
A classic racer with a sunny twist. Enjoy up to 4p splitscreen, crazy bosozoku like tuning, leaderboards, cell-shaded graphics, synthwave music, and laid-back vibes. Grand Prix is waiting for you!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Polish, Spanish - Latin America
Engagement
Hours played at review time, across 37 reviews with recorded playtime.
Reviews
Urocze stare samochody, które wcale nie są fiatami. Interfejs mógł być lepszy.
A nice, relaxing game, I recommend it especially on steam deck, it works great. On the computer, a split screen for four players is fun.
A smaller, but fun game with a sunny design. It looks like a mobile game, but it's much more than that. It's a pity there are only 20 races. Worth playing on Steam Deck.
An original racing game featuring Soviet/Eastern European vehicles with very advanced visual customization (bumpers, rims, spoilers, hoods, mirrors, headlights, exhaust, stickers...) in also Soviet settings (which are also alive, vehicles such as helicopters, planes and trains give the circuits a lively atmosphere) all this with a pretty good soundtrack. Added to this are almost instantaneous loading times (if you have an SSD of course) which allow you to start or cancel a race without losing a second. Arcade physics but fun on the controller, too bad the drift mechanics are disappointing but we compensate for this frustration by sending the AI flying around the scenery x) and the sense of speed is quite good! Ah and a very positive point, there is a photo mode!
Sunrise GP is a bright, relaxed arcade racer that places atmosphere and enjoyment above competitive intensity, offering a breezy alternative to more demanding racing games. Developed by Garage 5 and published by Kurki.games alongside the developer, it clearly draws inspiration from classic arcade racers while wrapping that foundation in a modern, stylish presentation. From the moment you start a race, the game establishes a carefree tone, inviting players to enjoy smooth roads, colorful scenery, and a steady sense of forward momentum rather than stressing over perfect racing lines or technical mastery. It is a game that feels designed for unwinding, capturing the joy of driving for pleasure rather than pressure. The racing itself is deliberately approachable. Cars handle smoothly with forgiving controls that make it easy to jump in and start competing, even for players with little experience in the genre. Acceleration, braking, and cornering are intuitive, and while there is room to improve lap times through better positioning and consistency, the learning curve remains gentle throughout. Tracks are laid out to emphasize flow rather than complexity, often featuring wide turns, rolling elevation changes, and scenic backdrops that encourage a sense of speed without overwhelming the player. The focus is less on punishing mistakes and more on keeping the rhythm of the race going, which suits the game’s laid-back personality. Sunrise GP structures its content around a Grand Prix progression that takes players through a variety of environments, from coastal roads and mountainous regions to industrial harbors and more stylized, futuristic settings. Each track reinforces the game’s sunny, nostalgic mood, using bold colors and clean visual design to create memorable locations. While many courses share similar design principles, they remain visually distinct enough to avoid blending together completely, especially during shorter play sessions. Reverse layouts and challenge variants add some replay value, though the overall experience is clearly meant to be enjoyed in relaxed bursts rather than long, intense marathons. Customization plays a significant role in giving players a sense of ownership over their experience. A solid roster of cars inspired by classic European designs can be unlocked and personalized with different colors, decals, wheels, and body elements. These changes are cosmetic rather than performance-based, reinforcing the game’s emphasis on style and expression rather than mechanical optimization. This approach fits well with the game’s overall tone, making customization feel like a creative outlet instead of a strategic necessity. The inclusion of a photo mode further highlights this focus, encouraging players to capture stylish moments against scenic sunsets and vibrant horizons. Additional modes help flesh out the experience beyond standard races. Challenge events introduce specific objectives that test consistency or precision, while time-based modes cater to players who enjoy refining their performance and chasing better results. A last-player-standing style race adds a light competitive twist by eliminating the slowest racer each lap, injecting tension without straying too far from the game’s casual roots. These modes don’t radically change the gameplay, but they do provide welcome variety and reasons to revisit tracks after completing the main progression. One of Sunrise GP’s strongest features is its local multiplayer support. Split-screen racing for multiple players turns the game into an ideal couch co-op or party experience, where the simple controls and colorful presentation make it accessible to a wide audience. Racing alongside friends amplifies the fun, turning minor mishaps and close finishes into shared moments of laughter rather than frustration. This social focus reinforces the game’s arcade heritage and makes it particularly appealing for players who value local multiplayer experiences, which have become increasingly rare in modern racing titles. That said, Sunrise GP is not without limitations. The AI can behave inconsistently at times, leading to chaotic starts or unexpected collisions that feel more messy than competitive. The overall depth of content is modest, and players seeking deep mechanics, extensive progression systems, or high-level competition may find the experience too lightweight. Technical rough edges occasionally surface, reminding players of the game’s indie scope, but these issues rarely overshadow its core appeal. In the end, Sunrise GP succeeds by knowing exactly what it wants to be. It is a stylish, easygoing arcade racer built around atmosphere, accessibility, and simple enjoyment rather than realism or competitive rigor. While it may not offer long-term depth for hardcore racing fans, it provides a warm, inviting experience for players looking to relax, enjoy colorful tracks, and share fun racing moments with friends. Sunrise GP feels like a digital road trip set to upbeat music and glowing skies, delivering a charming and cozy take on arcade racing that embraces fun above all else. Rating: 6/10
Sunrise GP is a compact racer with enough single player content to keep someone busy for a while. The main mode is completing 20 races to unlock new cars and locations. You also earn money for cosmetics. Mission mode is completing one lap with specific cars you’re not allowed to change. Then you have time trial and last man standing variations in quick race mode, there you can customise the amount of laps among other things. There are 21 cars to play with and you can change songs with the in-game radio. The game has the basics of what someone would expect from the genre. The graphics are okay, the controls are good enough and there are some catchy songs. I personally like when racing games don’t have many cars, it makes the ones you can use feel different to control aside from how they look. It makes them worth getting, for a while at least. The races are short, making it easy to quit when needed. When it comes to flaws, it’s going to be hard to be precise this time. The issue is the game feels lacking. It feels lifeless, you’re going through the motions, everything you’re doing feels so standard and not THAT good. It’s missing that bit of spark to make it all worth it. As it stands, Sunrise GP is just a filler game. Although it’s not horrible, it’s not impressive and it doesn’t do anything to stand out. It can be bought with a bundle but it’s not worth going out of your way to get the game. It’s certainly not worth the normal asking price of around €15. It took me less than 5 hours to complete the game and get all the achievements (on medium difficulty). The achievements mostly amount to playing all modes, there is one multiplayer achievement that can be gotten solo in quick race.
Wat
Przyjemna grafika. Samochody też przyjemnie się prowadzą. Dobrze się w to gra z dziećmi na podzielonym ekranie. Tuning tylko wizualny nie wpływa na prowadzenie ale za to tryb fotograficzny działa spoko i można robić ładne kolorowe zdjęcia.
It’s not good. The best thing I can say is the graphical style is distinct, marred as it is by severe texture pop in. Tracks have moving bits, usually a helicopter or plane, to give a little flair. Otherwise, it’s so boring. Half of the tracks are not technical at all, meaning I did not need to use my brakes. The physics resemble that of a RC car. It’s easy to grind to a halt if you hit a wall and you make wacky bounces if you go too fast off a hill. AI is absurdly aggressive, to its own detriment because cars would rather hit a wall or each other than stick to a race line. Despite all this, I could easily beat races on hard mode. Invariably, the race would start with AI careening immediately to the sides to attempt ramming other cars. I’d easily thread through the jumble and then overtake the first place car within 30 seconds. Sometimes the second place car would rubber band back to me when I was in first, but then it would aggressively ram my rear bumper and then careen off into the side, leaving me to cruise to an easy win. So boring.
If you want a chill, simple and easy racing game with a bit of progression and competitiveness, this game is great. The main singleplayer races with AI are a good way to get used to the game in the early stages, but after a couple races of getting used to the controls, it becomes very easy. Even on the max level AI, they constantly crash especially at the start, and sometimes get stuck in the middle of the track, blocking your path. Although the AI are a bit washed at racing, the customisation for your cars looks great, giving you a nice variety of parts and colours to fully customise all the cars you unlock. However, apart from the fact that each vehicle has different weight, top speeds etc, there isn't any tuning, meaning a couple cars are a lot better than others. Unfortunately, there isn't any online multiplayer racing aside from split-screen, but the leaderboards are a good enough alternative. However, after playing on a certain map for a bit trying to get a better time, it stopped updating my position, even though it clearly said I had a faster lap time. Additionally, you cannot scroll to see other times, so unless you place right near the top, you can't really see the best. Overall I really like the game thus far. The handling fits the aesthetic of the game really well, even if it's a bit janky at times, but that makes leaderboard positions more rewarding. Visuals and audio are great, and some of the track designs are pretty cool, but there should definitely be more.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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