
Sunset Overdrive transforms an open-world apocalypse into your tactical playground. Zip, grind and wall-run across Sunset City with an unconventional arsenal. Hyper-agility, unique weapons, and customizable abilities deliver an explosive and irreverent adventure in the end times.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 14.5Kreviews | 90% | — | $6.1M |
| $19.99 | 32.9Kratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 913 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Muito bom jogo divertido demais
Insomniac built something genuinely weird and confident with Sunset Overdrive before they became the Marvel machine they are today and this game never got the audience it deserved. The traversal system alone justifies the whole thing. Grinding rails, bouncing off cars, wall running through an open world at speeds that make most sandbox games feel sedated, and the game never lets you stop moving because stopping means dying. That single design constraint forces a kinetic energy the whole experience is built around and it works completely. The humor is aggressively self aware in a way that could have been insufferable and somehow lands more often than it doesn't. The writing knows exactly how ridiculous everything is and commits to that ridiculousness without apology, which gives the whole thing a personality that most open world games sand down in favor of taking themselves seriously. The visual style is loud by design and that loudness creates real performance challenges on hardware that wasn't built for that specific density of color and geometry. Steam Deck struggling with it tracks and PC is clearly the right home for a game moving this fast and looking this chaotic simultaneously. Insomniac went on to Spider-Man and Ratchet and Clank and became one of the most celebrated studios in the industry. Sunset Overdrive sits in their catalog as the weird creative swing they took before the big contracts arrived and it deserves considerably more attention than it ever received. Finish it. The back half earns everything the front half promises.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.1M | 15.2K | 88% | $24.99 | |
| $6.1M | 12.4K | 82% | $19.99 | |
| $6.1M | 5.7K | 77% | $29.99 | |
| $6.1M | 27.5K | 88% | $8.99 | |
| $6.1M | 26.9K | 91% | $11.99 | |
| $6.1M | 13.8K | 88% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.8M | 69.7K | 96% | $9.99 | |
| $5.4M | 21.8K | 76% | $9.99 | |
| $45.6M | 128K | 84% | $19.99 | |
| $26.1M | 57.5K | 88% | $19.99 | |
| $2.4M | 4.8K | 73% | $29.99 | |
| — | 0 | — | — |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Japanese, Polish*, Portuguese - Brazil*, Russian*, Spanish - Latin America*, Spanish - Spain**languages with full audio support
Hours played at review time, across 913 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is one of the best Xbox exclusive games i have ever play on PC. The story is decent, what makes this game special is the character always break the 4th wall. The ending is one of my favourite part of this game. The game makes you feel like a hero saving the city. I love the way you can traverse the open world with insane skills. Its not gta or anything, NO. Lowk feels like your spiderman but no webs. Your jumping extremely high. Once you mastered the controls, you are literally a GOD. This is one of a kind game and to be honest, its an underrated game. 9/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.