
Sunset Overdrive transforms an open-world apocalypse into your tactical playground. Zip, grind and wall-run across Sunset City with an unconventional arsenal. Hyper-agility, unique weapons, and customizable abilities deliver an explosive and irreverent adventure in the end times.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 14.5Kreviews | 90% | — | $6.1M |
| $19.99 | 32.9Kratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 910 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I got Gunz
Sunset Overdrive is a fun game with its great movement system, and probably the only game where I preferred to traverse normally instead of fast travel. It really puts silly fun above logic. There are plenty of issues but the positives outweigh the negatives. My biggest complaint is the enemies never leave you alone, which makes the early game very frustrating. You can never sit still and admire the city due the sheer number and their inexplicable scent tracking. If you try to shoot them all, you'll probably run out of ammo, assuming they don't kill you first since health pickups are scarce. This does force you to always be moving while attacking, engaging with the movement system, but this has another problem: you don't start with good moves for getting away. There's a move to slam the ground and get a lot of extra height, which would have been extremely useful early on as getting onto the telephone lines to run away is a challenge (must rail grind on the road guardrails, then fling on a pole, then you're up; that's a complicated thing to force learning right away). Another ability is air dashing, but at least that's not given immediately to force you to learn the basics first. Water sliding/diving would've been nice to learn about earlier. Combat while sliding and bouncing and flinging away never gets old. However, whenever you need to stay in one place, usually for missions or when attacking something tanky, it gets really awkward. Changing direction while grinding stops shooting, and sometimes enemies can hit you to force inability to shoot, making the encounters take longer than they should. The weapon Amps make this easier, but this requires getting the weapon to level 2 first, which doesn't exactly help. Some parts of the city are too dense, causing chaotic movement as you desperately try to regain control of the situation due to the oversimplified controls. Most missions are very basic, usually "go here, kill this, repeat" until you get a cool cutscene. That's true for main missions and side quests, and they really like sending you far away for no reason as well. The DLC missions are strangely difficult, as if they didn't get enough playtesting for balancing. At least the fourth wall breaks are funny, specifically the player being distinctly aware they are in a video game with the quips about respawning. The PC port isn't great, especially no FOV slider. Sometimes the dialog had issues with the subtitles not showing up, or cutscenes failing to screen transition correctly. And the save file corruption issue has never been fixed, despite it simply being the game confused by its own cloud save file settings (did no one open the game before pushing to Steam?). Despite its issues, Sunset Overdrive is a good game that more people should play. Most of the negative reviews on Steam are for the save file corruption issue rather than the game itself. How unfortunate it was released on the Xbox One and was forgotten. And we'll probably never get a sequel since the game's rights are now owned by Sony while Microsoft still has a contract to get the sequels.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Japanese, Polish*, Portuguese - Brazil*, Russian*, Spanish - Latin America*, Spanish - Spain**languages with full audio support
Hours played at review time, across 910 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Jogaço da porra, triste que não fazem mais jogos assim
This is such a good game, better than anything else you can just free-roam the world, because the movement is so satisfying. Plus, the game is so dumb that it's actually funny. Highly recommend it.
INCRIVEL! PENA NÃO TER MAIS JOGOS COM TANTA PERSONALIDADE ASSIM
honestly a super fun game that holds up to today, I can't recommend cause a Corrupted save glitch ♥♥♥♥♥ saving up
Sunset Overdrive é sensacional!!! No início, eu tive dificuldade pra me conectar com esse jogo porque eu me senti sobrecarregado com várias informações. Por isso, eu deixei ele de lado por alguns dias... Mas quando retomei, foi amor à "segunda vista" haha! É extremamente divertido brincar na cidade fazendo grind, quicando, raspando na água, entre outras opções de travessia. A trilha sonora é muito boa (DIARRHEA!!!), mas poderia ter sido excelente se a variedade de músicas fosse maior. Não me importo de ouvir a mesma pequena seleção de músicas, mas a boa qualidade delas me faz pensar que o jogo teria se beneficiado ainda mais de um trilha sonora ampla. As opções de customização de personagem também são ligeiramente limitadas, mas deixo aqui um aviso: é impossível não se apaixonar pelo teu personagem, independentemente de como tu customizou ele! Infelizmente, as missões são muito repetitivas: vá ao ponto B, pegue um objeto, retorne ao ponto A (repita). O humor tem um brilho tão forte que acaba ofuscando o quanto a história deixa a desejar. No fim, Sunset Overdrive é uma experiência única e que vale muito a pena!
Не весело
I see why people call this underrated. The story is nothing to write home about, but the game knows that, and the game reminds you of that. The constant 4th wall breaking keeps the player reminding that it is a game. The jokes don't always land, and characters can get a bit annoying. A bit too annoying. But the gameplay! Oh, the gameplay! This is truly the most gamey game I have ever played. The movement is the most fun part of the game. Fast traveling feels so unsatisfying because it is infinitely more fun to go from one end of the map to another by bouncing, gliding, dashing, and grinding. The variety in guns is another amazing part of the game. Usually when I start a game, I try to find a gun or two that work and stick to them. It was really different this time. Trying different guns felt a lot more rewarding than using the same gun for a long time. The chaos is what the game thrives on. It would be more meaningful to assume that having too many enemies will make it more difficult, but no. The more ODs you can have, the more chaos you can create, the more of them you can blast by jumping on cars, the better. I have so much more to write about the game. I probably will later. For now, Sunset Overdrive is one of the best bad games I have ever played.
2 hours in the game and I already know this is ones got the sauce! freaking traversal is what kept me hooked. this is so fun and vibrant playground-- you can just go around the map and ♥♥♥♥ sumshit up.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.1M | 15.1K | 88% | $24.99 | |
| $6.1M | 5.7K | 77% | $29.99 | |
| $6.1M | 12.4K | 82% | $19.99 | |
| $6.1M | 26.9K | 91% | $11.99 | |
| $6.1M | 15.5K | 87% | $19.99 | |
| $6.1M | 12.2K | 74% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.8M | 69.7K | 96% | $9.99 | |
| $5.4M | 21.8K | 76% | $9.99 | |
| $45.6M | 128K | 84% | $19.99 | |
| $35.3M | 77.6K | 88% | $19.99 | |
| $2.4M | 4.8K | 73% | $29.99 | |
| — | 0 | — | — |