
Sunset Overdrive transforms an open-world apocalypse into your tactical playground. Zip, grind and wall-run across Sunset City with an unconventional arsenal. Hyper-agility, unique weapons, and customizable abilities deliver an explosive and irreverent adventure in the end times.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 14.5Kreviews | 90% | — | $6.1M |
| $19.99 | 32.9Kratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 913 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] Background [/h1] [b] Sunset Overdrive [/b] was developed by Insomniac Games as a launch title for the Xbox One in 2014. Now you may be thinking to yourself, “Insomniac? But they make games about purple dragons, lemur lookin’ things, and robots for the Playstation! What are they doing here?” Well, due to Insomniac’s request to retain brand ownership with this title, a few publishers refused to publish it. Microsoft though, knowing they needed launch titles and knew Insomniac’s history with their rivals, saw their pitch and were eager to work on the game. [h1] The Story [/h1] The story begins in Sunset City, where our main character is janitor working a launch event for the in-world beverage company, FizzCo, who is launching their brand-new drink, Overcharge XT. As the launch party is in full swing, the attendees who have been drinking the Overcharge start feeling sick and then begin mutating into... mutated freaks (later named OD). The OD then completely overwhelm the city, and our player character is left with nothing left but to run away and hold down in their apartment. Because our player character is a loser, they celebrate the start of the new apocalypse as it means they no longer have to work and can drink beer all-day. Supplies run dry soon after a few days, and with OD breaking in, they flee their apartment and are met by Walter. Pairing up with Walter and several other factions you meet trapped in Sunset City, you begin to work together to try and escape the city and get away from the apocalypse. [h1] Gameplay [/h1] [b] Sunset Overdrive [/b] is what you get when you combine [b] Dying Light [/b], [b] Jet Set Radio [/b], and maybe a little bit of [b] Tony Hawk’s Pro Skater [/b]. At its bare basics, the game is a generic open-world zombie third-person shooter game. However, where this game really shines is its options for traversal. The first thing you may notice when you gain control of the character is that their max speed is about a light jog. Now that’s good for an evening stroll, but not too optimal for a “zombie” apocalypse. Luckily for us, there is a faster way to navigate Sunset City. Movement in [b] Sunset Overdrive [/b] is focused on four major traversal methods: grinding, bouncing, vaulting, and wall running. Our main character must grind along telephone lines, bounce on vehicles, swing from lampposts, and run along the sides of buildings to avoid the ground where the OD congregate. That’s not all though, as you progress through the story, the character unlocks more traversal options including the ability to do a melee dive bomb, an air dash, and water surfing. All these options give the player so much freedom in how they navigate Sunset City, making for an incredibly engaging system. The movement gives you back about as much as you put into it though, so if you don’t like fun, you can easily just grind from point A to point B and ignore everything else. Actually engaging with your surroundings though as you make your way through Sunset City makes for some of the most fun I’ve had while playing a game. I was constantly moving from grinding to wall-running to bouncing while I made my way to an objective, making quick decisions on the fly of what path I can take to get to where I’m going faster. You can rack up insane traversal combos, chaining up to 100 different moves just while you make your way to the mission (Pro Tip: If you roll as you hit the ground, and then jump out of it, that doesn’t break your chain). The game has a fast travel system, but it feels incredibly pointless as moving around is already so much fun. I think a majority of dev-time went towards refining the movement, because the rest of the gameplay is kinda lacking, in my opinion. I don’t think the gunplay is anything to write home about. While shooting the OD, you are expected to keep moving using all available traversal methods. If you don’t, you can’t expect to survive too much longer. Since you have to stay on the move, accuracy isn’t really a luxury you can afford. Fortunately, the game is generous with its lock-on as you shoot the OD. Owing to Insomniac’s experience with Ratchet and Clank, you have a huge variety of weapons to use. And to make sure you actually use all these weapons, you don’t have a ton of ammo to work with for each one. This makes the player switch weapons often in order to keep the battle going. There’s only so much fun I can have with pointing and shooting at enemies though, even with the weapon variety I have. Oftentimes I’ll just be using one weapon, run out of ammo, switch, run out of ammo, and switch back to the original weapon. Or if I need to clear a crowd, I switch to my explosive weapon, fire a few blasts, then I’m done. Unless I saw a horde of enemies, I more often opted to ignore all the enemies I saw and keep having fun bouncing around. [h1] Atmosphere [/h1] I won’t lie to anyone, I feel like the atmosphere of this game, you either love it or you hate it. Personally, I love it, but I can completely understand why anyone would think this game is annoying, cringy, or stupid. The entire game reeks of that early 2000’s energy. All the environments are incredibly vibrant and well stylized in this game. Sunset City looks fantastic, like its straight from a cartoon. Nothing really blurs together, a lot of landmarks stick out, which only enhances the traversal in this game. Sunset City has four distinct districts: the Factory, Little Tokyo, the Harbor, and Downtown. Each region feels so different from the other in the way that they’re designed, you could probably show me a screenshot, and I’d be able to instantly tell you where its located. With the recent releases of [b] Forspoken [/b] and [b] Borderlands 3 [/b], a lot of gamers now are just wanting games to shut up with their “witty” and “relatable” dialogue. I bring this up because I believe our player character treads a pretty fine line between funny and annoying. They are constantly making stupid jokes, breaking the fourth wall, and being a pretty unpleasant person all-around. Somehow though, this adds a lot of charm and personality to the game for me. The game doesn’t take itself too seriously, so the player doesn’t feel annoying, they feel right at home in this crazy world. All the player’s animations are incredibly charming too. In the rare situation you do fast travel, the player ends up getting black-out drunk, waking up in your desired location with a massive hang-over and stomach-ache. The respawn animations are all references to other games or movies, paying homage to series such as Portal, Bill & Ted’s, and more. There’s a point in the game, where the player will grab a part of the HUD to attack an enemy with. There’s so much charm here. When you start the game, it feels like you’ve started playing a [b] Tony Hawk [/b] game. Punk music starts playing as soon as you get to the title screen, giving the game more of that late 90s / early 2000s feeling. Now the music adds a lot to the experience of the game and its great listening to it while playing. I listened to the soundtrack on its own though and nothing really stuck out to me honestly. It’s great for when you’re in-game, but mediocre overall, in my humble opinion. I wouldn’t change a thing about it though, for what it’s trying to accomplish, it’s doing that great. [h1] Conclusion [/h1] I love [b] Sunset Overdrive [/b]; I think everyone should play it. Seriously though, while I have my own grievances with the game, [b] Sunset Overdrive [/b] is an incredible journey from start to finish for me. The game can have its [b] Forspoken [/b] moments, but I believe they add more to the experience than ruin it. [b] Sunset Overdrive [/b] is one of those games to me, that warrants a playthrough at least every year or two. I cannot recommend this game enough.
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Japanese, Polish*, Portuguese - Brazil*, Russian*, Spanish - Latin America*, Spanish - Spain**languages with full audio support
Hours played at review time, across 913 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
only thing missing is the Chaos mode (multiplayer coop) dont get this version of the game. go to Gamepass or xbox app to really experience this game the coop is worth it. Trust
game flopped so hard, we are never gonna see Insomniac show their goofy side ever again (love it tho)
Still a pretty decent game, much more soul than a lot of other games have these days. Also if you're having constant slow motion, turn of anti-aliasing
i can see why people like it but it is not my kind of game
Jogo muito divertido, no qual cada centavo gasto vale a pena. Já perdi as contas de quanto tempo fiquei andando pelo mapa, matando od e fazendo grind, tudo isso com uma música punk de fundo.
Sunset Overdrive tem a vibe do que aconteceria se o estilo de jogos de "skate" e "tiro" tivessem um filho com sabor de humor ácido. Definitivamente esse é um dos jogos mais descolados, e insanos que eu já joguei, e tive o prazer de rejogar. A Insomniac fez um trabalho além do excelente aqui, beirando a perfeição do que um jogo deveria ser no quesito diversão. Aqui a palavra "sátira", é levada até o extremo, de um jeito que me divertiu muito. O protagonista está constantemente quebrando a quarta parede, fazendo comentários sarcásticos e irônicos em relação as situações e personagens que ele encontra e, mesmo seguindo o modelo de "personagem que você cria, e nem tem nome", como por exemplo: Far Cry 5. Aqui o carisma do protagonista continua absurdo, as falas são um charme completamente a parte, além da incrível dublagem brasileira desse jogo, que me arrisco a dizer ser uma das melhores que eu já vi em um jogo. Deu para ver o carinho de todas as vozes dos dubladores aqui. Mas bem, falando sobre a gameplay, que é o foco do jogo, ela se foca em você constantemente estar em movimento, enquanto mata inimigos em alto estilo. E isso me lembrou um pouco DOOM, o que me agradou bastante. O jogo tem um leque bem grande de armas, com elas variando em tipos de: Automáticas, Disparo Único, e "Posicionáveis". E o equilíbrio entre elas durante minha jogatina foi excelente. Junto as mecânicas de "Grind", e de movimentação geral, fazem um casamento perfeito. A história do jogo é bem simples, mas entretém pelos personagens engraçadinhos e carismáticos. Nenhum deles é uma aula de desenvolvimento, mas a maioria que são apresentados, possuem uma característica ou outra marcante, se não pela aparência, pelas aventuras que passamos juntos deles. E, nisso, dou um ênfase especial nos personagens de "Fargatia", que são jogadores de RPG , que após o apocalipse do jogo iniciar, ficaram "loucos", e começaram a achar que estão na era medieval de verdade. As missões com eles foram de longe minhas favoritas. Ainda mais por conta de uma delas, aonde o "bardo", toca uma música de deverás bom gosto, junto da já mencionada maravilhosa dublagem. Alguns poucos pontos negativos que eu devo citar, é a questão de Grind, Coletáveis e alguns bugs do jogo. Quanto ao grind, mesmo tendo PLATINADO o jogo, eu ainda não tinha conseguido dinheiro o suficiente para comprar todas as armas e, roupas do jogo. Alguns itens são desnecessariamente caros e, o jogo não te fornece tanto dinheiro assim pra tu comprar absolutamente tudo que ele fornece. E sobre os "coletáveis", o jogo possui por volta de uns 900 e poucos coletáveis. Sim, você não leu errado. É um número absurdo de colecionáveis que você precisará pegar tanto para comprar upgrades, quanto para efetuar a platina. E nem preciso explicar o motivo de eu achar esse valor um absurdo. Por último, quanto a bugs, não cheguei a passar por muitos notáveis, no inicio do jogo tive que arrumar as configurações porque minha tela tava dando problema de cor, então eu comecei a mexer nas configurações avançadas e resolveu de algum jeito. Além disso, algumas partes eu presenciei uma queda de fps leve, nada que prejudicasse minha experiência, mas que foi notável. Além de algumas coisas estranhas como avisos de que meu save estava corrompido, mesmo antes de eu ter iniciado um, e que se seguiu até eu finalizar o jogo. Eu só ignorei, então não me incomodava, mas é um problema que poderia ser resolvido. E enfim, no mais é isso. Sunset Overdrive é uma joia rara da indústria, que eu sinto que foi esquecido pelo tempo. Depois de ter jogado "Ghost Recon Breakpoint" da Ubisoft, que eu considerei um jogo completamente sem alma e personalidade, esse aqui foi um grande alívio, trazendo tudo que eu precisava em um jogo. A personalidade dos desenvolvedores, na minha tela. Cada parte desse jogo, representa a arte dos jogos, para mim. E por isso, eu definitivamente recomendo a compra.
I got this game on sale without knowing much about it, and after sinking over 50 hours, I can honestly say I had a blast almost every minute. (1) The main story is great, (2) the game's over-the-top humor keeps everything entertaining, which makes playing through this feel energetic instead of repetitive. The gameplay is where this game really shines. (3) The challenges actually feel like real challenges, (4) the side missions and quests are fun instead of feeling like boring filler. (5) Movement while using a keyboard and mouse feels great once you get used to it, and it encourages fast, stylish play. (6) I also didn’t run into any major bugs when playing. (7) Another great thing about the game is the customization. The weapon selection and character customization are just fantastic. Overall, Sunset Overdrive surprised me in many positive ways. Between the great story, solid gameplay, hard challenges, and hilarious tone, it ended up being way better than I expected and completely worth the time I put into it.
JUEGAZO
Recomendo , dá pra se desligar de historia ou sentido, apenas relaxe faça grind e aperte o gatilho o resto é instinto lol.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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