
Explore, craft, fight, build and survive in a mysterious cartoon world, haunted by a mysterious infection! Take control of Gombo, an enchanted creature and dive into an adventure full of magic. Play alone or in online co-op with a friend. Can you uncover the dark secrets of this colorful realm?
Modeled estimate, not a reported figure. How we estimate →
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About
In Gombo, you’ll dive into a vibrant adventure where survival, creativity, and action go hand in hand. Whether venturing out solo or teaming up in seamless peer-to-peer two-player co-op, you’ll uncover a world full of mystery, danger, and charm.
While the world appears to be friendly and beautiful during the day, this changes at night. A mysterious infection is haunting the world and it’s growing only at night! Beware of what it does to the world’s inhabitants, as they get mad and deformed by the infection. Can you find out what’s happening and save the world?
Explore lush forests, haunted woods and dungeons full resources to fuel your survival. Use what you find to craft everything from powerful weapons to handy tools and helpful utilities. Build shelters, outposts, and full-on homesteads wherever your journey takes you. Set up farms, grow your own crops, and transform wild terrain into a place to call home. Care for your pets and take them on a ride.
The world of Gombo may look playful, but danger lurks around every corner. Face off against a wide range of imaginative creatures, cunning elite foes, and massive bosses that will test your skills. Harness magical powers and unlock transformative abilities to turn the tide of battle and keep the chaos at bay.
Gombo’s world is alive with detail, brimming with dynamic biomes, hand-crafted dungeons, and a deadly day and night cycle. Embark on a journey to uncover the mysteries of these enchanted lands, take on quirky sidequests and meet a colorful cast of characters eager to lend a hand - or stir up trouble.
Customize your character from head to toe and find a wide range of outfits and styles on your travels. Play at your own pace - solo or with a friend in smooth peer-to-peer online co-op. Gombo supports controllers and is optimized for Steam Deck, making it easy to jump into the adventure however and wherever you want.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Portuguese - Brazil
Engagement
Hours played at review time, across 38 reviews with recorded playtime.
Reviews
Really nice survival game! First and foremost, I must say that it is VERY obviously in Early Access. That's gonna turn a lot of people off but It's a game whose content is really just scratching the surface. I think it maybe could've used a little bit more time in the oven but what IS here is really fun. It's polished, I've found almost zero bugs, the artstyle is cute and charming and I really love all the animations and the enemy designs. I think the story is really interesting and you're very easily immersed in the world after a very short time playing. The devs are really nice people and they're clearly a small but very passionate team and I think in a day and age where it's very very easy to resort to soulless AI graphics, you gotta give some genuine artistic talent some respect. For me, assuming there'll be consistent updates adding more to the game relatively often, it's a 8/10. You should definitely give Gombo a try :)
graphics so pretty. a main character, items, npc and monsters so cute n cool. there's nothing much in this state; I've finished it already. so, I can say that it's fun. for me, there are only 3 problems of this game; 1. There's no map in dungeon. When you go down there, It only shows world map with dungeon icons. T-T 2. Scrolls are pretty useless for me; it slow you when you use and all enemies are fast. so, basic attack is better.... 3. you can't pause. lol some tips for newbies if someone struggle :3 1. You can attack lampposts in tutorial and take it with you. when you leave the tutorial you can place them where you want to build your base. I recommend building it around the start point, nearby the frog, cause there is teleport there. 2. Items that you make in an inventory menu break easily. You need to build a craft table at first; you can make better equipment and sword by that, clicking the sword icon on craft table menu; they won't break easily. When you have enough money, You can buy a MAGIC STICK from the frog, It's unbreakable. 3. You get heal continuously if your stomach is full. You can make grilled mushrooms from monsters waves at nights; that are enough food for current state. 4. There are monsters waves every night. The waves similar to wolves in Don't Starve, not powerful but so many of them. You need to HIT and RUN or just hold shift and run away. **You can craft automatic shooters and place them nearby your base but not exactly in your base because if you stay in your base when monster come, your base will get destroyed. 4-6 shooters in row are enough. You just need to run around and let them kill monsters :3** The shooters are required iron so you need to go to mine first then dig stones with iron or kill monsters in dungeon giving you iron.
I can't recommend this game in its current state. Leaving the tutorial area was a nightmare when it really shouldn't have been. I should have been able to leave really easily, but the plants blocking the exit wouldn't be destroyed. The game suddenly went black after a certain point and I had to force quit the game. And unless you are seasoned in the game, you will be overwhelmed by enemies by the first night. I want to like this game, but there it is not user friendly right now. I think it needed another 3 months in development before it reached early access. Recommendations: 1. Spend time ensuring your environment objects can be properly destroyed. 2. Remove the feature where your workbench, chest, etc. can be destroyed by enemies (it's a bad feature - GET RID OF IT!) 3. Allow enough time to fortify your environment before facing waves of monsters. 4. Allow controller remapping!!! I was using a Hori Gamecube controller and the mappings made me waste so many resources on basic axes because I was confusing the A and B buttons. 5. Increase durability of items. 6. Slow the enemy intensity during the early days, especially if this is the players first time playing (potentially add a difficulty mode).
Не рекомендую игру на данном этапе. Хоть стилистика у игры очень крутая но сама игра еще очень сырая Покупал специально для стим дека и на компе не играл, на стим деке ночью просадки до 20 фпс ( хотя днем имеются стабильные 90 на средних настройках ) Баланс у игры странный, ночь наступает быстро, буквально не успеваешь ничего сделать и получаешь огромный спавн на своем лице врагов всех типов Музыка - ГДЕ МАТЬ ЕЁ МУЗЫКА? Почему я играю в гробовой тишине и звуками пердежами грибов? Управление на стим деке - Среднее, можно сделать лучше Короче: Играть пока максимально не комфортно Рефаунд до лучших времен.
Да, достаточно ранний обзор, но мне хватило потыкаться этого времени чтобы оформить рефанд и отложить игру на годик-другой Это ранний доступ, тем не менее - не в обиду разработчикам или тому, кому игра понравилась - проект очень сырой. Он ощущается как альфа или бета, но не полноценная игра, опубликованная у дистрибьютора Мне очень нравится стилистика работы, собственно, из-за этого игру я купил сразу после релиза. Да и жанр импонирует, но в нынешнем состоянии продукт не особо удовлетворяет мои потребности
Aombo Bombo Combo Dombo Eombo Fombo Gombo Hombo Iombo Jombo Kombo Lombo Mombo Nombo Oombo Pombo Qombo Rombo Sombo Tombo Uombo Vombo Wombo Xombo Yombo Zombo
好評給美術 微妙的地方很多多 1.沒有雲端存檔,不能切去steamdeck玩~~~ 2.死掉東西全噴,撿起來排得亂七八糟又不能暫停整理裝備,切不到武器又被怪追得一團亂~~~ 3.所有建設都會被怪打,箱子柵欄那些也會,然後就要撿東西重放,說好防怪物的柵欄爆了也很神秘 4.視窗化大小不知道為什麼不能調整,畫面下方會被擋住 5.農田也會被毀滅RRRRRRRRRRRRR 6.四小時就沒任務惹
Рисовка прикольная, мобы разнообразные. Но есть к игре несколько вопросов: почему не отдаляется карта? Она достаточно большая, чтобы просто промотать мышкой, и это бесит. Почему во время нажатия Esc не ставится пауза в игре? Видимо, игру затачивали под кооператив, но в соло можно, блин, паузу иметь. Квесты не очень понятные. Кажется, не хватает прокачки персонажа. Игра явно заточена под геймпад, на клавиатуре не очень удобно. Но надо понимать, что игра в раннем доступе — если разработчики игру не бросят, то будет годно. Пару часов наиграл с удовольствием. Кажется в коопе игра будет слишком легкой. И если в начале не купить магическую палочку то в мили играть нереально.
游戏目前只体验了两天,第一天晚上我还在研究篝火和食物,被五百个大小不一的恐怖蘑菇人在家里追逐半宿,不幸遇难,然后复活以后没有看到具体的掉落惩罚,刚出复活点 又被新刷出来的500个蘑菇人又折磨到早上,结果天亮了也不会消失,还在追我,直到他们在我被我在屏幕中甩开才消失。在我目前遇到的5种怪物并没有相互攻击的机制,只会锤你一个人,并且呈现一种你方唱罢我登场的纪律性。 然后发现两个问题 我不知道是不是mac的原因 首先游戏无法全屏并且打开背包很慢掉帧比较严重,其次我没办法使用esc打开退出窗口,只能从程序栏强行退出,还有就是游戏存在的一个bug,你用斧子在长时间执行砍树动作的时候如果斧子没有耐久爆掉了,你就会卡住保持砍树动作,移动速度几乎为零,除非你重新做一把斧子然后再执行砍树动作才会恢复。 总的来说目前体验一般,但是因为我只是玩的很少的内容几乎没有什么发掘,没有深度体验游戏,但是从设计和立意来看还是有很多的探索空间,这个游戏感觉前期如果机制是晚上猛刷怪弄你,个人建议得有个朋友一起,不然太折磨了。 虽然体验不怎么好,但是还是很期待他的游戏内容,希望早点解决退出以及卡顿问题,我好接着大战蘑菇人。
Нет, ребят, я понимаю, что это ранний доступ, но контента в игре на 1 час. Нет понимания в ценообразовании. Контента рублей на 50-100
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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