
THOTH is a challenging twin-stick shooter you can conquer alone or cooperatively with a friend. Each stage is handcrafted to test coordination and puzzle-solving skills. Colorful minimalist graphics combine with an intense unnerving soundtrack, making for an exciting mix of art and arcade.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Bulgarian*, Czech*, Danish*, Dutch*, Finnish*, Greek* +15 more
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It was a simple yet addictive game. My eyes, ears, and hands were all fully engaged.
overall good. can recommend it.
A great little arcade-y game you can pick up for a few minutes at a time. I'm only around half way through, but I've enjoyed it enough to go ahead and write and review. Left stick moves your dot, right stick fires bullets in the direction aimed, but while firing, your speed is significantly reduced, so you can't just fire all the time. It becomes a balancing act of firing and then getting away, etc. The enemies behave in some interesting ways, and I find myself saying "Oh, cool idea" very often. The game gets difficult pretty quickly, but every 4th stage is a checkpoint, so there's always a manageable goal to be working toward. And it never feels very bad to revert to your checkpoint. This is just a great, simple, fun experience all around.
норм
A twin-stick shooter with the immaculate sound design and manageable difficulty at first that gets tougher to master and leaves less room for error as one discovers further modes after the main campaign, and the achievements. In the classic style of Jeppe Carlsen's 140, it features the [spoiler] inverted [/spoiler] mode, and IF you have played 140 and are familiar with the sheer challenge that comes with the aforementioned mode, you can try to project that onto THOTH and get somewhat of an idea as to [i] how [/i] difficult it can get. All in all, a fantastic minimalist experience.
Jeppe Carlsen's follow-up to 140 is a very fun twin-stick shooter that foregoes his usual rythm and/or timing centric formula and is instead more focused on general strategy. The difficulty is just right and the overall design of each level is clever and fun. I also really appreciate that there is a certain eeriness to this one in terms of the more foreboding soundtrack and the frequently weird sound effects. You also get to play this in co-op and, after beating the main game, you can play sets of procedurally generated levels that actually all function properly so the post-game stuff is just as good. Like 140, it's simple, but it's a really great experience.
пройшов на стім дек то було складно бо в грі треба швидко рухатись і стріляти по рухомим фігурам але я справився
💋
《THOTH》,24.11.27入库。 一开始看封面还以为是个迷宫游戏,没想到是个平面射击游戏... 虽然没有引导、没有提示、没有文字...但是确实简单尝试一下就能搞懂玩法。 背景上的条条框框没有任何意义...纯背景...乍一看还以为是可以移动的范围,然后发现除了障碍物可以全场游荡... 整个游戏就是很出乎意料... 打死的敌人照样可以弄死自己...而且感觉打死的敌人追的更快了... 没打死的敌人感觉好像还会恢复!? 难... 先分类:红温小游戏+1 ——24.12.06
juke and kite
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