
Mad King Redemption is a unique blend of a traditional beat'em'up game with strong roguelite progression, mixed in a pixelated graphic style in a 2.5D world. Relieve the king from his madness while beating up corrupted enemies, in a fresh way at every run!
Modeled estimate, not a reported figure. How we estimate →
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About

The Kingdom has fallen to the Mad King, who has used forbidden magic to try to resuscitate the queen. But the powers of life and death were too big to handle for him, and as a consequence, the King lost his sanity.
Slay hordes of enemies through careful button smashing!
Faithful to a brawler.
Deep roguelite elements.
Upgrade your heroes and unlock multiple skills.


Drawing inspiration from beloved classics, we've crafted a beat'em'up experience that combines old-school controls and retro feelings with innovative 3D mechanics.
Each of the 4 playable characters comes with their signature combat styles, customizable stats that impact gameplay, and detailed backstories to discover.
Every run is unique, with randomized elements.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Okay. I'll be blunt. This is one of the best roguelikes I've ever played and it's Golden Axe coded? ♥♥♥♥♥♥♥ perfect. But a few issues that needs to be addressed. So first and for most, you guys have to fix the loading problem. I've lost a lot of progress for just trying to load an area and it stays infinite. That needs to be fix because that would kill people's enjoyment in a heart beat, I promise. So working out bugs should be top priority. The combat is fluid and buttery smooth so I have no complaints other than one implement. Grabs. Being able to grab an enemy and throw them should be a pretty basic thing and I hope something like that will happen in the future. The item variety and such is great but there's some items that mount leaning and I'll be real, there's not many mounts that appears. At least in my runs so, more variety for traits and such would be fantastic. Besides that, I high recommend grabbing this. Cause mark my words, if these developers keep at it? I can see this games immediately blowing up. For what I've played, this is beyond impressive for even just three people.
缺一个一起联机的朋友呜呜~~~游戏好玩的~~!!
后面多出点皮肤吧,感觉武器 盔甲 飞镖都可以来点新皮肤
打击感终于优化了,我已经开始要乱锤哥布林了
发售时候就买了然后落灰了,终于更新了,我必须来补个好评。之前最劝退的就是掉下去直接重开,一脚踩空直接白给,现在这块终于改了,不容易啊
Lost all progress after update. Too hard as well.
冷门好游戏,被低估了
A promissing beat'em up with roguelike progression. Reminds me a bit of good old Golden Axe games.
很少给 EA 游戏写长评,但这次更新必须夸一句。 很多 EA 阶段的游戏都是画饼不做事,但这个开发组是真的把玩家的吐槽听进去了 —— 社区里吵得最多的几个点,这次几乎全给优化了。 酸液机制重做绝对是最大亮点,单人检查点重生、双人队友旁复活,直接解决了之前最劝退的挫败感;触发器系统全面重制,之前卡了我好几次的交互 bug 这次全修了,全程跑下来丝滑无比;敌人的攻击冲刺终于有预判空间,前摇加长之后新手也能慢慢上手,不用纯靠背板。 合作模式的容错提升特别适合休闲玩家,不用再因为失误互相甩锅。整体能感觉到游戏在往更舒服、更亲民的方向走,底子本身就不错,现在体验又上了一个台阶,后续还有成就系统要上线,未来可期,非常值得入手。
手残党福音。本来游戏底子很好,就是容错太低容易搞心态,这次更新直接把最劝退的点全改了——掉酸液不用重开、敌人攻击更好躲,连之前经常卡的交互触发器都修干净了。现在玩起来顺畅很多,不用再因为失误反复坐牢,休闲玩也完全没压力,非常推荐。
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Simplified Chinese, Korean, Dutch, Polish, Turkish +2 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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