特意走了2次确认一下有没有隐藏门 [/spoiler] 5. 为什么我在手指挂机了半小时都没拿成就x update 什么是这里又要点一下了!生气 总体来说值回票价啦。期待制作组接下来的作品
好玩,和摸貓貓一起買的 沒想到玩完了都還沒去碰另一款:P
很好玩!!!!
游戏机制有创意,meta元素暖心,值得好评。 (解谜+肉鸽的组合个人非常反感,[spoiler] 蓝途王子全责, [/spoiler]不过就体量而言还属于可以忍受的范畴,介意慎入)
神作!太对胃口
轮回的知识锁游戏,谜题不错,可惜一直反复刷图容易无聊。结局的剧情发展令我挺意外的,但很感人,我很喜欢
很有意思的小体量游戏,好玩,从玩啊到剧情都很有新意。玩法上一切操作都要靠滑动鼠标来进行,不能点击,战斗和解密都依靠鼠标滑动,解密是大头,战斗只是提供一个载体。剧情在基本的时间循环解密上,还融入了现实要素,也看得出一点作者的心路历程。总之很有意思,玩得很开心。
好玩好玩!!很完美的知识锁游戏 但是也有一定的成长空间 每个解谜都设计的很巧妙 经常会有龙场悟道的情况(?) 剧情也很棒 一轮一轮进入了不同的时间线遇到的人遇到的事说的话都会不一样 到最后恍然大悟 原来之前一直在我身边的异常是这个 操作也很奇特 从最开始的忍不住点鼠标到现在就喜欢拉着主角乱跑 很新奇的体验 唯一的缺点就是我现在在其他软件上不敢把鼠标滑出去了哈哈哈 总体来说真的好评!卡关的时候还加了群 作者和群友都很热心地给我解答 夯爆了!
めっちゃおもろい。所謂知識アンロック型謎解きアクションローグライク 特徴的なのは(一部を除いて)マウス操作のみなこと! 正直これだけでビビビと来る人は来ると思うから何も調べずに買ってほしい。まだクリアしてないけど全然味する
好游戏
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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