
Sunset Overdrive transforms an open-world apocalypse into your tactical playground. Zip, grind and wall-run across Sunset City with an unconventional arsenal. Hyper-agility, unique weapons, and customizable abilities deliver an explosive and irreverent adventure in the end times.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 14.5Kreviews | 90% | — | $6.1M |
| $19.99 | 32.9Kratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 913 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's an unorthodox super hero game. It's like Jet Set Radio, Ratchet & Clank, and Spider-Man in 1 package. Very fluid once you get the hang of it.
Just really good game.
Je viens de voir que j'avais pas laisser de review. Donc je tiens à dire que ce jeu en vaut totalement le prix! Fonçer!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.1M | 15.2K | 88% | $24.99 | |
| $6.1M | 12.4K | 82% | $19.99 | |
| $6.1M | 5.7K | 77% | $29.99 | |
| $6.1M | 26.9K | 91% | $11.99 | |
| $6.1M | 15.5K | 87% | $19.99 | |
| $6.2M | 8.3K | 83% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.8M | 69.7K | 96% | $9.99 | |
| $5.4M | 21.8K | 76% | $9.99 | |
| $45.6M | 128K | 84% | $19.99 | |
| $35.3M | 77.6K | 88% | $19.99 | |
| $2.4M | 4K | 73% | $29.99 | |
| — | 0 | — | — |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Japanese, Polish*, Portuguese - Brazil*, Russian*, Spanish - Latin America*, Spanish - Spain**languages with full audio support
Hours played at review time, across 913 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
2 hours in the game and I already know this is ones got the sauce! freaking traversal is what kept me hooked. this is so fun and vibrant playground-- you can just go around the map and ♥♥♥♥ sumshit up.
I love the overall style of this game. The cartoony, punk-esque, doesn't take itself too seriously style. I missed out on this one when it first came out becuase of it being an xbox exclusive. I was a playstation player at the time. I admit the corrupted save thing threw off me until i figured out that you just ignore it. Don't delete it, don't save over it. The whole thing works just fine.
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recomendadisimo los chistes nunca pasan de moda y esperar a que este en oferta
sad it ended
great game the hospital part is super tedious and boring and the endgame becomes kinda a slog but I think the gameplay makes up for it
I overall enjoyed Sunset Overdrive quite a lot. I think it has some minor problems with enemy encounters being more numerous or having more ability beyond the capabilities of the character you control. I might have missed something, but there were times where even though you appear to be highly mobile, your animations actually lock you down and cannot be cancelled into other actions, like shooting. To say this a different way, a lot of your evasive moves lock you into an animation that cannot be cancelled. This isn’t a problem necessarily, because encounters can be based around your limitations. But it appeared that not long into the game, the amount of enemies, and their moves, puts an amount of pressure on you that your animations lock you down from dealing with. For example, a common special enemy attack is to put mines on the track you are grinding on. You can very quickly reverse direction, but while you are quickly moving in the opposite direction, you actually cannot do another action, like shoot, for about 2 seconds as you do all these cool flips. If there was only one enemy doing this then this would be fine, but you are often surrounded by tons of enemies. You might end your animation quickly enough to avoid the next attack, but your next animation also takes 2 seconds, and you once again are not shooting during this time. There were often times where I am just watching myself during cool flips and wishing I could shoot during them, because I am only surviving, not actually winning. Sometimes your animations were actually too long and you would get hit by the next attack you could see coming but were unable to do anything about because you were being cool flipping around. This situation wasn’t necessarily a constant thing that happened at all times during every encounter. It was more something you would drift in an out of, due to the random nature of enemy positions and attacks. Sometimes there were gaps in enemy attacks or position that allowed you to attack a lot. Other times you kind of got smashed as you watched yourself doing cool flips instead of shooting or doing the next dodge. This feeling got worse as the game went on, because the difficulty increase just seemed to make clear the limitations your animations give you. I barely died during the game, but I feel like that was because I used the many health regen buffs. They basically made you invincible. I think I would have died a lot without them. I didn’t feel cheap for having them on because I felt limited by animations from dealing with threats. Because of this the game wasn’t too frustrating because I did get through everything without really dying. But I would have quit the game a lot earlier if I was being punished for these issues by having to redo sections. The gameplay is pretty fun when you are just moving around the environment without really fighting. The fighting is somewhat fun, but it depends a bit on how surrounded you are. You can use regen buffs to cover the times when you get overwhelmed and are unable to do anything about it. The story was pretty funny. I wanted to see more of it as I went along and I completed the main story stuff and the side missions. It was pretty fun while it lasted. But it can be a bit frustrating sometimes. Oh, and I had that game breaking save bug where the game doesn't save. I followed the guides that talked about the problems this game has with the Steam Cloud. I was able to solve the problem.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.