
Sunset Overdrive transforms an open-world apocalypse into your tactical playground. Zip, grind and wall-run across Sunset City with an unconventional arsenal. Hyper-agility, unique weapons, and customizable abilities deliver an explosive and irreverent adventure in the end times.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 14.5Kreviews | 90% | — | $6.1M |
| $19.99 | 32.9Kratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 913 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
What a surprise this game turned out to be. The first time I tried playing it, I thought it was a bit absurd and dropped it. The second time, I ran into a corrupted save bug right at the beginning and figured, “Well, this game clearly isn’t well optimized.” Thankfully, I gave it a third chance. Not only did I discover that it’s actually very well optimized, but I also found an incredibly fun experience along the way. What we have here is a wonderfully original blend of platforming, Tony Hawk-style movement, Ratchet & Clank-esque chaos, and an open world built for pure mischief and madness. Mechanically, the game is an absolute delight. The controls feel fantastic, the crazy weapons are a blast, and the sense of speed and flow is exhilarating. The humor genuinely made me laugh more than once, and the situations are truly over the top and bizarre, yet they still have a surprising amount of heart. It’s the kind of game that slowly wins you over the more you play. It’s packed with charming, very “video gamey” details, occasionally breaks the fourth wall, and at times even gives off slight Scott Pilgrim vs. the World vibes. You can clearly see its inspirations, but they’re handled with confidence and creativity. And the soundtrack? Absolutely phenomenal. A genuinely pleasant surprise that I never expected to enjoy this much, but here we are. I doubt it’ll ever get a sequel, though I’d honestly love to see one.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Japanese, Polish*, Portuguese - Brazil*, Russian*, Spanish - Latin America*, Spanish - Spain**languages with full audio support
Hours played at review time, across 913 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very fun and enjoyable.
Eu adoro esse jogo. Tem dublagem em português, muito boa, com ótimos dubladores. Gameplay muito divertida, com armas e movimentação ótima. Recomendo demais esse jogo
In my opinion, Sunset Overdrive is a 10/10 game. From the top tier movement system to the creative weapon variety and the goofy storyline, this game delivers a refreshing experience that stands out from most modern titles. It’s honestly a shame that it will likely never receive a sequel due to the developers’ lack of interest, because this world and gameplay deserved so much more. Ever since I saw the trailer back in 2014, I KNEW I had to play this game. I 100% the game and now I can finally sleep.
One of the best games of the Xbox One era (personally tied with Dead Rising 3 for me), a game that doesn't take itself seriously, but also does, and is an over-the-top take on shooters and the Tony Hawk games. PROS + Excellent weapon variety, weapons are lots of fun + Good variety of Amps allows you to create the flawed superhero of your dreams + Colorful Sunset City feels designed with care, no copied buildings to my knowledge (reminds me of the original Crackdown in terms of the level of design detail) + Good variety of enemy types and weaknesses encourage the player to think about their weapons and upgrades + Character customization is superb, encourages players to experiment with many styles, ability to save several user presets + I liked the voice acting for the protagonists + I enjoyed the challenges + I like how the music adjusts with the player's actions, great sound design overall CONS - Humor relies heavily on pop culture references and can be hit or miss - Collecting can be tedious and underwhelming - Maxes out at 5K resolution (no native 8K) - No day and night cycle: missed opportunity for more gameplay elements, but you do get better graphics I suppose
it is fun
失眠组打造的开放世界跑酷射击,滑电线、墙面奔跑、弹跳滑行,持续移动战斗是核心玩法,手感丝滑流畅。武器脑洞拉满,爆炸泰迪熊、烟花发射器、电音武器,风格天马行空,色彩鲜艳,轻松欢乐没有沉重剧情。剧情比较浅显,仅作为战斗的背景铺垫。 必须不停移动战斗,战斗思路区别绝大多数射击游戏,玩法辨识度极高。 任务模板同质化,大多是护送、防守、清理目标,主线支线玩法区别不大,后期容易重复。 自动瞄准机制,精准射击门槛低,看重硬核枪法的玩家会觉得战斗缺少操作空间。 线上模式玩家稀少,很难匹配路人。
So this is why sony chose Insomniac for the spiderman game.
爽游
Es Cringe, es muy "POR QUE?!?"... pero safa, no vale, safaaaa
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.8M | 69.7K | 96% | $9.99 | |
| $5.4M | 21.8K | 76% | $9.99 | |
| $45.6M | 128K | 84% | $19.99 | |
| $35.3M | 77.6K | 88% | $19.99 | |
| $2.4M | 4.8K | 73% | $29.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.1M | 15.2K | 88% | $24.99 | |
| $6.1M | 12.4K | 82% | $19.99 | |
| $6.1M | 5.7K | 77% | $29.99 | |
| $6.1M | 26.9K | 91% | $11.99 | |
| $6.1M | 15.5K | 87% | $19.99 | |
| $6.1M | 12.2K | 74% | $14.99 |