
Mad King Redemption is a unique blend of a traditional beat'em'up game with strong roguelite progression, mixed in a pixelated graphic style in a 2.5D world. Relieve the king from his madness while beating up corrupted enemies, in a fresh way at every run!
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 21 → 4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

The Kingdom has fallen to the Mad King, who has used forbidden magic to try to resuscitate the queen. But the powers of life and death were too big to handle for him, and as a consequence, the King lost his sanity.
Slay hordes of enemies through careful button smashing!
Faithful to a brawler.
Deep roguelite elements.
Upgrade your heroes and unlock multiple skills.


Drawing inspiration from beloved classics, we've crafted a beat'em'up experience that combines old-school controls and retro feelings with innovative 3D mechanics.
Each of the 4 playable characters comes with their signature combat styles, customizable stats that impact gameplay, and detailed backstories to discover.
Every run is unique, with randomized elements.
Genres
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 79 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Okay. I'll be blunt. This is one of the best roguelikes I've ever played and it's Golden Axe coded? ♥♥♥♥♥♥♥ perfect. But a few issues that needs to be addressed. So first and for most, you guys have to fix the loading problem. I've lost a lot of progress for just trying to load an area and it stays infinite. That needs to be fix because that would kill people's enjoyment in a heart beat, I promise. So working out bugs should be top priority. The combat is fluid and buttery smooth so I have no complaints other than one implement. Grabs. Being able to grab an enemy and throw them should be a pretty basic thing and I hope something like that will happen in the future. The item variety and such is great but there's some items that mount leaning and I'll be real, there's not many mounts that appears. At least in my runs so, more variety for traits and such would be fantastic. Besides that, I high recommend grabbing this. Cause mark my words, if these developers keep at it? I can see this games immediately blowing up. For what I've played, this is beyond impressive for even just three people.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Simplified Chinese, Korean, Dutch, Polish, Turkish +2 more
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 79 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
O jogo tem potencial, vou acompanhar o desenvolvimento dele, mas comprei e reembolsei. Não gostei muito da câmera. Algumas vezes, entramos em combate e a câmera acaba bugando, não sendo possivel aproximar ou distanciar. Ao entrar em combate, ao invés de exibir na tela um bloqueio roxo que delimita a área de combate, seria mais interessante só centralizar o combate na tela mesmo. Notei alguns bugs nos momentos das batalhas contra alguns inimigos, eu levava dano só de os inimigos chegarem perto de mim, sem animação de ataque, e mal conseguia levantar. Achei o controle meio estranho nos momentos de pular as plataformas... Fora isso, o jogo é lindíssimo, tem uma proposta interessante, e talvez eu compre depois do lançamento... Espero que dêem bastante foco na execução da gameplay, principalmente na câmera, que foi o que mais me incomodou.
横板动作roguelike游戏,画风还挺有特色的,但跳跳乐体验一般。
缺一个一起联机的朋友呜呜~~~游戏好玩的~~!!
Its early access and a really good game, but with the amount of fps spikes all over the place i think the game is optimized poorly. I dont even want a refund i just want them to optimize the game.
Good game. I reccommend it to anyone who is missing the Golden Axe times. Just one question: only two maps with different stages available? Because i cannot unlock further stages. Or those stages are still in development? Do i have to finish with various characters to unlock those stages?
[h1] 现在应该叫做开发版而不是体验版 [/h1] 我说体验版一定要有游戏体验,有懂得吗?目前来说这个放出来的版本顶多叫做开发版,问题太多了。这个游戏放在20年前,可以说是不错。但是要知道现在是2026年了,20年前游戏存在的问题不应该再出现在26年的游戏里了。我十年玩了11000小时steam的游戏,我玩过这么半成品的游戏都屈指可数。 还有就是我一看就知道这个评论区有刷评论的。好几个都是上千款游戏,几百条评论的账号,一眼就知道这是刷好评用的,点进账号页面一看,齐刷刷给所有游戏好评,每个游戏玩的时长都在10小时以内。你跟我说,好评不是刷的你信吗? 首先是选择存档跟返回菜单的问题。正常的逻辑应该是在开始游戏前选择你的存档。我说返回菜单,一定返回到的页面是菜单页面而不是存档选择页面,有懂得吗?而且返回菜单算我直接输了,啥意思呢?返回之后直接就是存档页面,按下ESC差点直接把我存档删了,真的是抽象逻辑。 然后是在游戏中的问题。打的第一局就出现迷之命令符直接出现在游戏画面,而且不知道是哪个键按出来的,关也关不掉,整个屏幕都被命令符占满了,啥都看不见。 再然后是神秘的操作手感。键鼠跑步直接绑个按键不就完事了,为什么一定要双击。跑起来的速度也飞快,你跑动攻击打得到谁?人物还跳的老高,你是觉得你跳跃攻击的判定范围很大吗?而且还加了个体力系统,我都不知道原来清版过关游戏还得控体力。坐骑系统也是抽象,贴近就直接吸上去了,下都下不来。有没有种可能跳跃上下坐骑是合理的?坐骑为什么需要会跳?人物放个技能一定要摆出一个劲霸男装的姿势,我以为我在玩以前的怪猎呢。 我目前只把第一个BOSS打过了,我不知道后面还有没有其他新的BOSS。但是就第一个BOSS而言设计的也是挺逆天的。第一个BOSS就有无敌的设定我都不知道游戏策划是在想什么。而且A他三下之后又进无敌。打第一个BOSS就看他搁那一直无敌金身了。 你要是觉得我评论的有问题,就去看一下全球统计资料,看看里头成就的完成率就知道这个游戏问题有多大了。 目前来说这个游戏已经可以到我库里吃灰了。
打击感终于优化了,我已经开始要乱锤哥布林了
发售时候就买了然后落灰了,终于更新了,我必须来补个好评。之前最劝退的就是掉下去直接重开,一脚踩空直接白给,现在这块终于改了,不容易啊
Lost all progress after update. Too hard as well.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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