
Duck Duck Adventure is a 2D top-down roguelike with deck-building mechanics. Play as a duck disguised as various characters to defend a village from invading monsters and bosses. Trade for equipment, craft unique card builds, grow stronger, and survive waves of enemies to claim victory.
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About
The peaceful Duck Village is under attack from terrifying monsters! Armed with weapons, the ducks must defend their home. Visit the Duck Shop to collect a variety of cards, enhance three core attributes, survive the invasion, and drive the monsters away.
A card-based game where you enhance three core attributes of your character (Attack Power, Attack Speed, and Health) by purchasing, playing, and selling cards.
Start the game with talent skills and enter the shop interface. Talent skills assist players in managing their operations within the shop.
Each round has a fixed duration, but you can click the ready button to enter combat early.
Upgrading the shop allows access to higher-quality cards, but doing so requires a significant amount of gold.
Hundreds of cards with different effects are available, offering various ways to enhance character attributes.
The Demon Sealing Staff grows stronger by defeating monsters in combat.
The Coin grows through repeated buying and selling.
More types of cards await your exploration.
Combine different cards to create countless synergistic effects. Build your unique card system to achieve maximum efficiency.
Monsters will spawn automatically and attack the player.
Survive 15 levels and defeat the final boss to achieve victory.
Defeat monsters to gain experience points and level up to earn skill points.
Characters will automatically cast 3 basic skills, each with three branches, generating various effects.
For example, the Knife Throwing skill has branches like Splitting, Giant Enhancement, and Increased Damage.
More effects await your discovery.
Characters can learn ultimate skills at higher levels, each with two branches that enhance basic skills in different ways.
Ultimate skills enable interactions between basic skills. Choosing different branches results in distinct attack styles and character growth.
Multiple characters are available for players to choose from, making each game a fresh start and allowing you to experience your own combat strategies.
Bosses will appear at specific levels, possessing multiple abilities that require players to dodge through precise movement.
Winning battles rewards loot to enhance player attributes and prepare for higher difficulty levels.

Gems can enhance the player’s off-battle attributes, such as melee damage, critical rate, and more.
Gems can be refined to increase their strength.
Higher difficulty levels offer higher-quality gems, with a chance to drop set or unique gems.
Equipping a specific number of set gems grants set effects.
Equipping unique gems enhances abilities for specific characters.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Engagement
Hours played at review time, across 37 reviews with recorded playtime.
Reviews
比较轻松的一款游戏,玩的好后期会有很逆天的效果,休闲玩玩杀杀时间也不错。核心玩法在物品卡牌上
刚打完第一个难度,蛮好玩的小游戏,商店界面很像炉石,也不太一样,现在只玩了一个流派,等会儿再试试别的,战斗技能很复杂,有很多种搭配,蛮好玩小游戏
类吸血鬼幸存者游戏,玩法简单易上手,比较适合用来打发时间 通过搭建各种牌组来提升属性,无论是升级卖卡装配或是击杀小怪都能通过特定的牌组来获取大量属性提升 非常爽割草,使我鸭鸭旋转
♥♥!缝合酒馆战棋和类幸存者,然后两边都没做好,就玩了第一个角色,但新手进来第一把体验就是吃屎,后续也没什么玩的必要了 . 1.幸存者部分数值离谱,攻速成长一坨,400攻速才相当于攻击频率翻倍,不知道在玩什么,出门就拿那个逼5秒cd单体伤害的小飞刀硬打,我是真想问作者有没有玩过这类游戏,拿这种技能打类幸存者的怪海?? 抛开飞刀,我立刻尝试了另外两个技能。转飞刀和陷阱显然也是各类同类游戏用烂了的,做的好吗?一坨!那个转飞刀的20%百分比我都不信是人填出来的,我就问怪站着让你刮你刮的死吗,一轮刮完能有100%百分比? 再不谈这些,技能升级就不离谱了?那个飞刀每杀1个怪加1点伤害是人想出来的? . 2.酒馆战棋部分?酒馆战棋部分更离谱啊,那个数值填的我都怀疑我在玩什么游戏,谁家幸存者游戏商店只卖攻击攻速血量啊?一点特效装备没有啊?是我知道想学酒馆战棋电表倒转、铜须养怪。人家炉石卤蛋对撞都知道有圣盾狂战剧毒呢,你家商店里就是:战吼加攻加血,回合结束加攻加血,灵魂加攻加血,临时加攻加血转永久加攻加血,特效装备呢?特性呢??你点开土豆兄弟一个商店里涉及的属性都比你玩一把能看到的属性多啊 . 3.怪物数值也离谱啊,1-14关站着给怪打几乎一点血不掉,到了15关碰了boss一秒我死了?boss有12万血300攻?我还能说什么呢,那来你说说天赋每3秒回血1%有什么一点点用吗 . 4.至于便宜画风、僵硬手感,算了算了玩类幸存者的不看这些的,就不给你算缺点了,上边这一大堆够离谱了,别天天惦记你那个b刷好评,赶紧改吧
根本停不下来,游戏虽然是缝合怪,但是市面上没有酒馆战旗加土豆兄弟的游戏,两部分融合的很好,并且也有部分创新,期待后续更新
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酒馆战棋+肉鸽,这波缝合怪我给满分 简单来说就是酒馆加肉鸽的私生子,玩起来贼亲切。 如果你是酒馆老玩家,那上手这游戏就跟回家一样。什么角色技能啊、战斗机制啊,那都是太熟悉了,分分钟就能整明白。而且在流派搭配上还是整了不少新活的,我已经期待住将要出新角色和新被动了。 而且宝石系统也是一个可以深挖的说法,但是我暂时只玩到了个尖尖,已经感觉到颇有潜力了。 总之呢,这游戏就是为咱们这些肉鸽和战棋爱好者量身定做的,既有酒馆战棋的策略深度,又有肉鸽游戏的随机性和可玩性,个人最喜欢“硬币”流,刷起来有以前元素或者海盗电表倒转那个感觉,反正不管有没有玩过类似的游戏,我都很推荐大家去尝试 。
挺耐玩的小品游戏。战斗系统为传统类吸血鬼,在rougelite玩法上添加类似炉石酒馆战旗的交互形式(买卖牌机制、升级机制、数值增益机制)和养成形式(买牌、触发牌效果、数值增益,但反直觉的是牌竟然没有合成机制)。所以玩下来,鸭鸭很好地把酒馆战旗数值养成的爽感吸收了进来,同时在局内的固定技能升级点的形式(类dota的技能点升级系统,职业的固定技能被放置在面板上可供技能点分配,而传统吸血鬼类是升级分支选择随机发放[或者固定池子发放])减少了很多构筑的成本,优秀套路更容易复现。 在挑点两个体验上挑点刺: 主题配色不统一,文字排版比较乱; 引导介绍做得很仔细,就是步骤略多(挑出重要的信息[删除游戏老饕们早已熟知的解释、介绍游戏的特色、介绍纯小白也能知道的游戏玩法]) 还有个机制上的问题:我可以通过迅速进入战斗并死亡,在14-17s内刷4张局外升级的绿票以及宝石,这个数值/机制是否在你们的预先控制内?这样的话我花半小时甚至十分钟刷的绿票和宝石基本能让我无压力过关了(尤其是经验获取,这个相比同类游戏来说升级所需数值太少了) 总体来说还是很优秀的小品游戏,能够在熟知的几个玩法里搞出花样来,不妨试试。 [h1] [quote] [table] [tr] [th] 🐱😸[url=https://store.steampowered.com/curator/45217105][b] 不羁猫探索队 [/b][/url] | [url=https://store.steampowered.com/curator/44339075][b] 不羁猫外文站 [/b][/url]😸🐱 [/th] [/tr] [tr] [th] 🧶🧶致力小型独游双语推广,主评叙事/策略类游戏🧶🧶 [/th] [/tr] [tr] [tr] [th] 欢迎开发者和小伙伴们一起交流 无限进步ฅ●ω●ฅ [/th] [/tr] [tr] [th] [url=https://steamcommunity.com/groups/untamecat][b] 联系我们[/b][/url] |[url=https://indienova.com/author/mGvZ4JrvB86518/][b] 相关文章[/b][/url] [/th] [/tr]
游戏战斗界面操作丝滑,很刺激。通过卡牌构筑不断强化鸭鸭属性,卡牌构筑随机性很大,运气也很重要,每次游戏都会有不同的体验,构筑时钟流卡组非常上头。非常期待后续更新新卡牌和新人物。
画风很可爱,玩法很有创意,非常考验策略和临场决策,一玩起来就停不下来,强烈推荐大家尝试一下。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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